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bob, feel free to send me some new textures
...I'm sure simply adding a specular map will raise draws calls in its own right, it is an extra layer the sim has to render so will have an impact.
No it won't add to the drawcalls. One FSX Material = one drawcall, no matter how many textures are assigned to the FSX Material's slots.
As a perfect example of achieving draw call efficiency, consider one FS9 model (Eaglesoft's Liberty XL2) that I remapped/remodeled for full FSX compliance...
FS9 model had 384 drawcalls
FSX model has 15 drawcalls
In the process, I managed to double the texture resolution, reduce the texture loading (in spite of having more actual bitmaps!), and cut the framerate impact nearly in half. :ernae:
Most of that work involved rearranging the images more efficiently and actually using as many pixels on any single texture as possible.![]()
You might want to look at BOTH rotor heads Gaffer. Looking at Bob's screenie the front one seems misaligned too.bob, send them to me. i can try and rotate the rear head to fit the texture
My new version seems to have a hole where the Attitude gauge should go. Anyone else have this problem.
Tom