DCS F-16C Fighting Falcon


***mini update***

Hey everyone,

With the holidays behind us, the team is back at work on the Viper. Here is a list of the tasks the team is currently working on. Although the following are being worked on, we cannot promise that all will be ready for the next Open Beta:

  • The radar directed gun sight is working great internally based on EEGS Level 5 sighting. It is very stable and practically a sniper weapon. Starting tomorrow, the team will be creating the dogfight HUD (Attitude Awareness in DGFT).
  • The afterburner effect has been greatly improved. Quite a blow torch now!
  • Fuel flows have been tuned to be more accurate based on available data.
  • Turn performance further adjusted regarding over Mach 1 below 8,000 ft MSL.
  • Wind is better accounted for in the flight model and displayed air speeds.
  • Several updates to the INS and alignment system.
  • Corrected PPLI display in network play.
  • Updates to the AIM-120 that include launch delay and HUD cue centering in the TD box.
  • Added ILS declutter function.
  • Adjusted the command steering cue localizer to be less sensitive.
  • Corrected AA TCN error.
  • Added further functions to the Link 16 system.
  • Added cursor switch depress to switch between AIM-9 BORE and SLAVE modes.
There are many more, and these will be listed in the change log for the next Open Beta. Once we have the new dogfight HUD working, I’ll be creating a new video that explains it, and displays the accuracy and ease of use of EEGS Level 5.

After the next update is completed, we’ll discuss the next set of new features and changes planned for the Viper.

Thanks,
Wags
 

***mini update***
"
Hey everyone,

Probably the most wanted new feature of the Viper is the radar-directed gunsight. After all, there is not much more fun than BFM in a Viper! Today, we completed the first pass of the system, and it's working quite well. However, it does need extensive testing before we can roll it into an Open Beta.

For the Viper version we are simulating, it uses the EEGS Level 5 sight (not the old LCOS) that combines the funnel with a radar-directed gun pipper for accuracy, even at max range. It also includes the Attitude Awareness Arc (AAA), the Ghost Horizon Line (GHL), Bullet At Target Range (BATR) cue, Multiple Reference Gunsights (MRGS), T-Symbol (Foresight Cue for Hornet pilots), the Aspect Angle On EEGS TD Arc, and more.

Here is a real-world video that is rather close to the version of the radar-directed gun HUD we are implementing."
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***mini**update***

Hi everyone,

It's a small thing, but something many of you have asked for: we have added an option in the Options / Special Tab of the F-16C to select between the gold tint and transparent canopy. Based on talks with SMEs, around 2007 the USAF/ANG started using the transparent canopies and phasing out the gold tint. Both have the same RCS reduction properties. We hope you enjoy the option to have both!

Also on the Viper front the next update:

1- Continued work on the Dogfight switch functions
2- Addition of the DLZ to the radar page, Dogfight HUD, and HMCS
3- Fix incorrect IFF ID in network play
4- Adding new interactive training missions
5- Adjusted horizon line when on the Persian Gulf map
6- Adding flight to refuel commands

We also hope to provide

1- Many new skins that will first focus on actual USAF/ANG Blk 50 operators
2- Steering cue adjustments
3- Next phase in damage modeling
4- Better accounting for wind in the flight dynamics

Please note that these are not promises, they are simply to let you understand that these are the items that we are working on.

Thanks,
Wags

Attached Thumbnails
 
Great news!

I've been waiting for this! I can now get back to the Viper. I had left it aside waiting for Chuck to issue this guide.
 

***Mini Update***

"
Dear All,

I promised that we will try to deliver the AGM-65D Maverick air-to-surface missile by the end of April. However, our new developer was not able to overpower the complexity and need a little bit more time and help from the main devs who are working with Hornet features at the moment.

That being said, we will deliver the small updates such as strobe light to be brighter at night, anti-collision light to be seen on multiplayer servers, improvement to LEF and FCR Hostiles.

Sincerely,
The Eagle Dynamics Team"
 
**Mini Update**

Viper Update – 27 August 2020
Dear DCS Pilots,
The primary development items for the Viper remain the AGM-65 Maverick and the AGM-88C HARM in HARM As Sensor (HAS) mode. These were introduced into our internal builds today, and they will be subject to testing over the next several days. Initial tests are good, but there are several items to still resolve.
We are shooting (not a promise) to release both weapons for the Viper in our September update. However, as always, it will highly depend on testing and how long it takes to resolve issues discovered in testing.
We understand how eager many of you are for these two systems, and we apologize that it has taken longer than expected due to several reasons. However, we are getting there, and we thank you for your patience.
In addition to these two new systems, we are continuing to investigate and make needed changes to the Viper targeting pod, flight model/FLCS, HMCS, and data link where needed.
Kind regards,
Wags
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