City Textures rework

I was in the mood for some beach terraforming this week, though there are still some harbour objects and trawlers to be placed. I don't spend much time viewing areas in the morning, so it was nice to see a change in lighting and mood as is reflected in these screenies.


cfs3-2026-04-11-13-02-20-66.jpg


cfs3%202026%2004%2011%2013%2003%2022%2019.jpg


cfs3%202026%2004%2011%2013%2011%2009%2011.jpg

cfs3%202026%2004%2011%2013%2010%2038%2042.jpg



cfs3%202026%2004%2011%2013%2000%2032%2008.jpg




cfs3%202026%2004%2011%2013%2007%2007%2046.jpg
 
Hi Glen,
Looking very good, coming along nicely. Loving the detail, and the placement of buildings is pretty spot on. And even the old Pier Pavillion thrown in.

Cheers

Shessi
 
Hi Shessi,

Yeah, that pier pavilion..... I haven't finished mapping the texture to some parts, otherwise I would have shown close-up shots. Its based on photos of the original old building. When I get around to completing it, I will show some close-ups. Thanks for mentioning it, a reminder to do it.

The Verne citadel awaits. I have downloaded some screenshots of the walls and moat. It will probably be a model of the walls, moat and gate and I'll add the barracks as separate placements .
 
The Verne citadel main walls are complete, with just the rear moat and wall still to create. I'm using a German recce photo as a guide to building and road placement .
cfs3 2026-04-23 12-40-52-15.jpg

cfs3 2026-04-23 13-10-46-27.jpg


Freeware Gimp is an amazing tool. Using the transform tools I can create the images on the right from the main photo image on the left. The bottom right image is used as the southern wall inner texture.

bandicam 2026-04-21 16-38-10-942.jpg
 
Back
Top