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The Staff of SOH
Christopher, and all FS2002 users,
Fortunately, I took today off and got started on this at 5AM. The flight model gave me fits but now okay, textures were reduced, a few gauge, panel, and effect changes, sounds changed, and 4 models were changed.
I have just uploaded a FS2002/FS8 version of the AT-11. Once approved, you can get it here:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=120&linkid=3492
In a way, I'm glad I'm not the only one with texture/poly problems with the FS9 version of the AT-11.. Hate it that Milton has to go thru all this extra work, tho..
After hearing the glowing reports from those who changed to the DTX3's, I can hardly wait to get my hands on the revamped version.. The plane is an absolute dream to fly, handled well, it will be really great to have some scenery to go with it ;-} (even if it is FS9 default scenery ;-} )
Milton... After a too short and too sweet test flight my son and I give the FS8 (FS2002)
AT-11 Kansan 1000 pts. out of 100 Pts! It's ten times better than anything I've flown in FS98
or FS2002. The model is excellent, the paint jobs are fantastic and don't get me started on the
sound files! Pure Pavarotti! We tested the civilian version and the turreted trainer version
this morning! Did I see Film Cans in the AFT VC? :salute:
Thanks, Milton!!
ChristopherT
While waiting for the paint kit to be rolled out...:
http://nzff.org/forum/index.php?showtopic=13697&view=findpost&p=8275202
Ahhh, that is great to hear ChristopherBy the way, they will be a few texture updates/changes for the civilian cargo version. Gonna swap out those FedEx boxes for some period stuff that I think you and your son will like.
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Uploaded and awaiting approval:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=7&linkid=3495
Painkit for the Beechcraft AT-11 Kansan
Hi,
Nice view indeed ...
I just noticed (seem's to me) that your pic show the "canyoning rivers" phenomena.
If you want to make it disappears .. check for have this in your terrain.cfg
//Stream Lines
[Texture.1024] // stream lines / unknown / perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
;offset=0
[Texture.1025] // stream lines / unknown / non-perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
;offset=0
Note just in case:
terrain.cfg is located in the root of FS2004