***mini update***
"Hey everyone,
Probably the most wanted new feature of the Viper is the radar-directed gunsight. After all, there is not much more fun than BFM in a Viper! Today, we completed the first pass of the system, and it's working quite well. However, it does need extensive testing before we can roll it into an Open Beta.
For the Viper version we are simulating, it uses the EEGS Level 5 sight (not the old LCOS) that combines the funnel with a radar-directed gun pipper for accuracy, even at max range. It also includes the Attitude Awareness Arc (AAA), the Ghost Horizon Line (GHL), Bullet At Target Range (BATR) cue, Multiple Reference Gunsights (MRGS), T-Symbol (Foresight Cue for Hornet pilots), the Aspect Angle On EEGS TD Arc, and more.
Here is a real-world video that is rather close to the version of the radar-directed gun HUD we are implementing."
<span style="color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, "lucida grande", arial, helvetica, sans-serif; font-size: 13.3333px; background-color: rgb(206, 213, 228);">[video=youtube;su2N0RaxZ6U]https://www.youtube.com/watch?time_continue=1&v=su2N0RaxZ6U&feature=emb_lo go[/video]