TOW Pt. I 1940-42 is released!

I'm having pretty much the same problem, although at first I got the message that aac_city_block_6 was "corrupted or otherwise invalid". I open the file to find a missing close tag and fixed it and then ended up in the splash screen only situation too. :-(
 
I will look into this again this afternoon Central time. I have no problem on my PC, and I can re upload it to mediafire later today.

OS: Win10 Professional 64 bit

Intel(R) Core(TM) 17-2600 CPU 2 3.40GHz 3.70GHz

RAM 16Gb DDD3 (2 X 8Gb)
MB: Asus M4N68T-MV2
Vid Card: NVidia Gforce GTX 970
C Drive 1Tb SSD
D Drive 500Gb SSD

E 1Tb HD

F Drive: 2 x Seagate BarracudaGreen 2TB Hds in RAID
G 3 Tb HD
Power: PSU Seasonic X750 Gold 750W

Monitor: 55” Samsung TU7000 + 2 27"Acer Monitors

Track IR5.
 
OK I did the following
1. Downloaded the install from mediafire
2. Unzipped it on my desktop
3.Moved it to C:\ NOT program files
4. Copied in
-cfs3.exe
-MultiCFS3.exe
-shaders30 folder
-various d3d8 files, or rather all in my other install(s)

4. Ran cfs3config.exe AFTER changing comparability to XP SP3, not SP2

5. Ran cfs3.exe AFTER changing comparability to XP SP3, not SP2

Install worked on a mission straight away.

Now there was an issue with QC, in that I have changed what the P47 is; the name is the same but the aircraft is a Douglas Boston MkIII medium bomber masquerading as a P47. So the xdp shows Category="tactical_bomber" Country="britain" .
This means it CTD on QC missions as a fighter!:wiggle: So don't do QC missions using the so called P47 as a fighter. It does ground attack and free flight fine.

So I have no problems with the uploaded install after following those procedures. Are these the ones that you guys followed?

Having said that, I might tidy up one or 2 small things that I have noticed and upload a new version tonight or tomorrow night.

Also the ViewUI.xml from TOW required or alternative files folders is much better, IMHO.

Report back on your exact procedure if there is still an issue and we will try and go from there.
 
I actually had some success:

When running cfs3config.exe, I originally just ran it until it said CFS3 had been configured (figuring I would adjust things within the game or by modifying the config overrides by hand). That didn't work. However, if I run cfs3config.exe, set the resolution in it, and turn off dual pass render in it, it ran! Not sure the latter is necessary. But I am up and running.

Question: Is the WOFF scenery compatible with TOW? My cursory examination suggests not.
 
I actually had some success:

When running cfs3config.exe, I originally just ran it until it said CFS3 had been configured (figuring I would adjust things within the game or by modifying the config overrides by hand). That didn't work. However, if I run cfs3config.exe, set the resolution in it, and turn off dual pass render in it, it ran! Not sure the latter is necessary. But I am up and running.

Question: Is the WOFF scenery compatible with TOW? My cursory examination suggests not.

1. Glad to hear that! I always do cfs3config.exe first as I want to alter the ConfigOverrides.xml in the appdata folder to update its features from <TextureLimits> linr to the end.

2. Re WOFF; possibly. I have not tried as all the action is in the dark! I see no reason why not though.
 
Well it has been used many times by myself and others for nearly all the videos that I have out up on SOH, plus other files, plus the 40 odd who have downloaded the install. I can only assume it's your settings?
 
Mediafire.

Frankly I am very upset with your posts here, and regard them as very irresponsible, and likely to put people off the install. I asked a Comp Sci guy I know about the site and my mediafire account. He was given access to my account found no issues, and said most likely you tried to download some other thing from mediafire and got your result.

In future, rather than such dramatic posts, you should give full details of what made you come to your conclusion that mediafire was the issue. In fact, I would be very grateful if Admin would remove all these posts; including this one :redfire:
 
Hi, got it working. I had renamed the multi based on the readme since it said to copy multi.exe and rename but I guess thats the main folder name. However, it is very sluggish to the point of not being able to navigate at the selection screen when you start or plane selection and flight type etc. Any way to spped it up? I changed my resolution to the 1600x32 as my modded install but the modded one is fluid and does not lag.
 
Have you used MultiCFS3.exe before? Just
1. Make it compatible to XP SP3
2. Open and put in the name CFS3 TOW Pt.1 1940-1942 or whatever. (Do not rename MultiCFS3.exe itself; Just put the install name in the blank provided when you open MultiCFS3.exe,)
3. Make cfs3config.exe compatible to XP SP3 and configure it at highest level you can.
4. Make cfs3.exe compatible to XP SP3 and run the game.
I then adjust my ConfigOverrides.xml in the appdata folder to below ( Just copy from </TextureLimits>)

<Config>
<FileVersion val="60"/>
<Adapter val="0"/>
<Device val="0"/>
<Mode val="16"/>
<MultisampleType val="D3DMULTISAMPLE_4_SAMPLES"/>
<VendorId val="4318"/>
<DeviceId val="5058"/>
<VersionNumberLowPart val="0"/>
<VersionNumberHighPart val="589824"/>
<TextureLimits>
<aircraftmodels Scale="0" MaxDim="0"/>
<compositeterrain Scale="0" MaxDim="0"/>
<compositeterrainsource Scale="0" MaxDim="0"/>
<effects Scale="0" MaxDim="0"/>
<hud Scale="0" MaxDim="0"/>
<nonaircraftmodels Scale="0" MaxDim="0"/>
<precompiledterrain Scale="0" MaxDim="0"/>
<shadows Scale="0" MaxDim="0"/>
<ui Scale="0" MaxDim="0"/>
<uncategorized Scale="0" MaxDim="0"/>
</TextureLimits>
<ConfigOverrides>
<DisableWarningBoxes val="n"/>
<DisableSound val="n"/>
<DisableIntroMovie val="y"/>
<DisableMovieUI val="n"/>
<DisableUIAnimations val="n"/>
<SafeMode val="n"/>
<NoDXT1 val="n"/>
<NoDXT3 val="n"/>
<NoDXT5 val="n"/>
<DisableIndexBuffers val="n"/>
<DisableVertexBuffers val="n"/>
<Disable1600x1200 val="n"/>
<Disable1280x1024 val="n"/>
<Disable1024x768 val="n"/>
<DualPassRender val="n"/>
<HighResolutionZBuffer val="y"/>
<TerrainDetailTexture val="y"/>
<DisableWindowed val="n"/>
<DisableValidateDevice val="y"/>
<DisableWriteOnlyVB val="n"/>
<DisableWriteOnlyIB val="n"/>
<DisableTriangleStrips val="n"/>
<UnsupportedHardware val="n"/>
<UnsupportedDriver val="n"/>
<DisableCompositeTerrainTextureMips val="n"/>
<DisableCompositeTerrainTextures val="n"/>
<DisableCompositeGroundPlaneTextures val="n"/>
<DisableCompositeAircraftTextures val="n"/>
<DisableScenery val="n"/>
<DisableEnvironmentMapping val="n"/>
<DisableShadows val="n"/>
<DisableWhiteOut val="n"/>
<DisableTerrainLighting val="n"/>
<DisableSceneryLighting val="n"/>
<DisableSun val="n"/>
<DisableStars val="n"/>
<DisableRenderText val="n"/>
<DisableLabels val="n"/>
<DisableTacticalDisplay val="n"/>
<DisableTargetCone val="n"/>
<DisableHUD val="n"/>
<DisableChat val="n"/>
<DisableAdvisor val="n"/>
<DisableSimWarnings val="n"/>
<DisableTimeCompress val="n"/>
<DisableWeather val="n"/>
<DisableClouds val="n"/>
<DisableBlendToOffscreen val="n"/>
<DisableClear val="n"/>
<DisableTerrainRender val="n"/>
<DisableTerrainUpdate val="n"/>
<DisableSceneDBRender val="n"/>
<DisableWaterRender val="n"/>
<DisableWaterShorelineRender val="n"/>
<DisableWaterReflectionRender val="n"/>
<DisableWaterAnimationRender val="n"/>
<DisableTerrainTextureRingBlend val="n"/>
<DisableFog val="n"/>
<DisableRain val="n"/>
<DisableTexturedAlphaMaterial val="n"/>
<DisableShellCasings val="n"/>
<DisableTerrainDiffuseLighting val="n"/>
<DisableTerrainDecalRender val="n"/>
<DisableVCFog val="n"/>
<DisableInCloudEffect val="n"/>
<DisablePropDiscs val="n"/>
<CompositeAircraftTextureBudget val="10240"/>
<CompositeAircraftTextureMaxDim val="4096"/>
<CompositeAircraftTexturePool val="D3DPOOL_DEFAULT"/>
<CompositeAircraftTextureUsage val="D3DUSAGE_RENDERTARGET"/>
<CompositeTerrainTextureBudget val="five"/>
<VertexBufferPool val="D3DPOOL_DEFAULT"/>
<IndexBufferPool val="D3DPOOL_DEFAULT"/>
<PreCompiledTerrainTextureBudget val="five"/>
<UserShadowTextureBudget val="1"/>
<AIShadowTextureBudget val="30"/>
<ObjectShadowTextureBudget val="500"/>
<UserShadowSize val="512"/>
<AIShadowSize val="512"/>
<ObjectShadowSize val="512"/>
<MaxParticles val="2000000"/>
<ZBiasBitsResolution val="15"/>
<ZBiasTerrainDecal val="0"/>
<ZBiasWaterPolyNear val="1"/>
<ZBiasWaterPolyFar val="0"/>
<ZBiasWaterLineNear val="1"/>
<ZBiasWaterLineFar val="0"/>
<ZBiasFlatEffects val="25"/>
<ZBiasShadow val="0"/>
<ZBiasTerrainAlphaNear val="0"/>
<ZBiasTerrainAlphaFar val="0"/>
<ZBiasObject val="0"/>
<ZBiasObjectFar val="0"/>
<ZBiasEffects val="1"/>
<ZBiasClouds val="1"/>
<TerrainVertexBufferCapacity val="65536"/>
<TerrainIndexBufferCapacity val="65536"/>
<VertexCacheSize val="64"/>
<BackClipDist val="128748"/>
<InteriorWaterLoadingFactor val="1"/>
<WaterDetailTextureSize val="5"/>
<WaterElevationBias val="4"/>
<WaterElevationBiasFactor val="0.5"/>
<NearPassBackClipDist val="1000"/>
<FarPassNearClipDist val="10000"/>
<FogStartDist val="10000"/>
<CloudScale val="10"/>
<TerrainBestImageQuality val="0"/>
<MaxLandClassVariations val="0"/>
<TerrainMaxBlenderInstPerFrameNear val="8192"/>
<TerrainMaxBlenderInstPerFrameFar val="8192"/>
<SceneryTriangleBudget val="five"/>
<TerrainTriangleBudget val="five"/>
<MaxModelLOD val="100"/>
<FullscreenSwapEffect val="D3DSWAPEFFECT_DISCARD"/>
<CompositeTerrainTexturePool val="D3DPOOL_DEFAULT"/>
<CompositeTerrainTextureUsage val="D3DUSAGE_RENDERTARGET"/>
<TextMaxTextures val="0"/>
<OverallGraphicDetail val="5"/>
<AircraftDetail val="5"/>
<SceneryDetail val="5"/>
<TerrainDetail val="5"/>
<EffectsQuality val="5"/>
<CloudsQuality val="5"/>
</ConfigOverrides>
</Config>

That's up to you, but let me know how it goes after you have done 1 to 4.
 
Last edited:
Thanks to all responsible ! Get it downloaded today and try and install it this weekend. Been a long time coming, but it's here ! Thanks so much. Will keep me quite busy for a while ! Regards,Scott
 
Disable Shadows

Hi James, have you tried disabling shadows in TOW? In daylight installs at least, Ankor's shaders prefer shadows disabled in the config.
 
About to install expansion. Any problems i should look for ? Instructions are very good and seems straightforward . Can't wait to get started, just need the spare time to do it. Thanks for all the hard work and time spent on this project.Waited a long time to have this option in CFS3.Never had a problem with Ankor's shaders being used with night settings,just a dimly lit room is all that is needed IMO. Thanks again to everyone involved ! Regards,Scott
 
Hi James, have you tried disabling shadows in TOW? In daylight installs at least, Ankor's shaders prefer shadows disabled in the config.

If you are talking about the cfg file, mine is based on one MajorMagee did some time ago. May need updating?
 
About to install expansion. Any problems i should look for ? Instructions are very good and seems straightforward ..............

Well, making sure A.I. Radar works properly is the big thing, since it effects so many missions. If you used it in the latest BoB release for RAF Fighter Control, it should be easier; just grab the latest version. other than that, the stuff associated with 'TOW required or alternative files folders readme' may require some paying attention to.
 
Back
Top