Hi Shessi, the pier isn't my work, maybe Clive's.
Bognor consists of four housing modules, these along with a few others will be rotated and placed alongside each other to create various towns and cities, so neat edges seem necessary where modules join.
Your suggestion will result in a rougher look around the edges of a town or city, but this may look a bit messy where the modules meet . I'll add some houses along the module edges if there is space on the textures and we'll see. Thanks for the suggestion.
Would it make things look a bit more realistic and easily 'rougher', if you put small rows and odd houses/pairs of houses dotted about on the outside edge of the roads, that run round the outside of your towns? Rather than finishing with a smooth clean road.
Bognor consists of four housing modules, these along with a few others will be rotated and placed alongside each other to create various towns and cities, so neat edges seem necessary where modules join.
Your suggestion will result in a rougher look around the edges of a town or city, but this may look a bit messy where the modules meet . I'll add some houses along the module edges if there is space on the textures and we'll see. Thanks for the suggestion.