USS Oriskany SCB-27C/125A

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I still thinks you should talk to the guys from RFN

http://royalefrenchnavy.perso.sfr.fr/

Take a look at there latest CDG. I am sure that can help. They have the best carriers out there. There tacan gauge allows operation of planes with different weights even for arresting and cat shots. It could olnly make this carrier better. Just ask.
 
Curious to know how other developers model the arrestor polys in relation to the hardened deck surface....

Oddly never had a problem with it, the attach point for the hard deck over rides any crash boxes within a certain distance. I think it's only really a problem if you have an object whose centre is further away from the platform than the over ride but is big enough to cross into the deck area. To be honest it's often easiest to apply a No Crash attach point to everything bar the hull and island.
And then go back and reapply all the other attach points you've accidentally over written...
 
I still thinks you should talk to the guys from RFN

http://royalefrenchnavy.perso.sfr.fr/

Take a look at there latest CDG. I am sure that can help. They have the best carriers out there. There tacan gauge allows operation of planes with different weights even for arresting and cat shots. It could olnly make this carrier better. Just ask.

CDG currently has the same problem I do - a rogue object, namely a crash on deck which requires "detect crashes and damage" feature to be turned off in FSX settings. The TACAN guage will not fix that and this is what i'm being asked to correct. I am also not trying to replicate a carrier to that level....this is a sketchup model created by someone else which I volunteered to bring into FSX at the request of some members of this forum, not a full blown 3DS max model create from scratch.

There are lots which could bring this model up to an RFN/Javier level, but this is not my intention as RN ships are more my thing and I have HMS QE, CVA-01, and HMS Hermes at various stages of development that I want to get finished so I can have my fun :)

Cheers
Gary
 
To be honest it's often easiest to apply a No Crash attach point to everything bar the hull and island.
And then go back and reapply all the other attach points you've accidentally over written...

I don't think you can perform that sort of operation in MCX Skippy, but i'll look into it.

Cheers
Gary
 
Gary,
She really looks great!
Attached are a couple of screenshots. I have to tell you that the 4 wire on the Oriskany is about where the 1 wire is on the Nimitz and Ike, so not a lot of room for error! But that is really accurate.
If someone can work some animations - catapult bridle, JBD's, etc, and perhaps some "shooters" and green, blue and red shirts on the deck for a MUCH later release, that would be awesome - though just more eye candy.

Thanks so much for contributing your valuable time in this great undertaking.

Looking forward to "Tilly" and the continued prospects for what is already a fantastic work of art.
Cheers.
Deke (Navy81)
View attachment 85047View attachment 85048View attachment 85049
 
Thank you and a question please

Thank you for the Oriskany. Great fun to use as well as being a challenge. Might be nothing to do with your model but I keep getting vertical white wakes going up several thousand feet at the bow and stern. It is like a private fog bank and makes seeing "mother" difficult. As I dont see the same in other screen shots is there a cure?

Many thanks

J
 
Thank you for the Oriskany. Great fun to use as well as being a challenge. Might be nothing to do with your model but I keep getting vertical white wakes going up several thousand feet at the bow and stern. It is like a private fog bank and makes seeing "mother" difficult. As I dont see the same in other screen shots is there a cure?

Many thanks

J
I've seen this one before. It seems it is caused by the FS9 version of fx_wake_l.fx overwriting the FSX file. That happens when you allow an add-on to replace the original.
Grab the file from your original back-up. You do have one don't you? If not, all is not lost. A kind soul has posted the fix here: http://www.flightsim.com/vbfs/showthread.php?243085-Problem-with-ship-wakes&p=1756818#post1756818 ...Don
 
Beta testing going well Gary - this is quite challenging to say the least (getting aboard that is, without gyrating all over the place)
Just pointing out a new issue, that may or may not be adjustable?

Evening/night traps - the angled deck lighting extends about 20 yards beyond the angle. (See last screenshot)
Still having a blast though, so please do not take this as critique - it is not. Thank you for the significant effort and time you have put into this.:jump:

I am in the process of (slowly) creating re-paints for CVG-16 (CAG-16) from the early - to - mid 60's to go along with her.
Once i finish the group, i will post either individually for all, or as a package (multi-pack).
VF-161 - F-3H-2 Demon (complete), aircraft by Virtavia
VAH-4 Det G - A-3B Skywarrior (complete - 4 textures), aircraft by Virtavia
VA-163 - A-4E (complete - 2 textures), aircraft by Virtavia
VA-164 - A-4E (complete - 2 textures), aircraft by Virtavia
VAW-11 - E-1B (complete), freeware aircraft available in downloads section
VF-162 or VMFA-232 (starting soon), freeware aircraft from Virtavia. May try the Rollus version as well
VA-165 - AD-6 (last to go after the Crusader), freeware aircraft from Tim "Piglet" Conrad.

View attachment 85133View attachment 85134View attachment 85135View attachment 85136
 
Beta testing going well Gary - this is quite challenging to say the least (getting aboard that is, without gyrating all over the place)
Just pointing out a new issue, that may or may not be adjustable?

Evening/night traps - the angled deck lighting extends about 20 yards beyond the angle. (See last screenshot)
Still having a blast though, so please do not take this as critique - it is not. Thank you for the significant effort and time you have put into this.:jump:

I am in the process of (slowly) creating re-paints for CVG-16 (CAG-16) from the early - to - mid 60's to go along with her.
Once i finish the group, i will post either individually for all, or as a package (multi-pack).
VF-161 - F-3H-2 Demon (complete), aircraft by Virtavia
VAH-4 Det G - A-3B Skywarrior (complete - 4 textures), aircraft by Virtavia
VA-163 - A-4E (complete - 2 textures), aircraft by Virtavia
VA-164 - A-4E (complete - 2 textures), aircraft by Virtavia
VAW-11 - E-1B (complete), freeware aircraft available in downloads section
VF-162 or VMFA-232 (starting soon), freeware aircraft from Virtavia. May try the Rollus version as well
VA-165 - AD-6 (last to go after the Crusader), freeware aircraft from Tim "Piglet" Conrad.

View attachment 85133View attachment 85134View attachment 85135View attachment 85136



Here is a link to the composition of the aircraft that was CAG-16 in the 1965-66 time period. (A list of the O boats cruise books by year.)
Now as far as helo's go back then you will notice that HC-1 (UH-2A/B)was embarked. If you click on the cruise books
there are a lot of nice photo/memories of the people/aircraft of that period. I remember the wooden flight deck
and when I was arming the F-8 20MM Gun systems, they deck launched the A1H(spads) and prop wash would blow wood splinters
on my red (ordie) flight deck jersey. HC1 switched over to the H3 during their 72 cruise.


http://navysite.de/cv/cv34deploy.htm
 
Glad to see so many of us working on this stuff. :salute:

I've got the '65 cruise VMF(AW)-212 Lancers paint going(WIP), for the AS F-8.
I've also been working on a new panel and gauges for that plane.

During some of my testing I wanted to be able to find the Big "O" from a long distance. RFN to the rescue!
I added it to the RFN Carrier v4.0 gauge package "RFN_Carrier.xml", giving it it's own frequency, 114.50, and placing it between "Victorious 1944", and "USS Enterprise CVN65 (82-83 cruise)" for consistancy.
I didn't have a clue if I was going to get it to work, but, "ya gotta at least try", I said to myself. A few edits later(Dialing in the ILS points), Viola! It worked, so, I thought I'd share the code here:

<carrier Name="USS Oriskany CVA34"
<carrier Name="USS Oriskany CVA34"
<carrier Name="USS Oriskany CVA34"
***Carrier Name="USS Oriskany CVA34"
Sim_Name="USS_Oriskany"
CarrierType="1"
Frequency="114.50"
Language="US"
RunwayAngle="9.793"
GS_Angle="3.99"
ILS_Xcoord="-2.45"
ILS_Ycoord="17.2"
ILS_Zcoord="-98.895"
TCN_Xcoord="7.65"
TCN_Ycoord="66.45"
TCN_Zcoord="0.10"
Sim_Name_Helo="none"
Helo_Bearing="0"
Helo_Distance="0"/><carrier Name="USS Oriskany CVA34"
<carrier Name="USS Oriskany CVA34"
<carrier Name="USS Oriskany CVA34"
<carrier Name="USS Oriskany CVA34"
<carrier Name="USS Oriskany CVA34"


Edit:
Replace the *** before Carrier Name with <
Fourth attempt to get the code to show correctly did not work. Wrapping it in code brackets results in a blank field. Odd!

One Wave-off, Two #2 Wires, and One #3, today. I'm getting better with the AS F-8 every day, and having a downright blast!

Gotta Thank Gary, and, the RFN team, for the superb work they've done to enhance our Naval Aviation endeavors. Hat's Off, Gentlemen. :salute: ...Don</carrier></carrier></carrier></carrier></carrier></carrier></carrier></carrier>
 
Evening/night traps - the angled deck lighting extends about 20 yards beyond the angle. (See last screenshot)
Still having a blast though, so please do not take this as critique - it is not. Thank you for the significant effort and time you have put into this.

No problem - it's a relevant critique. This problem comes down to the meatball positioning issue (because when using default acceleration attachpts it is automatically positioned halfway between attachpt_runway_start and attachpt_runway_end). Originally I had the attachpt_runway_end at the end of the deck but that placed the meatball further aft. I moved the attachpt further out past the end of the deck and that moves the meatball fwd but then extends the deck lighting.

It's kind of a catch 22 of using the default acceleration attachpts. Move the defined runway start and end points and the meatball winds up in the correct position but the lighting is incorrect. Leave the runway start and end points at the right area and the meatball ends up in the wrong position.

Tilly crane progressing should have it in the model in a few days

Cheers
G
 
Ive tied up with few things, should be able to adjust the A4 paint and get across you for the next release :cool:<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
 
Thanks for the code above. I made an entry for the Oriskany while testing the gauge
but didn't know how to come up with the ILS and TCN coords. Was told to use MCX.
But this will speed things up a bit.
:ernae:
 
Just wanted to say thank you all for your support, encouragement and feedback. All the feedback on this forum has been positive critique in making the model as good as it can be (within the limitations of my abilities). Sometimes my replies to feedback have maybe been rather short and to the point but this is more to do with my limited availability to reply than any offence I have taken (juggling work, kids, house repair list from the wife etc etc - the same as all of us). :icon_lol:

Unlike my invincible class I am not making this model for myself (ill probably hardly use it) but for the community on this site who asked for this model to be brought to life. I can't promise I can fix every problem and add every request but ill do my best... It's your model folks so keep the feedback coming and if you think of a better way of doing something or you'd like to contribute in adding something to the model - lets hear it!!

To all the folks who have contributed models, textures and repaints - a special thank you...keep it up!! :applause:

As an aside (and I'm conscious of not increase frame rates) - what did the Essex class do for life rafts? The Alaskan highways are pretty barren wanted to add some detail.

Cheers
Gary
 
Here is a link to the composition of the aircraft that was CAG-16 in the 1965-66 time period. (A list of the O boats cruise books by year.)
Now as far as helo's go back then you will notice that HC-1 (UH-2A/B)was embarked. If you click on the cruise books
there are a lot of nice photo/memories of the people/aircraft of that period. I remember the wooden flight deck
and when I was arming the GF-8 Gun systems they deck launched the A1H(spads) and prop wash would blow wood splinters
on my red (ordie) flight deck jersey. HC1 switched over to the H3 during their 72 cruise.


http://navysite.de/cv/cv34deploy.htm

That is a great site - i have been there often recently as it was provided to me by a good friend.
I am mostly using the '62 cruise for my work as my father was the Officer in charge of the heavy attack detachment (VAH-4 Det G). The Crusader squadron for that cruise was VMFA-232, but that may take a bit more work than doing the "Hunters" of VF-162.
That cruise they had the old "HU-2P" helo - picked up the Sea Sprite a year or three later.

Gary, again, I thank you for the great work, and that of everyone here.
As an aside, I did note that there were also Forrestal class and Kitty Hawk, designs on the 3D warehouse site as sketch-ups.
http://sketchup.google.com/3dwarehouse/details?mid=ffccd49de3792f4ca0cadad4ae9c9c4&prevstart=0 (Forrestal)
http://sketchup.google.com/3dwarehouse/details?mid=8aacd0f973114c1b53d9199581d0f4b4&prevstart=0 (Kitty Hawk)
http://sketchup.google.com/3dwarehouse/details?mid=5b8edc3b9238ab765b50b4451364cc2c&prevstart=0 (Midway)

If I had the skills....
 
Gary, again, I thank you for the great work, and that of everyone here.
As an aside, I did note that there were also Forrestal class and Kitty Hawk, designs on the 3D warehouse site as sketch-ups.
http://sketchup.google.com/3dwarehouse/details?mid=ffccd49de3792f4ca0cadad4ae9c9c4&prevstart=0 (Forrestal)
http://sketchup.google.com/3dwarehouse/details?mid=8aacd0f973114c1b53d9199581d0f4b4&prevstart=0 (Kitty Hawk)
http://sketchup.google.com/3dwarehouse/details?mid=5b8edc3b9238ab765b50b4451364cc2c&prevstart=0 (Midway)

If I had the skills....

I did notice that and I'm an F-4 nut so would love to do Forrestal...see how we get on with Oriskany might pick that one up (unless someone else does) after HMS Queen Elizabeth
Got some static F-4s and A-7s that would look good on deck
 
Just back from a week's business trip to D.C. and downloaded the Oriskany yesterday. With the discussion in the last ten or so posts, this project has now entered a whole higher level of "cool"! Hats off to all the good work on this and add on refinements, e.g. forthcoming historic repaints, Don's panel for the F8U and also using the RFN v4 TACAN gauge with what has instantly become my favorite carrier in FSX. There is something about the Essex class . . A Forrestal from the same great period to trap Phantoms would be too good to be true!

Thanks for all this enjoyment.:cost1:
 
Question: in the screenshots how are you managing to get more than one flyable on the deck (Demon, E-1B, etc)?

Leads me to think about - as we probably will never see the holy grail of working AI on a moving cv in FSX - if it would be possible also to covert the Oriskany to a fixed scenery bgl that people could then make AFCADs for and run AI on and off?
 
It's kind of a catch 22 of using the default acceleration attachpts. Move the defined runway start and end points and the meatball winds up in the correct position but the lighting is incorrect. Leave the runway start and end points at the right area and the meatball ends up in the wrong position.

Tilly crane progressing should have it in the model in a few days

Cheers
G
If you have to choose, I vote for the meatball! I can live with the lights extending beyond the deck.
Hopefully, I will not need "Tilly", but, I'm looking forward to having her on "Standby". lol
Again, Many Thanks, Gary.
 
Question: in the screenshots how are you managing to get more than one flyable on the deck (Demon, E-1B, etc)?

Leads me to think about - as we probably will never see the holy grail of working AI on a moving cv in FSX - if it would be possible also to covert the Oriskany to a fixed scenery bgl that people could then make AFCADs for and run AI on and off?

Actually, I am just using FS recorder, and setting the Oriskany at a waypoint (off of southern California). Since all of the replayed flights via FS recorder sync themselves, i just start the Carrier going forward at the same designated time. It's alot of work (have to do a number of flights over and over), but makes good screenshots and videos where lack of relevant (time wise) aircraft may be on deck as static aircraft...
 
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