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If that is the case , shouldn't we all be seeing that ?Here's just a suggestion, you might be seeing the edge of an interior polygon sticking through the exterior. One that is not UV mapped. If so, it's a modeling issue and not a paintable fix. Is there a partition, or object in that location of the interior?
Yes. Perhaps the poly extrudes on the model, and is made invisible by the alpha channel of that texture, but in this livery case, that texture has no alpha? Is it visible with just this livery?If that is the case , shouldn't we all be seeing that ?
Some logic, the line is visible in external view only, right? It shows with different liveries and on completely different views/angles of the B-24. The only common aspect is the use of the overlayed instruments (HUD) in external view. I would say it is in the overlay. Test external view with the HUD disabled.I swear we went through this before, but maybe it was a different plane? Brian is the only one who sees that line and it is clearly tied to an overlay of some sorts. It's nothing with the aircraft.
Thank you! That was on my to-do list to investigate. I’ll add that into V19 code.CHT temperatures:
I found the CHT temperatures too low during take-off and climb. With a bit of tweaking the temeratures will now go into overheating when not managing the cowl flaps properly. During cruise a nice 220-230 can be obtained.
cht_tuning_constant = 1.3
cht_cooling_constant = 0.75
cht_heating_constant = 950
cht_tc = 0.015
cht_liquid_max_cooling = 280