Hi Ulrich, 'Expat',
Oh boy ….
Not sure what happened on this forum, but when trying to edit my long, original post on AB (which crossed with Ulrich's post), the original text got lost. * sigh*
So trying again, with both your reply's in mind:
First, if I read both your replies correctly, you are referrring to two different, and, in MSFS, independant things:
1. The visual effect of AB (Ulrich).
2. The FDE (thrust/speed) effect of AB (user 'Expat')
And what complicates it further: both the FDE effect and visual effect depends on what's possible in FSX/P3D and their versions.
- FS9, FSX-RTM/SP1/SP2 only knows a AB On or Off (FDE wise); although the visual AB effect can be split into two stages: the usual 'blue' lights in the engines exhausts (stage-1), plus the AB flames (stage-2).
Which can be implemented in the visual model itself (as Ulrich explains), or through visual effect files in the Effect folder (using a gauge that auto-controls 'lights').
- FSX-Accel (or 'Gold') , Steam and P3D has a so-called Multi-stage AB (like in the default FA-18 Hornet) , which can be simulated both FDE-wise , and visually, in the model code.
So the question is: are we optimising this (FDE-wise and visually) for FSX-Accel and up, or not ??
On top of that:
The FDE-effect (speed/thrust) of AB is simulated in the .air file: table 1524 ('Turbine Afterburner Thrust vs. Mach no').
So you can make AB thrust depending on Mach speed (which is how it should be); in the current version of the .air file, this is now a flat curve (none, or max). Which could/should be improved.
Which explains the remark made by 'Expat', about full AB accelleration kicking in even at 200 knots or so. This is indeed not correct.
Furthermore, in FSX-Accel and up, in the aircraft.cfg you can define a number of AB-stages: varying from first-stage (at a defined 'min-throttle-%) to n-th stage (at '100%-throttle).
Again, this FDE-effect is independant on how it's visually modelled; either with model-included or external visual .fx effect files.
To model this AB effect (FDE-wise and visually) properly, I would suggest that this F4 project is intented for FSX-Accel as minimum platform requirement.
Not just related to AB, but for some other reasons as well (don't get me started on the mis-conception of many FS users that FSX-Accel is just FSX-SP2 + a few added aircraft … LoL )
Cheers, Rob