Pat Pattle
SOH-CM-2026
Thanks for the info on the effects Daniel, will give them a try! 

Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

Here are two (but not in-game) of the current state of the build:
Here's another one. This is the same scenario, but flown from the German side.
https://youtu.be/1O6va2GstVc
Here's another one. This is the same scenario, but flown from the German side.
https://youtu.be/1O6va2GstVc
WOW! I need to get Ankor's stuff sorted out asap! Are the voice effects from Clive's BoB?

The hits I took at 0:55 actually were the fatal ones. I slowly lost my coolant and my engine was in the process of frying and losing power when the Hurricane finished me off.Yes, the voice effects can be found in Clive's BoB. These may be a bit different though, but same idea.


Last line from this post
Here is the texture if anyone doesn't have it, goes in the effects/fxtextures folder.
Here is the reticle effect (must have Ankors shaders installed):
Add these lines to the effects.xml:
<mkii_reflector_gunsight_ring ClassName="Shockwave" PullOnGround="0" CountCycles="1" Pulse="0" InitialDelay="0" Duration="99999" FadeInTime="0" FadeOutTime="0" Pause="0" PosX="0" PosY="0" PosZ="0" InitialSize=".00007" FinalSize=".00007" Texture="reticle.mkii_ring.DDS" BlendMode="QuadSprite"/>
<mkii_reflector_gunsight_bar ClassName="Shockwave" PullOnGround="0" CountCycles="1" Pulse="0" InitialDelay="0" Duration="99999" FadeInTime="0" FadeOutTime="0" Pause="0" PosX="0" PosY="0" PosZ="0" InitialSize=".00007" FinalSize=".00007" Texture="reticle.mkii_bar.DDS" BlendMode="QuadSprite"/>
Add these lines to the TextureMagic.ini in the shaders30 folder under the "[ReticleDynamic] ; scale" header:
reticle.mkii_ring.dds=1.8975
reticle.mkii_bar.dds=1.79|2.07|2.35|2.62|2.9|1.10|1.24|1.51
Add these lines to the "Effects" section of the JF Spitfire IAs or the AvHistory Spitfire Vs xdp - I think you will also have to copy the cockpit from the Spitfire VIII package to make it fit right, or adjust the X, Y, and Z values in the lines:
<Effect Type="Track" EffectName="mkii_reflector_gunsight_ring" PosX="0.0025" PosZ="-1.1" PosY="0.563" Pitch="90" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="mkii_reflector_gunsight_bar" PosX="0.0025" PosZ="-1.1" PosY="0.563" Pitch="90" MinVel="-999999" MaxVel="999999"/>
I've attached the textures required as well, I put them in the shaders30 folder.
The ranging bar on the reticle is also adjustable like the real thing was, though the operation isn't exactly the same. Use SHIFT+] and SHIFT+[ to adjust.