Thanks very much, everyone, for the positive feedback.
I'm working to have 3 texture sets for the release of the -1; USN gray/white, USN glossy sea blue, and RNNAS. After that I will probably put out a couple more repaints.
Maarten, the RNNAS I'm working now is a "V" for Valkenburg. It won't be that much more to do a "D" as a repaint.
Mvg3d, I'll take a look at the Italian model and and see what I can do, no promises, but I'll look at it for a possible post release repaint.
Matt, great tips, and I would definately like to take a look a your base metal overlay texture, thanks for the offer (pm e-mail later). :salute:
I employee many of these time savers as well, such as a base "grime" PSD with varying shades of black, yellow and brown than can be deployed at varying levels of transparency. Ahhhh yes, rivets, have set up various scales of "dotted lines" with rounded edges for use with pen tool to draw rivets. Streaks of oil and grime are collected and added as separate layers to their own PSD for future use.
Still learning and looking for all the tips and time savers I can find.
