Hey guys, we're all friends here. Let's step back and look at the big picture.
* This is a $15 airplane. I love that it's priced far more reasonably than the $40-60 add-ons so prevalent in flight sims. But it's less than the cost of taking your kid to McDonald's.
* That said, we're enthusiasts, and a lot of the enjoyment comes from planes being convincing in the sim. If you've flown real planes, you know that the sim experience, no matter whether you're playing on a 19-inch monitor or in VR with a buttkicker and 6DOF rig, is still a fraction of the reality of real flying, so you're never going to get full realism. What you get is a convincing experience that lets you get lost in the fantasy. And really noticeable issues, like props spinning the wrong way or a control surface that's misshapen, can take a hardcore sim fan out of the experience. So it's natural to want those things to be fixed to help the immersion.
* That said, DC Designs has repeated stated that it's going to fix those things. The canopy glass, the shape issues, the prop, etc. are all going to be addressed in updates, and if you have other DC Designs planes, you know that Dean's promises are good. So, nothing to complain about here.
* If there are other features you want -- survey-sim level details, multiple engine variants, etc. -- that aren't here, it's not a failing that they weren't included. It's just that this isn't a survey sim product. It's a $15 representation of a single Stearman model. If Dean has created a product aimed at an audience that's not you, that's not a crime, that's not a bad thing. It may be disappointing, but it's just reality.
* Nobody is saying that there's not an audience for a package with multiple engine variants and a higher level of detail. But there IS likely a bigger audience for a $15 single plane than a $60 survey package. That's not a slight on hardcore aviation fans or anything to do with a coming Xbox version. That's reality. There's a wider market for less expensive add-ons and more accessible add-ons. If every plane had Accusim-level system detail and cost $60-$90, this hobby would die.
* The accusations of MSFS or its add-ons being dumbed down for an Xbox audience are just ridiculous. MSFS has issues because it's new, it's ambitious, and it's a much younger codebase than the moldy old code that makes P3D still perform like a dog on a $4,000 computer despite 2007-level visuals. Asobo's addressing the gaps over time, and the Xbox version is going to give them more resources for the PC version if it does well. It's also going to expand the market for flight sims, which is a good thing for us. Step back from the conspiracy theories and just look at the realities of expensive sim development. If MSFS has brought in XX% new users who aren't hardcore FSX/P3D/X-Plane fans coming over, that is good for us because it's going to pay for future development and keeping the servers running.
Guys, it's a big market. Dean's Stearman is fun, it's going to get tweaked to address the issues, and if there's a market for a survey-level Stearman, his $15 lighter-weight plane isn't going to kill it.
As to complaints and bringing up issues and whether that's a good thing or a bad thing, may I remind you that Golden Age Simulations was going to bring over their excellent P3D Stearman to MSFS and the variants on P3D may well have addressed the very things you're complaining about, but the hostile, insulting feedback from their first MSFS product had them throw up their arms and go back to FSX/P3D because they didn't want to put all that effort into a product to be met with a barrage of negativity and complaints. So now we've lost GAS and we've lost the Stearman that would have addressed your gripes.
Constructive feedback is great and useful. Negativity and insensitivity has lost us quite a few great developers, commercial and freeware, over the years, from Piglet and Mike Stone in the old days to GAS now. So please consider that along with the big picture when you're interacting online.