DC Designs PT-17 Stearman is Out

Aerodynamics remain the same just for now .../... This is a Stearman for everybody, so for instance while the real aircraft is actually quite demanding to loop, I want it to be a little easier in MSFS. For the same reason, it's not easy to ground-loop it as the brake scalar is low, to help newcomers who might otherwise become frustrated and not fly the airplane.

I'm very grateful for that, please keep it that way (and once again, purists please forgive me).

BTW, I forgot to mention I love the default cockpit view (key F). Most MSFS aircraft tend to place the camera too low or too close to the panel, thus obstructing the outward view too much and forcing you to immediately zoom out. For me, that's just perfect in the Stearman :applause:
 
I loved the model , it 's perfect , congratulations for all the work , if one day I can put the engine cover on I would love it , because if there is a Stearman I like it 's The Flying Bulls

A few folks have asked about that, it's noted for a future update - relatively easy to add, although the engine and sounds will remain the same, as it's not financially viable to add them to what is designed to be a low-cost airplane I'm afraid.
 
I'm very grateful for that, please keep it that way (and once again, purists please forgive me).

BTW, I forgot to mention I love the default cockpit view (key F). Most MSFS aircraft tend to place the camera too low or too close to the panel, thus obstructing the outward view too much and forcing you to immediately zoom out. For me, that's just perfect in the Stearman :applause:

Thanks!

I am hoping to add the engine interior detail as well, if time allows, to continue enhancing the detail levels. No date set for that work though, once the F-14s are released maybe.
 
Dean, Id like to add one wish - the stick in neutral position isnt on the center (to much too left). Red button on the top of stick should be on the 6 on this clock above.
If you can add it to your list it would be fine :), just a wish:
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I'd noticed that and corrected it with the update - it's still a tiny bit out but not as much. Why it's doing that is a bit of a mystery at the moment, as the animation is correctly "zeroed" for the neutral position.
 
I'd noticed that and corrected it with the update - it's still a tiny bit out but not as much. Why it's doing that is a bit of a mystery at the moment, as the animation is correctly "zeroed" for the neutral position.

Probably because there is still a lot of work ahead of MS and Asobo, therefore it is not worth removing P3D from the disk just yet :biggrin-new: (especially since it came out Today 5.2 update).
Thank You Dean!
 
Got 1.0.1, nice :)
Noted that the Data-case still says Database... :)

This period POH (same as linked on the FS forum Stearman topic) includes pictures of the tail-wheel-lock control and usage on pages 13-15.
https://drive.google.com/file/d/17cRsVoxvTtD9gMZLQfs5pOLujDrj8-6w/view?usp=sharing

Thanks for the link!

I changed the text of the decal to Data Case, and checked it here before replying - it's definitely data case on my Stearman. Minor issue though, as long as the main changes to modeling etc are working fine that's the main thing.
 
changed the text of the decal to Data Case, and checked it here before replying
You've changed it in textures.common, but several of the liveries have their own STEARMAN_DECALS.PNG.DDS which still say Database and take precedence.
Easy fix should be to delete the local files and regenerate the JSON but there are differences eg US Army stencils will appear ... no worries can wait until next patch :)
 
You've changed it in textures.common, but several of the liveries have their own STEARMAN_DECALS.PNG.DDS which still say Database and take precedence.
Easy fix should be to delete the local files and regenerate the JSON but there are differences eg US Army stencils will appear ... no worries can wait until next patch :)

Ahh, of course, I should have remembered! Will have it done this afternoon ready for the next update when it comes along :)
 
Yep, totally get that it's a Stearman for everyone, but making the drag more realistic will not only make core sim guys happy, it will also be a big help for casual fliers because it will make the plane easier to slow for landing.

That one improvement is pretty much my full wishlist right now. :)

Though I did have a thought regarding the roll rate and keeping the "airshow fun" while also presenting a more realistic flying experience for a Stearman without the extra aerobatic ailerons added: Have you seen what Wing42 has done with their Bleriot, where they tie in tweaked flight modeling via named liveries? So if it would be viable to tweak the roll rate and power without an enormous amount of additional work and testing, you could could add a "Tamed Stearman" livery option (even re-using a paintjob, just pointing to an updated flight config) that reduces the extra power and roll rate to more realistic levels for a stock plane. Just an idea...

But casuals and core alike would benefit from the drag. I keep running out of runway because it's hard to slow this puppy down. :) I tried adjusting drag_coef_zero_lift in the flight_model.cfg but I don't really have a deep enough understanding of the flight modeling to make a smart fix myself.
 
But casuals and core alike would benefit from the drag. I keep running out of runway because it's hard to slow this puppy down. :) I tried adjusting drag_coef_zero_lift in the flight_model.cfg but I don't really have a deep enough understanding of the flight modeling to make a smart fix myself.

I haven't really had a problem with slowing down to be honest, 70, 70, 70 knots for everything in the Stearman. When I am high and fast, a healthy boot of rudder to sideslip drops airspeed quite nicely.

You are right though, a little more drag wouldn't go amiss so it's on the list to be altered for the next update.
 
The risk is that when MS/Asobo fix the prop drag we will have too much drag...

That will affect all add on planes. I really like this sim, I ditched my P3D and am only flying MSFS, but I can't help thinking sometimes that we are glorified beta testers.

But DAMN it looks good!

Priller
 
i like it

it is a nice Plane,and for this Price more than ok:encouragement:

miss only this paint,but i have it now..........
 

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it is a nice Plane,and for this Price more than ok:encouragement:

miss only this paint,but i have it now..........

I love the navy paints - but I have a question about that waist band location..
Is it a little too far forward?
The leading edge of that wide red stripe should bisect the storage compartment door behind the rear cockpit - not be right up to the rear cockpit
The waist stripe itself should be centered between the trailing edge of the lower wing and the leading edge of the stabilizer. Centered between those two features - not extending from one to the other mind you.
edit - nevermind the rest - I see this model is a repaint of an actual Stearman
your example - I've not seen this on any original Stearman
OJbvLyQ.jpg


and the way it is usually done on the Navy trainers
9GpI3rW.jpg
 
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