Can you tell us what you have learned about the shockwave light setup?
Regards Pul Day.
I'll try, so bear with me.
First, this is the light setup I have for the AT-11. I've hightlighted the lines changed or added for the shockwave lights.
[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3, -0.6, -23.495, 1.796, fx_shockwave_navred, //fx_navred ,
light.1 = 3, -0.5, 23.495, 1.696, fx_shockwave_navgre, //fx_navgre ,
//light.2 = 3, -24.3, 0, 3.700, fx_navwhi
//light.3 = 4, 5.00, 0.00, 2.250, fx_vclight,
//light.4 = 10, 2.70, 0.00, 2.050, fx_vclight,
light.5 = 10, -2.20, 0.00, 3.250, fx_vclight,
//light.6 = 1, -17.68, 0.00, 3.999, fx_beacon_commander.fx ,
light.7 = 1, -0.1, 0.00, -1.700, Fx_shockwave_beacon_rotating_red , //fx_beacon_commander.fx ,
light.8 = 5, 8.3, -14.0, -2.9, Newll ,//wing lite reflections
light.9 = 5, 8.3, 14.0, -2.9, Newll ,//wing
light.10 = 5, 0.0, -10.5, -1.0, Fx_shockwave_landing_light_small, //left wing - added
light.11 = 5, 0.0, 10.5, -1.0, Fx_shockwave_landing_light_small, //right wing - added
I just got the Shockwave Lights late yesterday, so I'm still on my learning curve as to how to setup each of my aircraft. When I worked on the AT-11 yesterday, I could not get the landing lights to work as I assumed that lights 8 and 9 were for landing lights because they were both designated as a 5. :salute:
In studying the setup for the D18S, I learned that I had to add lights 10 and 11 to get the landing light effects I wanted. This was new to me since I had assumed that the Shockwave Lights only replaced existing lights. In this case they supplemented the landing lights that are actually part of the model.
In never dawned on me that you could do this.
The trick, of course, is coming up with the right coordinates for placing the lights.
--WH