B-S Model 75 - the visual model

Good morning, Smilo,
Glad you like it, and thanks for your good words!

I believe the Navy one was your preference, except for the blue rudder,
as it was the one in the picture in the original article you scanned. There
was a group of these named "Yellow Peril". Some name!

As Udo Entenmann is doing new textures and flies with FS98, I sent him
the model with the .air file of the red 450 Hp acrobatic cowled Stearman,
which flies rather well in FS98. However, I´ll try and adapt it for the
220 Hp now, just to be on the correct side.

I´m hearing from him on Sunday (tomorrow) about the new textures.

OK, have a nice weekend! Here we´re having another heat wave.
It is relentless, to say the least, despite Ophelia over the mid Atlantic.
Maybe it´ll start pouring and blowing shortly, but it appears it´s moving
north towards the Azores and Portugal, but we shall "Be Prepared", as the
Scouts would say!

Cheers,
Aleatorylamp
 
actually, i don't have a preference.
i look forward to both in my hanger.
but, if i did, it would be army air corps.
my father was air corps during WWII
and my uncle was air force from 1947.

the yellow peril sounds ominous,
for very good reason.
she was dangerous to anyone
who didn't respect her quirks.
(i wonder about the casualty rate)

i am anxious to see Ubo's work,
but, will be waiting patiently.

it has become full fledged fall here.
the days, usually warm and sunny
with occasional clouds and rain
and the nights in the mid thirties.
(that's fahrenheit)
gotta love those cool nights.
the leaves have been changing color
and falling for a couple months now.
depending on the type of tree.
the coral maple is dayglow yellow,
with subtle, red orange leaf tips.
flocks of geese fly over
heading for the pond up the road.
a safe place to spend the night.
 
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Progress: WIP5 (two liveries)

Hello Smilo,
I have always liked forests and lakes. You are lucky - sounds like a beautiful area.
The time of the year and the scenery would inspire some Haiku!
As yet there´s no trace of Ophelia except for a few drops of rain at noon for 2 minutes...
We shall see.

Hello Folks,
So, the Stearman is progressing! Now all the aircraft is textured, and the
provisional textures for both Army Corps and Navy liveries are ready,
albeit still with the same provisional number "181"!

To keep texture nomenclature separate, there are two models, although they
are in effect identical, but both aircraft fit into one single CFS1 aircraft folder.
Thus, there are also two separate .air files.

The air intake now has an improved shape - it is a hybrid, with the body as a
component, and the scoop as a structure.

Parts count is at a modest 110.6%, and there are still 1 free component and 16
free structures left over. Extra ideas are of course welcome...

Here are is some eye-candy, as well as the WIP5 model. (I´ve had to withdraw
previous WIPs and some screenshots from older models to make space for
attachments - my space cuota had completely run out!).

Now is the phase of dealing with bugs and glitches, the hairline cracks and gaps
here and there, and any other flaws. Texture Friend Udo is working on the textures!

I suppose this will be the last WIP attachment. When I get all the minor stuff sorted
out and Udo´s
textures are ready, I´ll upload the models. ...unless of course
something happens and puts a
spanner in the works!

Cheers, and have a nice Sunday!

Aleatorylamp
 

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i've got it, thank you, Stephan.
i'll try to have a look at it today,
in between winterization chores.
so much to get done,
before the rains come.

many find this area depressing
with all the clouds and rain.
me?...i'm partial to green.
more shades and textures
than one could ever imagine.
for the most part,
the climate is moderate.
not too hot,
not to cold.
like the baby bear's porridge,
it's just right.
 
The Battle of the Bleeds

Hello Smilo,
I prefer a bit of mist and rain to constant sunshine too. Today it´s a bit cooler and a bit cloudy, thanks to Ophelia´s passing by to the west of us, on its northward journey towards Europe.

I´ve just heard from Udo, and although he´s very busy workwise, he´ll be working on the textures in the next couple of weeks, which is great.

Another good piece of news is that with one able placement of a glue triangle, the forward crew-member´s head does not bleed through the fuselage seen from below-rear. I was quite surprised that it worked.

Now I have to try and work out a similar way to block the head-bleed when seen from lower-front.
Update: Partial success only! Head bleed´s gone, but now windscreen + cabinfloor bleed...
Aarrghh! But I´d more or less been expecting it...


Another minor bleed I eliminated with glue was the air-intake body and its scoop. I also got the curvature at the base much better. But... now there´s a wire behind the air intake that bleeds through it.
Let´s see if I can correct that now. No rest for the wicked!!

Here´s a close-up screenshot. You can see the wire I´m talking about...
You can also see the crew´s faces, which are Ivan´s pilot-heads and textures. I put in his propeller-blur too, which always comes in very handy.

Then I saw that the prop-blur was a bit smaller than the Aircraft Animator Propeller Disk. On the WIP5 model it shows on a close-up. ...or rather, it was the prop-disk that was too big:
AA defaults propdisk-size to one decimal place, here at 1.3 !
Changing it to 1.25 fixes the problem, though and now both sizes match, as seen on the screenshot.


Incidentally, I´d taken for granted that the instructor was in the rear cockpit, but there are pictures indicating that the front cockpit was for the instructor, the rear one being for the student.
On acrobatic models, however, you always see the pilot at the back, because of the view and the cleaner air, most probably.
So, for the time being, I have the virtual cockpit view set in the rear cockpit.
I suppose it would be correct that way...
Cheers,
Aleatorylamp
 

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Winning the Battle of the Belly-Bleeds

Hello all, hello Smilo!

Finally I found an effective way to eliminate all the head and Windscreen bleeds through the fuselage floor.

The fuselage is divided into sections, like slices, each slice having a head or a windscreen glued to the top,
the intention behind which is to prevent the upper parts bleeding through to the bottom. Sadly, this only worked for the slice itself. Heads and windscreens were bleeding through the floor of adjacent slices.

After splattering glue all over the place to no avail, trying to block off angular floor-bleeds between fuselage slices, it occurred to me to prolong the fuselage floor on each slice, i.e. duplicating floor pieces from adjacent slices forwards or backwards, depending on the position, and managed to block off the angular downward bleeds.

So that was very pleasing indeed, and there are no more floor-bleeds! See screenshots.
I just noticed a gap at the top of the outer wing-struts. Piece of cake, that one, no problem!:biggrin-new:
Now let´s see when we get Udo´s new textures!

Afterthought on the cylinder-heads:
Maybe it will look better to have their outward facing insignia parts in dark grey instead of black. Let´s see.

Cheers,
Aleatorylamp
 

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New Panel and gauges

Good afternoon, all, Good afternoon, Smilo!

Another bit of progress here, this time to do with two of the gauges.

I further improved the throttle gauge I had adapted from the generic
FSFS Conv thrust1 gauge, and it is now more realistic with a black
ball instead of a brown one.

Then, I adapted an ancient mixture gauge Smilo sent to me - thank
you very much, Smilo! I repaired the background to matches the
throttle gauge, and also gave it a red ball-handle, like on the photos.

The next step was to make a custom panel, a bit darker than the
provisional one I was using, and the result is now quite OK, I think.

The rest of the gauges are all default FS98 and CFS ones, and the
layout is in general what is shown on hotographs of the plane, except
for the autopilot. I left it in for the sake of comfort, but purists will most
probably want to take it out!

Here´s a screenshot!
Opinions and suggestions are of course, as always, very welcome!
Cheers,
Aleatorylamp
 

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Panels, Gauges, and Magnetic Compasses.

Hello Smilo,
After our e-mail discussions on what gauges to use on the Stearman,
I´ve taken out the redundant heading indicator, and also the autopilot,
for reasons of realism - sacrificing the comfy autopilot...
I only used it for fine-tuning anyway.

Then there´s the question of the scale on some of the compasses and
heading indicators, like you pointed out: Some seem to turn in the opposite
direction you´d expect, and some don´t! They move in favour of the aircraft´s
turning motion instead of
against it! So, maybe that will need a change too.

Then I managed to get an extra texture onto the cockpits. They look quite
fitting, I thought, both from the virtual cockpìt view where the gauge panel
looks like tucked under the cockpit panelling, and from the outside as well.


Here are some screenshots. I think I´ll delete some of the older ones which
are not to the point anymore, so I don´t run out of attachment space anymore!

P.S. Update on Compass movement direction:
I saw a U-tube animation of a magnetic whiskey compass, and it also moved in the same
direction as the aircraft was turning, and this set my brain cogwheels into motion.

Imagine you were to hold a bowl of water in your hands, with a magnetic disc
floating in water. It would of course turn the opposite way to your turning direction.

But if you look at the edge of the disc nearest to you, it will move in the same direction
as your turning movement. The far edge would move in the opposite way.

So, depending on where a scrolling numbered scale were to be viewed from - the edge of
the disc nearest to you or furthest to you, a numbered scale would have to be written
differently.

I suppose displayed movement direction would depend on how exactly the mechanical parts
of the magnetic compass were built, i.e. where the movement is viewed from - from outside
the ring nearest to the viewer, or from inside the turning ring at the far side.

Then, an electronic display of a magnetic compass could be done in either direction.
In conclusion, it seems like both are correct!

Cheers,
Aleatorylamp.
 

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excellent explanation of compass views.
it makes sense. thank you.

so, fortunately, cfs has examples of both.
allied whiskey indicators move in one direction,
where as, german turn the opposite.
(maybe, that was what WWII was really all about)
anyway, when i bank left or right,
i want to see the increments move
in the direction i'm turning.

therefore, i lean toward the german heading indicator.
but, that's my personal preference
and is, by no means, an indication
that i subscribe to the line of thought.
quite the opposite
 
New textures progressing

Hello all, hello Smilo,
The Army Corps Stearman75 now has ex-factory textures,
as yet without markings or numbers, except for the red,
white and blue on the rudder.
Here are 2 screenshots to show!

Compass movement direction:
Thanks for the compliment
on the explanation!
It did cost me a while to figure
out, ha ha!

The FS98 Extra-300 Whiskey I have in the panel.cfg at
the
moment is the most similar I could find to the one on
the
Stearman photos, so I think I´ll leave it in.

Cheers,
Aleatorylamp
 

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it's amazing how much
well done textures add to the model.
of course, i'm anxious for more.
thanks for the teaser.

as for the compass;
being the stubborn old fart that i am,
i can't leave well enough alone.
i'll make personal modifications to the panel.
no offense intended.
i usually do it for all models.
 
Hello Smilo,
I understand you perfectly!
All the downloaded models I like have panel.cfg´s personal modified by me to suit my likes.

You´re right about good textures. I wish I were such a specialist in textures...
They make it look like a completely different model, and also compensate for slight shortcomings.

Talking about slight shortcomings:
I was just trying a few work-arounds against the bleeds of the dark-grey cylinder-heads through the propeller disk. They are insignia pieces to help block off engine transparencies and cylinder bleeds, but as they are in the nose group, they interfere with the prop-disk. I´ve tried grouping them with Body main, but there are too many other parts, exhaust pipe and air intake, which then cause bleeds in the fuselage nose behind the engine.

So, the only solution I can see is to lower the cylinder-head colout contrast - grey instead of dark grey.
Here´s a screen shot. The engine does not look so good, but then, the bleed through the prop-disk is much weaker. Here´s 2 screenshots, to compare.

I wonder if the less dark grey is better.
Cheers,
Aleatorylamp
 

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it works for me, Stephan.
i think it's a great solution.
besides, anyone who wants
to dwell on a minor bleed
should think about getting a life.
 
Hello Smilo,
That was quick - thanks for your point of view!
OK, so that´s another little thing fixed then.
Cheers,
Aleatorylamp
 
Hello all, Hello Smilo!
I´ve just received the new, detailed textures for the blue-yellow
Army Corps version from Udo, and I´m just finishing off the texts
and checklists, so I´ll be uploading the model shortly.
...there´s still time for possible modifications and/or improvements.
The Navy version will take a while yet.
Cheers,
Aleatorylamp
 
watched a program on AHCH last night
called "World War II: Witness to War"
there was a short clip of a flight line
with several Air Corps blue and yellows.
pretty cool.

so, i'm curious, other than textures,
will the Air Corps and Navy versions
be the same or have subtle differences?
 
Hello Smilo,

The blue-yellow is ready for upload - I´m checking that everything´s fine.
There are no differences between the two versions, except for the name,
the object being that the textures, model files and .air files all have different
names. This way I can keep the builds apart, mainly due to the textures.

At the beginning, I wanted 2 different motorizations:
a) The 9-cylinder, 225 Hp R-680-4 Lycoming for the Army Cops, and
b) The 7-cylinder, 220 Hp R-670-4 Continental for the Navy.

Unfortunately, given the impossibility of providing a reasonably accurate
225 Hp Lycoming engined flight model due to conflicting information in the
2 available engine certificates, I have had to decide to make do with the
Continental engine for both models. It did indeed come out very well, I thought!
It is also historically correct that both versions had the same motorization,
so that´s no problem. For the moment, the Navy Stearman model is an N2S-1.

There IS, however, another more daring and perhaps more attractive alternative:
A 280 Hp Lycoming R-680
engine in the Navy Version. This has been documented
in more than one
historical text, although it does seem to have been hushed up over
time. Anyhow, the topic has already been discussed in length on the older Stearman
thread, but it remained inconclusive as yet...

So, for the Navy Stearman I´m open to suggestions... Shall we just go for it? :a1089:

Cheers,

Aleatorylamp
 
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OK, Folks!
I´ve finally uploaded the Army Corps Stearman, with Udo Entenmannn´s nice textures.
After approval, the aircraft should soon be available at the following link:

http://www.sim-outhouse.com/sohforum...id=18&id=23105

I hope I´ve done all my homework - i.e. Unarmed DP files, Checklists, Scrape points, etc.
However, if I have missed something, do let me know.

Here are a few more screenshots as eye candy.
Enjoy!

Next will be to decide the Navy version´s motorization, once textures are ready!
Cheers,
Aleatorylamp
 

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U.S. Navy Stearman

Hello Folks, Hello Smilo,
This went quicker than I´d expected!
Udo finished the textures for the U.S. Navy Stearman last night, and I have just released it.
As soon as the upload is approved, it will be available at:

http://www.sim-outhouse.com/sohforum...id=18&id=23107

Here is some eye-candy!
For the moment, I have opted at keeping the same 7-cylinder Continental engine as on the Army Corps version, as the 280 Hp Lycoming engine had nine cylinders, and I haven´t finished building it yet.

Anyway, it will have to be done for the Aerobatic Hot-Rod Stearman (360 or 450 Hp), which is also planned, and is yet to come!
I haven´t thought about the colour scheme for it yet, so if there are any preferences, do please let me know!
Cheers,
Aleatorylamp
 

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