CFS2 Perma-stickied help / problem / tweaking thread

E.F..........

.......I know that this is a late reply but have you checked the folders of the planes you are adding? Many times they are aliased to planes you now don't have or have other problems not compatible with CFS2.

The following are some tips I have collected over the years, I don't have the authors names to credit them but I do have some guesses on them.
Here they are;

View attachment 2745
View attachment 2746
View attachment 2747
 
Reply...

I can't get the plane to show up,not the textures. The other problem is I just went to install a mission that requires planes that the links or not valid.

I'm trying to set up the ETO, but after removing stock aircraft have no planes in Quick Combat.

Hate to be a bother ,but I'm lost.......

Easy Flier,

Do you still want a response to this question?
 
Nell problems

Noticed when Wolfi's AI G3M Nells drop their bombs, the model still shows on the plane after, yet bomb hits and explodes etc. Anyone have a fix?
 
CFS2 level bombers only drop 1 bomb. This is a CFS2 but that NO one has been able to fix.
 
CFS2 level bombers only drop 1 bomb. This is a CFS2 but that NO one has been able to fix.


Ill be more clear as am aware of that bug. I had the G3m equipped with the 800 kg bomb.They all dropped yet the model still showed bomb hanging from belly after.Plane only carries one 800 KG bomb.Bombs hit water near the carrier assigned to hit, yet still showed on the plane.
 
Dude, you actually flew close enough to an AI bomber after a drop to inspect the load!?! Wow...serious immersion. Evidently that's something that even the developers didn't do :dizzy:

Well, the nature of the issue itself would suggest a coding deficiency without an easy 123 fix. You're looking at something which would require a thorough exam and re-engineering of the modules which control AI behavior. Although some members may possess the skill, i don't think we have authorization for that...
 
Dude, you actually flew close enough to an AI bomber after a drop to inspect the load!?! Wow...serious immersion. Evidently that's something that even the developers didn't do :dizzy:

Well, the nature of the issue itself would suggest a coding deficiency without an easy 123 fix. You're looking at something which would require a thorough exam and re-engineering of the modules which control AI behavior. Although some members may possess the skill, i don't think we have authorization for that...

LOL well I noticed it after diving in an F4F and shooting one down at 3,000 feet, as I was climbing out to make another pass on formation as well as dodging their gun fire, they passed over the carrier and dropped their single 800 kg bombs from each plane, which missed but did see splashes in the water.While on next pass, which came pretty close I noticed bomb was still present after drop, so I cheated and paused and zoomed in to confirm and sure enough, bombs still hanging on each plane left in formation, even though just dropped. Well it's just this one plane the Wolfi G3M, so seeing if there is a fix.
 
Show the all of the DP [PAYLOAD.#]s


[GUNSTATIONS]
; Oberes Geschütz
gunstation.0=1,52,2,0.12,555,2,0.01,500,4,40,1d1*30,0,1.128,-4.37,0,0,180,-180,180,80,0,5
; Backbord-Rumpfgeschütz
gunstation.1=0,54,1,0.06,750,2,0.01,600,0,40,1d1*11,-0.877,0.225,-6.14,0.5,0,-130,-75,75,75,-75,0.4
; Steuerbord-Rumpfgeschütz
gunstation.2=0,55,1,0.06,750,2,0.01,600,0,40,1d1*11,0.877,0.225,-6.14,-0.03,0,130,-75,75,75,-75,0.4
; Steuerbord-Rumpfgeschütz
gunstation.3=0,55,1,0.06,750,2,0.01,600,0,40,1d1*11,0.877,0.225,-6.14,0,0,130,-75,75,75,-75,0.4
; Heckgeschütz
gunstation.4=0,57,1,0.06,750,2,0.01,600,0,40,1d1*30,0,0.001,-13.873001,0,0,180,-180,180,25,-25,5
;
gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=1000,0,-0.08,-0.04,0,0,1,1000

[guns.1]
gun.0=1000,-0.16,-0.12,-1.05,0,0,1,1000

[guns.2]
gun.0=1000,0.13,-0.55,-0.39,0,0,1,1000

[guns.3]
gun.0=1000,0.13,-0.55,-0.39,0,0,1,1000

[guns.4]
gun.0=1000,0.43,0.96,12.67,0,0,0,1000

[guns.5]
gun.0=32,0,0,0,0,0,0,8

[guns.6]
gun.0=1,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=0,-1.3,0
mount.1=0,-1.18,0.4
mount.2=0.23,-1.13,1.5
mount.3=0.23,-1.13,1.5
mount.4=-0.23,-1.13,1.5
mount.5=-0.23,-1.13,1.5
mount.6=0.23,-1.13,0.1
mount.7=0.23,-1.13,0.1
mount.8=-0.23,-1.13,0.1
mount.9=-0.23,-1.13,0.1
mount.10=0.23,-1.13,-1.1
mount.11=0.23,-1.13,-1.1
mount.12=-0.23,-1.13,-1.1
mount.13=-0.23,-1.13,-1.1
mount.14=0.23,-1.13,-2.5
mount.15=0.23,-1.13,-2.5
mount.16=-0.23,-1.13,-2.5
mount.17=-0.23,-1.13,-2.5
mount.18=0,-1.135,0.7
mount.19=0,-1.135,0.7
mount.20=0,-1.135,-1.3
mount.21=0,-1.135,-1.3
mount.22=0,-1.5,0

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%

[PAYLOAD.0]
; Payload = Gun´s only

[PAYLOAD.1]
; Payload = 1x800kg Bomb
mount.0=wep_pylon_ja_wing, 1, -1
mount.22=wep_800kg_bomb, 1, -1

[PAYLOAD.2]
; Payload = 2x 250 Kg Bombs
mount.18=wep_pylon_ja_wing, 1, -1
mount.19=wep_ja_250kg_gp, 1, -1
mount.20=wep_pylon_ja_wing, 1, -1
mount.21=wep_ja_250kg_gp, 1, -1

[PAYLOAD.3]
; Payload = 8x 60 Kg Bombs
mount.2=wep_pylon_ja_wing, 1, -1
mount.3=wep_ja_60kg_gp, 1, -1
mount.4=wep_pylon_ja_wing, 1, -1
mount.5=wep_ja_60kg_gp, 1, 3
mount.6=wep_pylon_ja_wing, 1, -1
mount.7=wep_ja_60kg_gp, 1, 3
mount.8=wep_pylon_ja_wing, 1, -1
mount.9=wep_ja_60kg_gp, 1, 3
mount.10=wep_pylon_ja_wing, 1, -1
mount.11=wep_ja_60kg_gp, 1, 3
mount.12=wep_pylon_ja_wing, 1, -1
mount.13=wep_ja_60kg_gp, 1, 3
mount.14=wep_pylon_ja_wing, 1, -1
mount.15=wep_ja_60kg_gp, 1, 3
mount.16=wep_pylon_ja_wing, 1, -1
mount.17=wep_ja_60kg_gp, 1, 3

[PAYLOAD.4]
; Payload = 8x 30 Kg Bombs
mount.2=wep_pylon_ja_wing, 1, -1
mount.3=wep_ja_30kg_gp, 1, -1
mount.4=wep_pylon_ja_wing, 1, -1
mount.5=wep_ja_30kg_gp, 1, 3
mount.6=wep_pylon_ja_wing, 1, -1
mount.7=wep_ja_30kg_gp, 1, 3
mount.8=wep_pylon_ja_wing, 1, -1
mount.9=wep_ja_30kg_gp, 1, 3
mount.10=wep_pylon_ja_wing, 1, -1
mount.11=wep_ja_30kg_gp, 1, 3
mount.12=wep_pylon_ja_wing, 1, -1
mount.13=wep_ja_30kg_gp, 1, 3
mount.14=wep_pylon_ja_wing, 1, -1
mount.15=wep_ja_30kg_gp, 1, 3
mount.16=wep_pylon_ja_wing, 1, -1
mount.17=wep_ja_30kg_gp, 1, 3

[PAYLOAD.5]
; Payload = Torpedo
mount.1=wep_ja_type_91, 1, -1

[MISC_DATA]
unit_family=2
category=2
allegiance=4
max_group_size=8
min_speed=100
cruise_speed=215
max_speed=439
min_alt=50
cruise_alt=5965
max_alt=8948
entered_service=4/1/39
crew=7

[STRINGS]
"box_name.0"=Nase
"box_name.1"=Rumpf
"box_name.2"=Pilot
"box_name.3"=Backbordflügel
"box_name.4"=Backbord-Flügelspitze
"box_name.5"=Steuerbordflügel
"box_name.6"=Steuerbord-Flügelspitze
"box_name.7"=Heck (vorne)
"box_name.8"=Heck (hinten)
"box_name.9"=Horizontaler Backbordstab
"box_name.10"=Vertikaler Stab
"box_name.11"=Vertikaler Stab
"box_name.12"=Horizontaler Steuerbordstab
"system_name.0"=Rumpfnasenstruktur
"system_name.1"=Schmierstoffbehälter
"system_name.2"=Triebwerk 1
"system_name.3"=Triebwerk 2
"system_name.4"=Hydraulikbehälter
"system_name.5"=Pilot
"system_name.6"=Funkgerät
"system_name.7"=Rumpfstruktur
"system_name.8"=Seitenruder-Steuerkabel
"system_name.9"=Bombenabwurfeinrichtung
"system_name.10"=Höhenruder-Steuerkabel
"system_name.11"=Backbord-Flügelstruktur
"system_name.12"=Backbord-Klappe
"system_name.13"=Backbord-Querruder-Steuerkabel
"system_name.14"=Backbord-Fahrwerk
"system_name.15"=Backbord-Flügelspitzenstruktur
"system_name.16"=Backbord-Querruder
"system_name.17"=Steuerbord-Flügelstruktur
"system_name.18"=Steuerbord-Klappe
"system_name.19"=Steuerbord-Querruder-Steuerkabel
"system_name.20"=Steuerbord-Fahrwerk
"system_name.21"=Steuerbord-Flügelspitzenstruktur
"system_name.22"=Steuerbord-Querruder
"system_name.23"=Heckstruktur (vorn)
"system_name.24"=Heckstruktur (hinten)
"system_name.25"=Seitenruder
"system_name.26"=Backbord-Höhenruder
"system_name.27"=Steuerbord-Höhenruder
"system_name.28"=Buggeschütz
"system_name.29"=Oberes Geschütz
"system_name.30"=Backbord-Rumpfgeschütz
"system_name.31"=Steuerbord-Rumpfgeschütz
"system_name.32"=Heckgeschütz
"payload_name.0"=Gun´s only
"payload_name.1"=1x800kg Bomb
"payload_name.2"=2x 250 Kg Bombs
"payload_name.3"=8x 60 Kg Bombs
"payload_name.4"=8x 30 Kg Bombs
"payload_name.5"=Torpedo

; DPED Version 1.21
 
Can you try and replace this block
[guns.5]
gun.0=32,0,0,0,0,0,0,8

by this one:
[guns.5]
gun.0=32,0,0,0,0,0,0,0

The last figure is indicating the minimum bomb load aboard the A/C, so if > than 0, this means that you always have bombs aboard.

François
 
Unfortunately, that did not work. Bomb drops clear and hit the water, but the model of the bomb stayed on the plane.Supposed to be a single 800 kg bomb
 
Give this a try...

Add the RED text in place of what you have.

[HARDPOINTS]
mount.0=0,-1.5,0
mount.1=0,-1.18,0.4
mount.2=0.23,-1.13,1.5
mount.3=0.23,-1.13,1.5
mount.4=-0.23,-1.13,1.5
mount.5=-0.23,-1.13,1.5
mount.6=0.23,-1.13,0.1
mount.7=0.23,-1.13,0.1
mount.8=-0.23,-1.13,0.1
mount.9=-0.23,-1.13,0.1
mount.10=0.23,-1.13,-1.1
mount.11=0.23,-1.13,-1.1
mount.12=-0.23,-1.13,-1.1
mount.13=-0.23,-1.13,-1.1
mount.14=0.23,-1.13,-2.5
mount.15=0.23,-1.13,-2.5
mount.16=-0.23,-1.13,-2.5
mount.17=-0.23,-1.13,-2.5
mount.18=0,-1.135,0.7
mount.19=0,-1.135,0.7
mount.20=0,-1.135,-1.3
mount.21=0,-1.135,-1.3
mount.22=0,-1.3,0

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%

[PAYLOAD.0]
; Payload = Gun´s only

[PAYLOAD.1]
; Payload = 1x800kg Bomb
mount.0=wep_800kg_bomb, 1, -1
mount.22=wep_pylon_ja_wing, 1, -1


See if that works.
 
Multiple bombs...

Allen, IIRC, TR (Tom Sanford) awhile back did a fix that makes the AI bomber appear to drop multiple bombs. It is not here but I believe is still over at Simviation
 
Yes know of the multi bomb packs TR did. Made a few of my own like it for the B17/B-25,B-24 and for the German bombers (Ju88, Do17 and He111)
 
Tried it, did not work.Bomb drops and impacts, but the bomb remains on the belly.since its an 800 kg bomb, nell only carries one.its not the biggest deal but it annoys me, thanks for trying to help solve the issue.
 
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