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Grumman Mallard Flight Models Update - Milton Shupe June 28, 2015


The FS9 and FSX FM's are contained in the attached as replacements for your current WIP releases.


These FM's continue to evolve and I believe this is a nice improvement over the original preliminary work you have.


Feel free to post feedback by PM or Email.


Thanks
 
Thanks for the updates, Milton. Reckon it's time for another re-fit, as it were.

Steve's progress with the texturing is coming along very nicely too. :encouragement: She's gonna be a real beauty!

BB686:US-flag:
 
Here is a quick piccie of the current state of play with the N1888T scheme that I am using too test my layered masters.
 

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Steve, that is looking great. Thank you for your persistence on this.

I am wondering about the nose mapping, if I should have done that differently to make any nose crossing painting easier. If you have any suggestions for improvement, I will gladly make the changes. The issue was raised on the FSX native project; I suggested that they remap as necessary.
 
Hi Milton, I only got too the nose last night, it is a challenge too add the go faster stripes, but haven't had the time too have a good go at it yet. Let me get back too you over the weekend once I've had a think and a proper play with it.

Steve
 
Hi Milton, I only got too the nose last night, it is a challenge too add the go faster stripes, but haven't had the time too have a good go at it yet. Let me get back too you over the weekend once I've had a think and a proper play with it.

Steve

End of the top mapping for the bow warps aggressively as it folds down over the bow where the two sides meet... pretty impossible to get a straight line as its mapped from above, and trying to draw downwards. (My observations on the fsx side)
 
Wow :applause: :applause:

I've been gone a month ( on vacation to the US west coast ) and missed the 'launch' of this classic Mallard.

My computer is sick and won't start most days, so even fiddling in the sim causes things to freeze.

While you guys are having fun flying the Mallard, I have something to keep me going ..... :jump:

While visiting Victoria (CYYJ) I had the pleasure of seeing one of the few airworthy Mallards (N54GZ) up close.

It is magnificent, both inside and out.

Pete.
 

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Hi Pete :) Welcome back home. Hope your vacation was thoroughly enjoyable. I talked to Eric today about "54". She is in fact a beautiful craft.

Well, we do have a WIP release but quite a bit to be done yet but she is shaping up.

Thanks for sharing the pictures.
 
And I'm back, sorry got distracted over the weekend, ate something that didn't agree with me and been having a go at the world record for projectile vomiting ( the jury is still out on my attempt and refuse too come back until the all clear is sounded). As for the Mallard, The nose area does pull down badly, not just making straight lines difficult it doesn't like bent lines either. It could do with remapping.

Another area of concern is on the yoke (on ecubox template) I cannot get a Grumman logo on the yoke centre its way too small and all I can get is a blurred blue mess, is there any way you can remap this bit.

Steve
 
Mallard Aircraft.cfg updates for FS9 and FSX separately.

Changes affect emergency feather knobs, fuel pumps, starters, and master ignition switch.

Ensure that you use the correct one for your sim.

Thanks to Tako_Kichi and Firekitten for helping to identify these issues.

EDIT: Protect your existing cfg with a copy so that your [fltsim.nn] changes can be brought over.
 
Mallard Aircraft.cfg updates for FS9 and FSX separately.

Changes affect emergency feather knobs, fuel pumps, starters, and master ignition switch.

Ensure that you use the correct one for your sim.

Thanks to Tako_Kichi and Firekitten for helping to identify these issues.

EDIT: Protect your existing cfg with a copy so that your [fltsim.nn] changes can be brought over.
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Hello Milton,
Here's a start for Mallard, Milton I seek views to position the lines and rivets, would you say that?
Again thank you for this beautiful aircraft.
I also started to work on the Lockheed L18, C60
Regards
Marty
 

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Hello Milton,
Here's a start for Mallard, Milton I seek views to position the lines and rivets, would you say that?
Again thank you for this beautiful aircraft.
I also started to work on the Lockheed L18, C60
Regards
Marty

Hi Marty, those look like fsx screenies too me are you painting for the fsx build or the fs9 build of the Mallard ?
If fsx then Firekitten has been working on the masters if it's fs9 then I currently have some paintshop pro layered masters under construction, which I will gladly supply in there current state to anyone taking on the fs9 model. Please also be aware that Milton is remapping the nose section at the mo so you may have too redo or tweak your paints once this is done.






Steve
 
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That is beautiful Marty; great progress! :applause:

As Steve mentioned, I am about to remap a small piece of the nose section although it does not appear to affect your current work much.

I would like you and Steve to look at the 2 mapping options and give me your opinion on which to use.

Option 1 addresses the main issue which is the flat-like nose front part and I prefer this option. This will be mapped from the front, and added as a separate piece to the fuselage.bmp just in front of the Top section.

Option 2 is a bit overkill and may step on your existing work. As you can see it adds another section to the front facing map. The issue here are the angles of that second section Looking from above and this will cause some stretching in those areas.

You thoughts on this please.
 
That is beautiful Marty; great progress! :applause:

As Steve mentioned, I am about to remap a small piece of the nose section although it does not appear to affect your current work much.

I would like you and Steve to look at the 2 mapping options and give me your opinion on which to use.

Option 1 addresses the main issue which is the flat-like nose front part and I prefer this option. This will be mapped from the front, and added as a separate piece to the fuselage.bmp just in front of the Top section.

Option 2 is a bit overkill and may step on your existing work. As you can see it adds another section to the front facing map. The issue here are the angles of that second section Looking from above and this will cause some stretching in those areas.

You thoughts on this please.

Hello Milton,
I prefer option1, and it does not matter if I get my texture.
Milton thank you
Regards
Marty
 
Okay, I went with option 1.

Attached are 1) Replacement model folder, and 2) replacement 2048 templates for the fuselage and wings.

I have denoted the changes on each.

On the fuselage, I simply added the nose cap.

On teh wings bmp, I separately mapped the exhaust ports of the two engine nacelles so you may paint them darker.
 
I can't keep up with all of these changes.....:dizzy: Prolly should oughtta wait until the plane gets closer to being ready for it's first FAA inspection. (Or CAA, depending on your location). I love watching the progress tho!

BB686:US-flag:
 
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