michael davies
Charter Member 2012
Michael,
Looking at Rogers screenie, it looks like it has some glare/white spots that show up (unfortunately) in photo-real repaints...
Mr P,
Maybe ?, but I'll wager a beer or two that modified material specular values will either reduce them or even remove them, looking at those shots and others I've seen, the highlights look like specular issues.
I don't have the model so cannot speak authoritatively on what type of texture is used, but material specularity is something I've been doing for six years, right back to CFS2 and a Hex editor LOL.
We'll see what happens if they change the materials, IMHO specular shine on military airframes should be subtle and discrete, it is often overdone, not just in FSx but in past sims too, either by choice or I suspect lack of detailed knowledge on what to alter to get the desired effect, I much prefer a sheen type effect.
I had been led to believe that material specularity was not possible in FSx and that specular maps had to be used, I bemoaned that loss as I feel material specularity has an important place in model visuals, granted specular maps are more detailed and pixel accurate, but for large areas then you cannot beat a material shine, it was only when messing with the Jetstream41 materials that I noticed these values, I'm sure it must be common knowledge by those who pushed the frontiers long before me, so apologise if it repeats past endeavours.
Best
Michael