airattackimages
Charter Member
She's beautiful, will be downloading as soon as I'm home!
Superb , i'll have a little play and adjust tail-codes colours to suitNo problem Ian I actually managed to get quite a few pics of the tilly after some digging...so will probably add that in my next release.
Gary - it's a nice looking boat - no doubt about that.
Cables now work (versus the beta I had), and the cat works as it should. I don't know if it's the new statics - but my FPS are down to 4 / 5 - your earlier version caused a drop, but not nearly so drastic (was about 12-15, from my pegged 30) Bear in mind, I have an ancient PC - but there's at least a relative impact hit of some kind.
Anyone else found this?
Regardless, a wonderful work - hoping the meatball gets sorted - maybe on final compile the fps will get sorted ... but even if not, will keep this until I get a new pc - maybe then it'll be fine. Great project, and thanks so much!!
DL
A very nice boat! As nice as the statics are to have, I do think it would be good to have a version with no static aircraft. I'm not criticizing, just putting an idea out there![]()
I'm not sure if this helps with the 'crash' issue, but when I hover the Sea Sprite at about 10 feet off of the deck and just forward of the cables, I get a lot of smoke and sparks coming from the rotor blades. It's like the rotors are striking something right there. I know you said to turn off the crash detection (which I did), but there's something in the model that's showing up as an invisible obstacle in that spot.
As an aside is everyone getting black smoke belching out of the funnel? I forgot to include the fx file but it is a standard FSX effect. If not i'll include it in the next version.
ATB
Gary
I checked the Beta 0.4 files and I see no effects so if there is smoke like some people say there is then, I'm not seeing it in version I got. No biggie.
The crash point above and forward of the arresting gear is there and I had the same results in the helo. Sparks and smoke if I was close.
I then taxied clear to Cat 1 and hooked up fine. No shuttle, but it did take up tension after lowering the launch bar and the cat assist "Shift I". The JBD stayed down, but upon the cat shot, got up to 180Kts at the end, with a very large drop off that required attention to prevent hitting the water.
The light emitters for the landing signal system are off to the left of the actual lights by a length and I did not have the smoke either. Frames were good, but did drop off while close to the ship by 10-15. On deck, about 10-15 again but managable.
I hope you don't mind, but I was going to create another texture file and change the cv number to CV-16/USS Lexington. I looked at all of the texture files with DXT-BMP, but don't see where the numbers are for the deck and island. I've looked and looked, and even magnified the files, but can't find where they are. Can you tell me where the deck and island numbers are located? My T-2C Buckeye is howling to go home.