• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

    The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.

    We hope our members understand why we need to do this and will bear with us while we implement the changes.

    Thanks in anticipation, SOH ADMINISTRATION

    Downloads are now active. You may proceed with downloading as desired

    The download limits are a work in progress. Some settings are likely to need tweaking in the coming days.

City Textures rework

Thanks Shessi, the model base texture is the same as the field terrain texture. I just added some light shade weathering to make it look more like the real life images. I must find a replacement for the camouflaged Raf building, it just looks weird in this setting.

Spits are a dime a dozen, but Vampires are an expensive rarity.:D
 
that seems like a pretty hard thing to get right on 3d terrain
Not so much hey. I thought it would be pretty difficult to achieve, but I set it up reasonably quickly even with the necessary repetitive movement between cfs3 and gmax. When you have a lot of practice with placements and the judging of distances that goes along with that, the eye becomes quite tuned in, whether it's placements or 3d modeling.

I set up my reshade in Cfs3 for the first time since installing Ankor's new shaders because the nvidia control panel in win10 recognizes my stock cfs3 install to set up anti aliasing but not my Bob install. I 'm using reshade to set up FXAA to remove jaggies and then sharpen things a bit with luma sharpen.
I like the way sharpening brings out the detail in textures, must be subtle though. The effect is more noticeable in the game than in the screenies.



without reshade
cfs3-2026-05-14-21-08-03-45.jpg

with reshade
cfs3-2026-05-14-21-08-10-63.jpg
 
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