City Textures rework

Hi Shessi, the pier isn't my work, maybe Clive's.


Would it make things look a bit more realistic and easily 'rougher', if you put small rows and odd houses/pairs of houses dotted about on the outside edge of the roads, that run round the outside of your towns? Rather than finishing with a smooth clean road.

Bognor consists of four housing modules, these along with a few others will be rotated and placed alongside each other to create various towns and cities, so neat edges seem necessary where modules join.

Your suggestion will result in a rougher look around the edges of a town or city, but this may look a bit messy where the modules meet . I'll add some houses along the module edges if there is space on the textures and we'll see. Thanks for the suggestion.(y)
 
I created copies of some existing housing modules and added some houses to the surrounding roads to be used where those edges aren't joining other with modules.


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G,
I think you're right about the pier, but it was just that it looked good/placed well/realistic.

Like the update, looking good. I think with the outside edge of towns finished like this (if possible and not too much work! lol), they would look much more realistic.

Cheers

Shessi
 
Frankly I think trying to force uneven boundaries to your modules is not a good work around and personally I prefer the straight edges unrealism to the work around. Sometimes total realism is unachievable. Just my opinion though!
 
Frankly I think trying to force uneven boundaries to your modules is not a good work around and personally I prefer the straight edges unrealism to the work around. Sometimes total realism is unachievable. Just my opinion though!
Thanks for an alternate opinion, it's all appreciated.




On a different note, I fired up il2clod the other day and entered the full mission builder. It looks like a great map resource for town positions and sizes for the 1940 period.

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Hi Clive.
I already have your maps, they are beautiful, and I used them as a guide for forest regions, though town and village shapes are still a bit indistinct when compared with period photos.

Currently I don't have enough housing module variation to create the original large town and city shapes and sizes, but I'm working up to it with new modules being consistently created.
 
That castle is so cool!

One concern I see here is the existing road network gets covered by the new towns, which means you'll have vehicle traffic plowing through gardens and buildings regularly.
 
It looks like the Darnet Fort on the River Medway, but it's not there? And too big for a Martello tower. G, are you doing that to represent Sandgate Castle, Folkestone?

The odd town outlines, with bumps, curves looks better and better, really nice work.

Cheers

Shessi
 
Thanks for he comments guys.

Some things like straight angled railway lines and the vehicle traffic plowing through your garden or living room seem unavoidable at this stage. I haven't seen those pesky vehicles that often in my work on this project, though I'm sure one was a German half-track which was more disturbing.:)

The irregular shaped sections are village modules, created from sections of google earth village screenies with the 2d buildings removed in Gimp.

A lot of this work probably won't be seen flying at high altitude during missions, but the creation process is a lot of fun and worth the trouble and time spent, and I get to listen to some good music and interact with the good folk here.
 
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Thank's Clive!

It's based on the model I created for my Il2 1946 map mod, The only difference is a 2d base. I had to break the model into tiny sections to effectively skin it in gmax. In blender I was able to easily and quickly skin the model in one by piece selecting certain faces, which is not possible in gmax. Unfortunately I unwisely deleted my Il2 mod source files which also contained a lot of historic Google and Googlearth earth images.
 
I think these specific vehicles only occur in the squadron scramble quick missions which I have used on occasion to check my work, though I may be wrong about this.
 
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Vehicles can occur on the roads at any time, but if a front line is defined (which it is not in Quick Combat/Squadron Scramble) then the vehicles spawned will be friendly. So you won't have Panzers driving through people's gardens, but you might see a Sherman doing it.

BTW I love the cleaned up ground textures in the towns and ports with the 2D buildings and vehicles from the satellite imagery removed. It's really looking nice!
 
"BTW I love the cleaned up ground textures in the towns and ports with the 2D buildings and vehicles from the satellite imagery removed. It's really looking nice!"

I concur and wish the sat imagery could be removed below a certain altitude; it would mean a lot more work on town/city facilities though.
 
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