Hollister56
Members +
Thank you Didier, for all your time and effort you put into this classic propliner!
I came across this video today!
Ed
I came across this video today!
Ed
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just when you think you have everything running some what better...
You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.
If all goes well we should be back online on November 8th.
To keep you updated we will post updates on AVSIM forums.
Thank you for your support.
[PILOT]
pilot = "Pilot_Male_Military"
copilot = "Pilot_Male_Military"
instructor ="Pilot_Male_Uniform"
pilot_default_animation ="Idle1_PosePropeller","","","","","","","","","","","","","","",""
copilot_default_animation ="Idle1_PosePropeller","","","","","","","","","","","","","","",""
instructor_default_animation ="Idle1_PosePropeller","","","","","","","","","","","","","","",""
pilot_attach_node="PILOT_0"
copilot_attach_node="PILOT_1"
instructor_attach_node="PILOT_2"
[PILOT]
pilot ="Pilot_Male_Uniform"
copilot ="Pilot_Female_Uniform"
instructor ="Pilot_Male_Uniform"
...
The most accurate R-2000 startup soundC-54 engine startup sounds. I would of liked to have these startup sounds somehow patched to your existing sounds.


He looks too tall...Could it be Tom Cruise?
I /// out as shown below - I thought doing that would remove tom cruise but he is still there.As for the remarks made by Gray Eagle:
-
You can change and take the lines of the DC-4 which are that:
Code:[PILOT] pilot ="Pilot_Male_Uniform" copilot ="Pilot_Female_Uniform" instructor ="Pilot_Male_Uniform" ...
Oh, thank you for rebuilding the paint! Excited to fly it soon! Looks great in the screenshot.For the Reeve Aleutian Airlines, this afternoon I have worked on a new set of textures: the overall color is much less dark and it finally looks like polished metal
Not sure what is meant by that comment.Let me suggest one change:
copilot_default_animation ="Idle2_PosePropeller"
If both pilot and copilot use the same animation, then both heads move the same way as if they were joined with connecting rods. With the copilot set to Idle2, their heads move independently.