City Textures rework

Thanks Shessi, the model base texture is the same as the field terrain texture. I just added some light shade weathering to make it look more like the real life images. I must find a replacement for the camouflaged Raf building, it just looks weird in this setting.

Spits are a dime a dozen, but Vampires are an expensive rarity.:D
 
that seems like a pretty hard thing to get right on 3d terrain
Not so much hey. I thought it would be pretty difficult to achieve, but I set it up reasonably quickly even with the necessary repetitive movement between cfs3 and gmax. When you have a lot of practice with placements and the judging of distances that goes along with that, the eye becomes quite tuned in, whether it's placements or 3d modeling.

I set up my reshade in Cfs3 for the first time since installing Ankor's new shaders because the nvidia control panel in win10 recognizes my stock cfs3 install to set up anti aliasing but not my Bob install. I 'm using reshade to set up FXAA to remove jaggies and then sharpen things a bit with luma sharpen.
I like the way sharpening brings out the detail in textures, must be subtle though. The effect is more noticeable in the game than in the screenies.



without reshade
cfs3-2026-05-14-21-08-03-45.jpg

with reshade
cfs3-2026-05-14-21-08-10-63.jpg
 
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Yesterday I got Rowanbob working on Win10 by adding a ddraw.dll from 'DDrawCompat-v0.7.1' .
Today I managed to get Bob2 wov with the original bdg patch running on Win10. The only reason that I think it worked is because earlier this year I enabled the legacy feature directplay to get Blitzkrieg2 to work.
Directplay is needed to be enabled to run some games from the 90's and 2000's on win10 and win11.


I have created another small city module and I am doing general placements in certain areas including London.


Bach is beautifull and this lady's performance with this chamber orchestra is just as beautiful.

 
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I spoke too soon about Bob2wov, missions are now crashing on exit, a real pity as I wanted to play through a single pilot campaign again. Oh well ... Rowanbob is working, though the campaign and ai is not as good. More time for Cfs3 modding I suppose.
 
Revisiting old areas and making improvements. modules replaced just north of Folkestone harbour. I used a recently built small urban module. I will build another, identical size to replace two of the four added here for variation. For now it looks like this:

cfs3-2026-06-09-13-26-36-42.jpg
 
It's strange how I didn't pick this up before, anyway I've brightened the harbour model texture so that it matches the terrain a bit better.

cfs3-2026-06-10-12-32-48-17.jpg


I just decided to add a bit of green as well to the dried out summer grass.

cfs3-2026-06-10-13-02-57-93.jpg



cfs3-2026-06-10-13-13-26-71.jpg
 
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Aaaaaaaaaand! had to log back in to reply.:) Thanks, visiting old work and tweaking is great fun, the monster groweth by the minute.
 
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Glen,
That last shot...I mean..looks very realistic, beautiful detail...those grave stones in the church yard, garden allotments and shadowing just some of them. I appreciate you're building for WWII scenery, thoughts about some static domestic vehicles parked in the road. There wouldn't be many.

When finished, driving about in a vehicle might be fun to do.

Cheers

Shessi
 
beautiful detail...those grave stones in the church yard
Clive was kind enough to give me the use of his lovely small church models, and I'm impressed that you were able to zoom in and interpret the dots as gravestones which they actually are. Clive's models are of great quality as we have seen from his gas tank model as well.
When finished, driving about in a vehicle might be fun to do.
The visual effect is designed to be observed from the air and I always have to remind myself that this is not a tank sim as far as too much ground detail is concerned.:) That said, I have been tempted to add vehicles to add some life, though where do you draw the line, quite a few vehicles would be required to have any meaningful effect, and I doubt that my tired old graphics card would be able to bear the strain. Maybe sometime in the future......



A temporary change of musical pace. I came across this vid today.
This has to be the most extraordinary live video I have ever seen. I love Blur and this quirky song in particular, but that crowd...

 
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St Paul's and surrounds jigsaw puzzle. Since Wednesday I have been working on this section, and in that time I created another small city module. I've broken it up into 6 differently sized modules, some of which I used here. The challenge was to see if I could squeeze what I had built between the railway lines.

The creation of these gap fillers always means visits to other areas to update placements.


cfs3-2026-06-21-12-09-38-25.jpg



cfs3-2026-06-21-12-10-17-32.jpg
 
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Yay! He's back and he's still making cool stuff!
:LOL: I appreciate the warm welcome mate.

I created another large city module for London, and then took a break after realizing the enormity of the task of placing modules at London. Taking time off to play some missions and acquiring some good podcasts got me motivated again.:)

Worked on this section this morning. I will edit the underlying texture later and will probably add Whitehall models. I wonder if these are available in CFS2?

cfs3-2026-08-24-11-02-43-01.jpg





Customary Classical Clip
Bach has become my favourite composer after downloading the previous clip in post #627 which I just cant stop watching.
Another great Bach composition with Hilary Hahn :

I downloaded the sheet music for this one and I'm shamelessly hacking away at it.:hatchet:
 
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I reworked Folkestone, adding more terraced housing in the docks area and a smoother more rounded beach/building transition.
Folkestone is a wip.


OLD

cfs3-2026-08-28-14-23-35-69.jpg


NEW

cfs3-2026-08-29-20-43-25-29.jpg



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I've started editing some of the missions, changing the weather and ai difficulty parameters.
I notice that the Bob missions I have encountered have their ai difficulties all set to Ace which is very unrealistic and demoralizing.


X-BA-BoB-0001.xml

Stukas bombing innocent civilians at Sandwich. They were trying to kill Ian Fleming who just was visiting, but hit the wrong building. He was across the street.

cfs3-2026-08-31-10-27-37.jpg


cfs3-2026-08-31-10-30-37.jpg


cfs3-2026-08-31-10-32-17.jpg


Heinkels up to no good.

cfs3-2026-08-31-10-39-22.jpg


Damn Albin Shack and Gunther Nowotny to hell! I was just trying to get some screenshots of Deal.
Cfs3 motto: "Who Dares gets Shot to Sh1t"

cfs3-2026-08-31-10-44-49.jpg

Speaking of Deal, I want to add more buildings this week.
 
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