@gray eagle,
I am very flattered by your interest in this add-on, but you have at least read the previous pages or even the
post #225 ?
You could have read that this aircraft is not finished and that many things are being created so any repaints adapted to this addon can be yet find on FS.to.
S: You can be find some repaint on AVSim but they are in FSX/P3D format so some works is necessary:
- mirrorring the textures verticaly and
- compiling it in MSFS format
However, regarding the external textures (repaints), I didn’t make too many changes to the textures and their names.
All the things to know are summarized in post #225

.
The main files used for exterior repaints are the following so rename them:
- ns_fuselage.png.dds (i.e. the diffuse file) in dc4_fuselage_albd.png.dds
- ns_fuselage_bump.png.dds in dc4_fuselage_nrm.png.dds
- ns_wing_l.png.dds (i.e. the diffuse file) in dc4_wingl_albd.png.dds
- ns_wing_l_bump.png.dds in dc4_wingl_nrm.png.dds
- ns_wing_r.png.dds (i.e. the diffuse file) in dc4_wingr_albd.png.dds
- ns_wing_r_bump.png.dds in dc4_wingr_nrm.png.dds
To make it very short:
- download an old repaint for the flight replicas version released last year
- rename the main diffuse textures:
fuselage, engines, wing_r and wing_l by following the recommendations given in quotes lines before
- delete other textures that will not be used (stairs, stairslights, etc.)
- copy the COMP and NRM files corresponding to these 4 types of textures from an existing layout (those I provided in the addon)
- create the correct section in the aicraft.cfg
- regenerate the layout and others json files and that’s it.
I could have kept the same names, but my workflow has been static for several years and I always apply the same rules to each of my aircraft, which allows me to know what has been done and what still needs to be done in terms of textures.
On the other hand, the
spec and bump files are not used on MSFS so getting things back in line with my workflow seems like a good thing to me.