• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

City Textures rework

Cool! I'm loving seeing the now obsolete infrastructure (thinking also of the gas holders) coming to life. I don't think these often make it into recreations of this time period since many have never seen or heard of them, and we're left with a more familiar scene. These more unusual additions really take you back in time and will make it a unique experience.
 
I've updated the terrain map and replaced the grass texture with farmland at Dungeness.

Compared to present day Dungeness , the sound mirror area looked quite different in 1940, and today I almost created a mos texture of the present day lake to place in that area. Luckily I browsed 1940 images to be 100% sure. There was no lake back then so I saved myself some unnecessary work.

Clive's superb model is now in place, though I still need to edit out that bit of green to the left of the model.

cfs3-2025-11-18-11-57-34-75.jpg


cfs3-2025-11-18-12-06-39-87.jpg


soundmi.jpg

still need
 
Last edited:
I don't have CFS3 intalled, but I have to say these are stunning shots and it looks like WONDERFUL work!

Makes me want to dig around and see if I can find my old CD's over in storage!

Saludos!

Jorge
Miami, FL
 
Makes me want to dig around and see if I can find my old CD's over in storage!
I know the feeling, Ankor's latest shader pack is reason enough to dive into storage and retrieve those CDs.:)
https://sim-outhouse.org/sohforums/resources/categories/cfs-3-effects.157/

Clive aka Pat Pattle placed the Dungeness texture and buildings as part of his Bob update, and they really make a great difference to the area, now along with his sound mirror models.
 
Last edited:
My 3.7inch flak gun(94mm) is almost complete. It still needs a damage texture and the vertical movement barrel gear is missing, situated towards the rear underside of the barrel housing.
I placed it on Fort Nothe, and it does train and fire on my me109. It needs to be dropped by a foot and a bit so that it rests on the fort. I did increase the scale slightly, I may reduce it again.

I will have to create a '0' altitude version for use at airfields, and another raised model for my breakwater fort.

I would think that short range, nimble,quick firing Bofors was used to protect airfields from low level fighter and fighter bomber attacks, whereas the longer ranged 3.7inch like the german 88mm would be used against slower higher altitude medium bomber attacks.

There was a recent thread on the skill levels of flak guns and rear gunners.
I n Johnnie Johnson's book ' Wing leader' , enemy flak was extremely dangerous when attacking German airfields with fighters on 'Rhubarb' missions. The pilots hated these almost suicidal missions and they were eventually stopped.
The airfields were attacked by zooming out of low cloud and attacking at low level to achieve the element of surprise. After the first run, the Germans were alerted and a second run would be met by viscous well planned crossfire. Obviously, the sim would not be able to replicate the initial element of surprise.

On long range bomber missions to Germany, the fighters rose to a higher altitude to protect their vulnerable fragile fighters much to the disgust of the Bomber pilots who had to continue on their pre-planned flight route through the flak.

I hate sniper bomber gunners, a problem in most sims, and usually drop bomber and fighter bomber skill levels in missions to reduce this effect.


'Wing leader', a brilliant book, is a must read for any ww2 flight enthusiast. I found my copy in a second hand book store years ago and it is a much read personal treasure. Now that I think about it a reread is overdue.


bandicam-2025-11-27-14-07-13-286.jpg


bandicam-2025-11-27-14-06-36-170.jpg


cfs3-2025-11-27-13-53-22-53.jpg


cfs3-2025-11-27-13-58-04-71.jpg




cfs3-2025-11-27-13-56-27-36.jpg



cfs3-2025-11-27-13-58-41-83.jpg


Had to post this piece, current listening and favorite. I'm also trying the first violin bit on my dad's violin, another hobby of mine. This 2nd movement of Mozart's k614 quintet is so beautiful in it's simplicity, and this recording by one of the best string quintets in Europe does it justice. Will listen to it again after writing this.:)

 
Last edited:
Truly fantastic work. CFS3 lives!

Sound detection for aerial threats originated in WW1 with a Commander Rawlinson who set up pairs of gramophone horns on rotating poles to locate Zeppelins for his AA battery. Others had the same idea as shown below.

More help to your project might the Luftwaffe Target photos, including many of the south coast which I found at the following in the later pics on : https://www.alamy.com/stock-photo/radar-station-ww2.html?sortBy=relevant.
 

Attachments

  • Acoustic Locator Wearable or Apple Ear Pods V1.jpg
    Acoustic Locator Wearable or Apple Ear Pods V1.jpg
    74.8 KB · Views: 4
  • Acoustic Locator.jpg
    Acoustic Locator.jpg
    150.1 KB · Views: 4
Thanks for the link flashgordon, a lot of great resource pics there." Acoustic locator wearable", now I know where Walt Disney got his idea for Mickey Mouse.:costumed-smiley-046:ROFLMAO:
 
Cool! We don't have enough types of AA guns in game. Great to have another. Nice looking model. I agee it seems a bit large in the screenshots.
 
I just discovered that the 3.75 inch aa guns were positioned in the Fort Nothe car park during WW2. I;m assuming that it's the parking area alongside the harbour inlet just behind the fort.

I thought that the battlement positions were too small to house those guns and Googled the info,

Google ai also now states that the breakwater fort housed a single 40cal bofors gun, not quite the info that I googled when I was building the fort which I find quite strange. A 3.75 battery was placed on Verne hill, Portland island. Anyway, for now, I'll continue with Weymouth placements and complete the breakwater fort modeling.

As I was writing this Daniel posted his reply.

Cool! We don't have enough types of AA guns in game. Great to have another. Nice looking model. I agee it seems a bit large in the screenshots.
We must have a psychic connection because I was just pondering the size of the gun in relation to the fort gun positions which were built for coastal defense cannons. At least I have now learned where the guns should placed, and as you say we don't have enough AA gun types in the sim, so it wasn't a wasted effort. I will reduce the gun to it's original scale.
 
I finally installed Win10 on a newly purchased solid state drive... yeah, now that MS have discontinued support.:) I would have installed win11 but I have read that win10 with it's years of service is more stable. To be perfectly honest I installed it so I could finally play Blitzkrieg again after so many years of not being able to due to the of the lack of direct play on win7. I've ported all of my flight sims across and they work beautifully without stuttering because of the solid state's fast loading times when it comes to terrain loading. I still use my win 7 hard drive to do modding for now. This dinosaur can't believe how quickly the ssd starts up and loads stuff.:D
 
Just spent a few days working on an HDD whilst I re-jigged my bakers dozen aged desktop with an 8gb Nvidia GeForce 2080 Super and extra DDR3 RAM off e-bay and agree the fast loading of the ssd relieves many frustrations. Took the opportunity of cleaning the PC of accumulated dust and loading a fresh Win10 install on my old ssd which had been cleaned and checked with the manufacturers utility. SSDs are also supposed to be more reliable as they do not have the mechanical issues of HDDs but you do have to keep a check on the memory nodules which can fail depending on usage.
Even with a the current Win10 Version 22H2 downloaded onto a usb stick via the Media Creation Tool you still have multiple updates before Windows update tells you that you can enrol for the Extended Security Updates which extends the life of Win10 until at least the 13th October 2026 (kind of Microsoft to produce this out of the hat after so many had bought new Win11 kit).
All sounds quite simple doesn't it but I had a full head of hair when I started
 
A weird thing happened last week. My trusty old Seagate hdd which I've also had for many years crashed. I was able to repair it from my new win10 ssd, but every time I boot into it as a main drive I get the 'drive errors' warning and it takes some fixing. It seems that my spider senses warned me of an impending crash, the main reason why I felt the need to upgrade to the ssd.:D
I had a similar problem with a Samsung hdd. I used it as storage and it was quite adequate in that role, as long as I didn't use it as the main drive.

I've since moved everything of importance across to my ssd and am now continuing my modding work there. The new environment takes some getting used to and gmax is not as happy as it was in win7, though my Cfs3 stock install starts up and loads my modwork missions almost instantaneously.

I also experienced the mos editor not recognizing a managed directx install which I fixed by installing the smaller sized installation file contained in the cab file within the mdx redist zip . This issue was thankfully addressed in recent thread.

Another win10 positive is that I don't have the shading and z-infighting issues with regards to the Weymouth fake water plane that I experienced in win7 and generally things just look better.

I'm currently continuing my placements in Weymouth and I'm also creating a gunner figure for use with my AA gun model.
 
Last edited:
My new grassland texture, adapted for Cfs3 from a Bob2wov terrain texture.
cfs3%202025%2012%2005%2010%2006%2003%2080.jpg


cfs3%202025%2012%2005%2009%2055%2051%2039.jpg


cfs3%202025%2012%2005%2009%2047%2049%2082.jpg


I came across this in a reddit post, a free iso download of Mig 29 Fulcrum sim from the Novalogic site. This is patched to the latest update, doesn't need a product key and works perfectly in win10. It has a 3dfx wrapper, though this causes the game to run in windowed mode. I use nglide to run the game fullscreen with 1600x 1200,4:3 as my fulscreen resolution. You can set it up to run stretched full screen on higher resolutions as well.
http://www.novaworld2.com/index.php?idtag=69289859e674b&do=/public/forums/display_forum/id_20
There are other old Novalogic game iso free downloads on this page, but you will need a product key to run them. I didn't try all of them though, just Mig29, Tachyon and Armoured fist 3.

I assume that this is provided as a service to folks that bought the original disks but can't use them on modern systems. The free Mig29 game is either a mistake on Novalogic's part or a marketing gimmick, or maybe they are just being nice.:)

M29%202025%2012%2009%2021%2001%2028%2024.jpg


M29%202025%2012%2009%2021%2010%2024%2073.jpg






 
Last edited:
Back
Top