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Fixes for the Shupe/Carroll FSX native Beech 18

"I changed the transparency method for the glass from a fixed alpha value to an alpha channel, but didn't touch the exterior model.
Will therefor have to update the exterior as well. I just hope that there aren't any custom animations or visibilities..."

Bjoern, there are none. Heck that was in 2004-5; I was still learning and practicing the basic skills. :) However, not sure if David added any, although I doubt it.
 
Now we're getting somewheres. Won't be much longer and I'll have something to start slinging paint at.
 

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An optional interior in the works. Eventually new carpet, side panels, seats, etc.

Beech_VC-2017-mar-27-001.jpg
 
Sorting out the mapping. Nothing like just jumping in with both feet....
 

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Great work Ed, really looking forward to adding your cockpit to this beauty.

I agree completely!
Looking forward to the new interior. Looking great so far!
I'm so used to the military's minimalist decoration of cockpits, this will be a wonderful thing to see!
Pat☺
 
boys, this is all awesome. Can we get a consolidated updated download? I had this working wonderfully in FSX, but now use mostly P3D. Dont have the B-18 installed, but now reading this, am likely to give her a go again. But would like to get an updated version at one time, rather than multiple patches by various folks? is this a lot to ask? (mebbe so?)
 
The wipers I have are not animated and IMO not worth the investment to get them in game.

I have quit adding moving rain some years ago as most people no longer want it; guess the fad is over. :)

If it were me, I would just remove the movingrain polys and effects and be done with it. That's just my opinion, not a recommendation. This is your work and you are doing a great job.

Why should I remove the moving rain if I went out of my way to add it to the model in the first place? :engel016:

FSX does not support FS9's "sixteen polys" method for simulating rain, but the alternative, a gauge poly across the windows and an XML gauge for cycling the bitmaps is slightly more efficient in terms of modeling. It also makes it easier to cut out a hole to simulate windscreen wiping.

Since the B18 is a low-and-slow aircraft, environmental effects are pretty much essential to keep the pilot awake while s/he's crossing off the days until arrival at the destination. Rain on the windscreen is just the bare minimum, with engine-related pitfalls and a beefed up icing model required for rounding things out.



Uh-huh, and is this a good time for me to start placing my bet? :encouragement:

Or you can just pay me directly...?



Bjoern, there are none. Heck that was in 2004-5; I was still learning and practicing the basic skills. :) However, not sure if David added any, although I doubt it.

Well, he did add some custom clickspots, but their functionality doesn't differ at all from the standard ones. I therefor replaced them to ease export and compilation from ModelConverter.



An optional interior in the works. Eventually new carpet, side panels, seats, etc.

I'll take it!



Can we get a consolidated updated download?

Once Ed and Willy are done with their texture updates and consent, why not?
 
I'll email you a cup of coffee, would that be enough? :biggrin-new:

Ah, you know what..? You'll get your bloody f'in E18. By yesteryear. In payware² quality. With bump mapped birdcrap on the cowlings. And fingerprints on the instruments. And microscopical manufacturing defects in the cylinder heads that will influence the CFD-accurate heat transfer simulation to bring 101% realism into FSX. Don't forget the sloshing fluid simulation in the virtual pilot's bladder plus the stinking farts of man's baset friend in the first officer seat. And the virtual model your mother in law, lounging butt naked in one of the passenger seats, seductively calling out for you to "come back here, you naughty boy" every thirty or so seconds. I can't let that be freeware though. Price will be around $19999.99 (introductory offer with a 5% rebate) for the interior model alone.
 
Once Ed and Willy are done with their texture updates and consent, why not?

It might be a while with me. I've got the metal to a point that I'm good with it, but still sorting out mapping issues and trying to figure what to do with that nosecap. For some reason, it's appearing in sim a good bit lighter than it is on the textures. My current thinking to just make it a separate layer and play with brightness on it until it matches in sim. And I've got some more detail work to do in other areas as well.

Ed, that VC panel is looking great. I was thinking about redoing it for personal use with an engine turned look or maybe some woodgrain. I've done that with Wozza's Gee Bee a while back and it came out ok. I think I can do it better now though.

But I have replaced the bare metal textures that came with it with the ones I did.
 
boys, this is all awesome. Can we get a consolidated updated download? I had this working wonderfully in FSX, but now use mostly P3D. Dont have the B-18 installed, but now reading this, am likely to give her a go again. But would like to get an updated version at one time, rather than multiple patches by various folks? is this a lot to ask? (mebbe so?)

One of the guys I fly online with reported Saturday evening that it was working for him in P3D. I'd sent out an "AI" version of the paint I was flying so the guys could see it.
 
One of the guys I fly online with reported Saturday evening that it was working for him in P3D. I'd sent out an "AI" version of the paint I was flying so the guys could see it.
I can report that it does work in P3D. I'm using P3D_V3.4 and I've had no troubles at all. I did however change the prop bur (just personal preference).
 
Note: The latest release doesn't have the clickspots on the yokes since ModelConverter, for some reason, doesn't read or write them. You'll need to use the seats to toggle visibility.



It might be a while with me. I've got the metal to a point that I'm good with it, but still sorting out mapping issues and trying to figure what to do with that nosecap. For some reason, it's appearing in sim a good bit lighter than it is on the textures. My current thinking to just make it a separate layer and play with brightness on it until it matches in sim. And I've got some more detail work to do in other areas as well.

Ed, that VC panel is looking great. I was thinking about redoing it for personal use with an engine turned look or maybe some woodgrain. I've done that with Wozza's Gee Bee a while back and it came out ok. I think I can do it better now though.

But I have replaced the bare metal textures that came with it with the ones I did.

No hurry. Slow aircraft, slow development speed.
 
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