Frosty
SOH-CM-2025
Nothing missing there: it's the signal square and the letter code for the airfield, eg. see here https://www.airwaysmuseum.com/Signal Square.htm
I'll check my source files!I noticed that a lot of buildings were missing at RAF Eastchurch in the Bob install. On examining the airfield facility file I found 4 items missing from the building folder, "ACC_hut_Eastchurch", "ACC_Hangar_Eastchurch", "ACC_Hangar_Eastchurch_s" and "woodhause".
The first three I found in my 'ETO' install which leaves just one "woodhause" Building placement unaccounted for.
The first three I found in my 'ETO' install which leaves just one "woodhause" Building placement unaccounted for.
A suggestion regarding the artificial water. If you extend the water plain out into the real water, the portion that overlaps can have that portion of the texture faded out with the alpha channel and provide some blending.
Which texture format did you use for the water? I think a 32 format might avoid this. DXT3 and DXT5 sometime have interesting issues.A good idea, but unfortunately this method causes ship model rendering issues as a side effect.
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There is also a feature in the terrain mos files where different textures can be used at different distances. I've seen the WOFF scenery use this well with forests, where the distant terrain texture is intended to show the forest canopy top at ranges beyond where the individual trees are rendered. As you approach, and the trees become visible, the ground texture transitions to something representing the forest floor.