There's Nothing Like Fresh Mesh ...

Steve, a comparison of fuselage and wing/eng bmps clarity in the attachment. For some reason, the wings/eng texture is blurred.
The parts are all mapped to the same scale.
 
A homer moment on my part ( as usual ).

For some reason when I shrank the masters by 50% they went 1024 by 983, no idea how or why I can only guess it was fat fingers:banghead:
 
That is looking much better SteveB. :applause:

I am regretting now that I did not map with a higher resolution than I did.
 
My concern about remapping is that this WIP has had 176 downloads so there may be a lot of paint in progress.

Understood Milton. It would be nice to know who is painting or planning schemes for the Mallard, I will be making my layered masters available too all once I have completed them.
 
Understood Milton. It would be nice to know who is painting or planning schemes for the Mallard, I will be making my layered masters available too all once I have completed them.

Thank you Steve; that is most kind of you.

I will likely create a new version for the hi-res mapping.
I will try to get that done this weekend.
The hi-res version templates will not be compatible with the current mapping by necessity.
I will denote it as a hi-resolution version so if others wish, they can continue with the current version.
 
Thank you Steve; that is most kind of you.

I will likely create a new version for the hi-res mapping.
I will try to get that done this weekend.
The hi-res version templates will not be compatible with the current mapping by necessity.
I will denote it as a hi-resolution version so if others wish, they can continue with the current version.

I'll Start on some Hi Res masters as soon as your ready.
 
Looking good Steve. I'm planning to roll the Mallard out for some flight testing here as soon as I wrap up my bit with the Lodestar. Eager to see what you come up with for paint schemes on this beauty.

Cheers -- BB686:US-flag:
 
I have been playing with the interior this evening. Decided on wood panelling and cream finish.
 

Attachments

  • mallard_wip_3.jpg
    mallard_wip_3.jpg
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First time I have ever painted inside, sofa's just started, chairs next. Here's updated external and new internal texture: https://www.dropbox.com/s/g69vpv3r1frttxv/ms_ mallard_beta_02.zip?dl=0

Just wish I could figure out how to get into the back, so I can see what I'm doing lol.

There are 2 ways at least to deal with this:

1) I can send you a model without the exterior shell; or

2) You can install Flight1's F1View that allows Mouse scrolling to move about the cockpit. Just Google it
 
option 1 please Milton.

Thanks

Steve

Here ya go, a Mallard with most of the exterior fuselage missing so you can see your work inside.
This is a model replacement folder.

Make a backup copy of your existing model folder before replacing please.

Anyone is welcome to use this for their interior paint work review.
 
Regarding remapping to a higher resolution, I have studied all the parts sizes and have concluded that with the exception of the fuselage and engines, not much improvement can be made elsewhere.

All exterior mapping is now done at 15 meters. This includes fuselage, wings, tails, and engines.

The fuselage size would allow for improvement to 9 meters at best.

The wings would only allow improvement to 11 meters from 15 meters, hardly worth the change.
I would like to keep the tails and the wings at the same scale so they could be at 11 meters.

The engines could be improved to 6 meters at best but then they would be much higher res than the rest, and my thinking is they should either match the scale of either the fuselage 9 meter or the wing 11 meter.

Since I think that the wings at 11 meters are not worth the benefit, the fuselage 9 meter scale would be best suited.

So, that leaves the fuselage and the engines to consider for a redo.
That would then leave the fuse and engines at 9 meters, and the wings and tails at 15 meters.

That's a pretty large difference so then I question whether any of it should change. :)

For painting ease when considering panel lines and rivets, etc., similar scales are important on like items and that is why now everything is on the same scale.

Your thoughts please about staying with what we have, or redoing the fuselage and engines to a slightly better resolution.
At this point, the benefits seem slight.
 
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