City Textures rework

Thanks Shessi, the model base texture is the same as the field terrain texture. I just added some light shade weathering to make it look more like the real life images. I must find a replacement for the camouflaged Raf building, it just looks weird in this setting.

Spits are a dime a dozen, but Vampires are an expensive rarity.:D
 
that seems like a pretty hard thing to get right on 3d terrain
Not so much hey. I thought it would be pretty difficult to achieve, but I set it up reasonably quickly even with the necessary repetitive movement between cfs3 and gmax. When you have a lot of practice with placements and the judging of distances that goes along with that, the eye becomes quite tuned in, whether it's placements or 3d modeling.

I set up my reshade in Cfs3 for the first time since installing Ankor's new shaders because the nvidia control panel in win10 recognizes my stock cfs3 install to set up anti aliasing but not my Bob install. I 'm using reshade to set up FXAA to remove jaggies and then sharpen things a bit with luma sharpen.
I like the way sharpening brings out the detail in textures, must be subtle though. The effect is more noticeable in the game than in the screenies.



without reshade
cfs3-2026-05-14-21-08-03-45.jpg

with reshade
cfs3-2026-05-14-21-08-10-63.jpg
 
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Yesterday I got Rowanbob working on Win10 by adding a ddraw.dll from 'DDrawCompat-v0.7.1' .
Today I managed to get Bob2 wov with the original bdg patch running on Win10. The only reason that I think it worked is because earlier this year I enabled the legacy feature directplay to get Blitzkrieg2 to work.
Directplay is needed to be enabled to run some games from the 90's and 2000's on win10 and win11.


I have created another small city module and I am doing general placements in certain areas including London.


Bach is beautifull and this lady's performance with this chamber orchestra is just as beautiful.

 
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I spoke too soon about Bob2wov, missions are now crashing on exit, a real pity as I wanted to play through a single pilot campaign again. Oh well ... Rowanbob is working, though the campaign and ai is not as good. More time for Cfs3 modding I suppose.
 
Revisiting old areas and making improvements. modules replaced just north of Folkestone harbour. I used a recently built small urban module. I will build another, identical size to replace two of the four added here for variation. For now it looks like this:

cfs3-2026-06-09-13-26-36-42.jpg
 
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