City Textures rework

Thanks Shessi, the model base texture is the same as the field terrain texture. I just added some light shade weathering to make it look more like the real life images. I must find a replacement for the camouflaged Raf building, it just looks weird in this setting.

Spits are a dime a dozen, but Vampires are an expensive rarity.:D
 
that seems like a pretty hard thing to get right on 3d terrain
Not so much hey. I thought it would be pretty difficult to achieve, but I set it up reasonably quickly even with the necessary repetitive movement between cfs3 and gmax. When you have a lot of practice with placements and the judging of distances that goes along with that, the eye becomes quite tuned in, whether it's placements or 3d modeling.

I set up my reshade in Cfs3 for the first time since installing Ankor's new shaders because the nvidia control panel in win10 recognizes my stock cfs3 install to set up anti aliasing but not my Bob install. I 'm using reshade to set up FXAA to remove jaggies and then sharpen things a bit with luma sharpen.
I like the way sharpening brings out the detail in textures, must be subtle though. The effect is more noticeable in the game than in the screenies.



without reshade
cfs3-2026-05-14-21-08-03-45.jpg

with reshade
cfs3-2026-05-14-21-08-10-63.jpg
 
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