Vertical hard surfaces..?

Seahawk72s

SOH-CM-2023
Hello,
In FSX is it possible to model hard surfaces that are vertical..? Such as walls for a ship..?

thanks...
 
I guess yes.

You can create a platform (which is what the deck of an aircraft carrier is) and that can be any angle or shape you like so there is no reason why a platform could not be vertical. To create a platform you model whatever shape you want and then assign a special name to it which tells the compiler to create a platform rather than render the part. What actually happens when you run a plane into a vertical platform is something I do not know.
 
I can almost hear the metal and glass crunching now.:biggrin-new:

Not really. That happenns only if you activate "crash" option when you compile the object. In fact, if you land too fast on a hard deck without crash option, you will cross it.

The question is: why do you need a vertical landing platform?
 
The question is: why do you need a vertical landing platform?
Same question I have. Yes you can create a vertical platform; but platforms create a performance penalty, so what would be the point if you can't land on it?
 
I found some inadvertent vertical surfaces in some of my space stations. A result of my own jerk-a$$ fumbling about. When you ran into one its a quick stop and slide down to the bottom. I have been messing about with hard surface everything for the specific reason of giving weapons something to hit, which works, but can be very, very hard on framerates.
 
I found some inadvertent vertical surfaces in some of my space stations. A result of my own jerk-a$$ fumbling about. When you ran into one its a quick stop and slide down to the bottom. I have been messing about with hard surface everything for the specific reason of giving weapons something to hit, which works, but can be very, very hard on framerates.
I am thinking of a hangar on a ship where you'd have a deck plus three vertical walls. Did you see significant frame rate hits with small numbers of walls..? thanks.
 
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