DC Designs PT-17 Stearman is Out

I'm just seeing this - it does seem odd but there's nothing particular about the aircraft that should cause this really. I do note that I have the texture.cfg files calling two fallback folders, which should normally only be one - I suspect that might be why but even then, it should not matter. I can add textures easily enough here when I want to.

I will look in to this, but if anybody figures it out before me please do drop me a PM and I'll issue a super-quick update to sort it.
 
Hey Dean,this is how the plane look as a mod,
i have try to put the files all in the Comon folder,run Auto_Json and it still look like this?
if i ad it to the Mainfolder it show right..........
 

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Hey Dean,this is how the plane look as a mod,
i have try to put the files all in the Comon folder,run Auto_Json and it still look like this?
if i ad it to the Mainfolder it show right..........

This look like the "default" texture are NOT found. Also adding a repaint via the main-packet and run Auto-Jason is not a wise thing to do.

Better to make a separate repaint packets, which refers to the main-packet.

Example of the "Spitfire repaint":

Code:
[VERSION]
major =1
minor =0
[I][U][B]
[COLOR=#00ff00][VARIATION]
base_container = "..\flyingiron_spitfire"[/COLOR][/B][/U][/I]

[PILOT]
pilot =""
copilot =""
instructor =""
pilot_default_animation ="","","","","","","","","","","","","","","",""
copilot_default_animation ="","","","","","","","","","","","","","","",""
pilot_attach_node ="PILOT_0"
copilot_attach_node ="PILOT_1"


;===================== FLTSIM =====================

[FLTSIM.0]
Title="Supermarine Spitfire Mk IX, RAF 322 Sqn, W3-B, MK265"
Model=""
Panel=""
Sound=""
Texture="mk265"
KB_Checklists=""
KB_Reference=""
description="Spitfire IXc RAF 322 Sqn, W3-B, MK265, Repaint by Marcel Ritzema."
wip_indicator=2
ui_manufacturer="Supermarine"
ui_type="Spitfire Mk IX"
ui_variation="RAF 322 Sqn, W3-B, MK265"
ui_typerole="Fighter"
ui_createdby="FlyingIron Simulations, Repaint by Marcel Ritzema"
ui_thumbnailfile=""
ui_certified_ceiling=44000
ui_max_range=350
ui_autonomy=2
ui_fuel_burn_rate=-1
atc_id="POLLY"
icao_airline="RFR"
atc_id_enable=1
atc_airline=""
atc_flight_number=""
atc_heavy=0
atc_id_color="0x00000000"
atc_id_font=""
isAirTraffic=0
isUserSelectable=1
atc_parking_types="ANY"
atc_parking_codes=""
 
Hey Dean,this is how the plane look as a mod,
i have try to put the files all in the Comon folder,run Auto_Json and it still look like this?
if i ad it to the Mainfolder it show right..........

Looks like it's missing some of the textures such as Stearman_Decals, which are in both the texture and texture.common folder, so it's odd as it should detect them from one or the other.

Definitely something I need to solve as there are bound to be repaints being done already.
 
My problem is different, if I make a folder for my repaints to park it in the community folder, the paint does not show. I've probably put a comma wrong somewhere, or something similar, but no luck yet...

so now I overwrite the default paints, I hope you don't mind, Dean?

pt006 by JanKees Blom, on Flickr

pt003 by JanKees Blom, on Flickr

pt004 by JanKees Blom, on Flickr

but before I upload them, I need to find a solution for this..

Banjo, for your problem, copy a texture.cfg file from any of the other paints and park it in the folder holding your textures, that should solve it (I think).
Of course, if we find a way to park the textures in a separte folder in the community folder, you have to edit the texture.cfg again..
 
My problem is different, if I make a folder for my repaints to park it in the community folder, the paint does not show. I've probably put a comma wrong somewhere, or something similar, but no luck yet...

so now I overwrite the default paints, I hope you don't mind, Dean?

but before I upload them, I need to find a solution for this..

Banjo, for your problem, copy a texture.cfg file from any of the other paints and park it in the folder holding your textures, that should solve it (I think).
Of course, if we find a way to park the textures in a separte folder in the community folder, you have to edit the texture.cfg again..

No problem at all Jan!

I have not used the process of adding liveries via the community folder, so this issue is not something I would have known how to check for really. I can't think what's causing it at the moment, but hopefully will have a revelation at some point or other.
 
hey Ralf - before you upload your repaint of the Stearman please note:
There are two other issues it took me a minute to realize.
First - the number on the forward fuselage MUST match the number on the fuselage band - so all four on your airplane MUST be 153
I could not find a clear picture of your airplane with both numbers visible so here is a different example
wbJSzSG.jpg


also - the checkerboard pattern on the tail must follow the shape of the rudder only - and not be painted on the fuselage at all
bidic06.jpg


see also this drawing of a PT-13 (same rudder as the PT-17) that shows the correct shape of the rudder (upper right hand corner)
gyHo4z8.png
 
Last edited:
Ralf - it looks like the tail registration number also needs to be fixed.
The Navy airplane number 153 is derived from the Aircraft registration number (the N---number) N23123 should be N23153
All you will need to do is flip the '2' on both tail registration N numbers and on the forward fuselage to make 153 consistent with the large fuselage band number

1Alkb6u.jpg


you can also see in this image where the checkerboard on the rudder needs correction (checks removed from the lower rear fuselage fairing) Checks should only be painted on the rudder itself.
Dean has said on the other forum that the rudder itself will be corrected to its proper shape in a patch (next or future)
 
@ Dean: while i probabely was waiting for your MSFS Stearman more then anyone else i just bought it today. Thought i'd wait for "the dust to settle" and for the promised patch as well. After my first expanded circuit i gotta say i think it's a delight ! :applause:

It's a delight to look at, from the inside and even more from the outside, a delight to fly, and a delight to listen to. It has become my fav MSFS plane instantly. No need to lock my MSFS default aircraft hangar anymore while i'm away, i don't care if any of 'em get stolen. Don't need any of 'em anymore. Mind you, fav plane until that four engined, fire breathing, smoke belching, oil dripping mistress finally arrives of course. But then your Stearman will still remain my fav single engine biplane naturally.

Kudos particularly also for the soundsuite, Dean. Love the way you integrated the sound of the onslaught of the wind onto the airframe and wires and struts and all and how it becomes a deafening torture while i put the plane in an almost vertical dive and becomes totally silence during a stall. Well done ! And not to forget the Continental R-670 sound itself, absolutely lovely. (edit: although i just became aware that it's 'Sim Acoustics' that did the soundsuite for your Stearman so kudos to them too, but it's still *your* Stearman.. ;-)

What i'd be most looking for in a possible future patch is that you may find a solution for the currently not visible passenger/student in the front seat from the aft VC. No doubt not that easy to correct neither is the appearance of the fuselage and hstab/rudder spars (longerons, stringers) which look a tad too pronounced currently. (IMHO naturally)

Thanks very much for your wonderful edition of, what i believe, is one of the prettiest aeroplanes ever designed. Well done, Dean, LOVE it ! :encouragement:

@ All repainters: keep 'em coming, i love 'em all ! ( i mean, look at Heywooood's screenie above, pretty as a picture, isn't it. Well done, Ralf ! Good to see you're having fun too ! ;-)
:ernaehrung004:
 
@ Dean: while i probabely was waiting for your MSFS Stearman more then anyone else i just bought it today. Thought i'd wait for "the dust to settle" and for the promised patch as well. After my first expanded circuit i gotta say i think it's a delight ! :applause:
(IMHO naturally)

Thanks very much for your wonderful edition of, what i believe, is one of the prettiest aeroplanes ever designed. Well done, Dean, LOVE it ! :encouragement:

:ernaehrung004:

Thanks very much Javis, really glad you like her and are enjoying flying the Stearman in MSFS! :)

I too want my passengers visible when flying, I used to love that feature of MSFS! However, since one of the updates the "nodes to hide" function hasn't been working properly ( same for the F-15s, you can no longer see the WSO behind you in the twin-seaters ) so I'm waiting either for a fix for it, or to discover what mysterious new way it has to be used in order to see your passenger. As soon as I do, the feature will return :)
 
Thanks very much Javis, really glad you like her and are enjoying flying the Stearman in MSFS! :)

I too want my passengers visible when flying, I used to love that feature of MSFS! However, since one of the updates the "nodes to hide" function hasn't been working properly ( same for the F-15s, you can no longer see the WSO behind you in the twin-seaters ) so I'm waiting either for a fix for it, or to discover what mysterious new way it has to be used in order to see your passenger. As soon as I do, the feature will return :)

I didnt know that. Pilot its a next MSFS issue, sometimes it disappears (especially when you zoom in), I also noticed that sometimes it will load with the leg turned off LOL :biggrin-new:, but I dont write about Stearman but generall issue.
Still a lot of way before MS and Asobo to finish this product.

btw.

Ralf - it looks like the tail registration number also needs to be fixed....

What did you do to have this different pilot?
 
I too want my passengers visible when flying, I used to love that feature of MSFS! However, since one of the updates the "nodes to hide" function hasn't been working properly ( same for the F-15s, you can no longer see the WSO behind you in the twin-seaters ) so I'm waiting either for a fix for it, or to discover what mysterious new way it has to be used in order to see your passenger. As soon as I do, the feature will return :)

Sure hope so, Dean. Good luck with that !
 
Ralf - it looks like the tail registration number also needs to be fixed.
The Navy airplane number 153 is derived from the Aircraft registration number (the N---number) N23123 should be N23153
All you will need to do is flip the '2' on both tail registration N numbers and on the forward fuselage to make 153 consistent with the large fuselage band number



you can also see in this image where the checkerboard on the rudder needs correction (checks removed from the lower rear fuselage fairing) Checks should only be painted on the rudder itself.
Dean has said on the other forum that the rudder itself will be corrected to its proper shape in a patch (next or future)


Hi Heywood,
the 123 and N23123 are the civilian regnumbers for this Plane,
the 153 is the historic Paint:ernaehrung004:

but i can change.
 
My problem is different, if I make a folder for my repaints to park it in the community folder, the paint does not show. I've probably put a comma wrong somewhere, or something similar, but no luck yet...

so now I overwrite the default paints, I hope you don't mind, Dean?

pt006 by JanKees Blom, on Flickr

pt003 by JanKees Blom, on Flickr

pt004 by JanKees Blom, on Flickr

but before I upload them, I need to find a solution for this..

Banjo, for your problem, copy a texture.cfg file from any of the other paints and park it in the folder holding your textures, that should solve it (I think).
Of course, if we find a way to park the textures in a separte folder in the community folder, you have to edit the texture.cfg again..

Hi Jankees,if i ad the paints to the planefolder inkl.copy a texture.cfg and run AutoJson it work,all Paints show all Textures,only outside as a mod,it does not work.
i have 3 Paints ad this way,all work.........but to share i need the Mod working.
so i have the same Problem.........
for Heywood it work also,and a lot have download this at Flightsim to,most get it right

https://de.flightsim.to/file/16185/dcdesigns-aircraft-stearman-navy-153


Nice Paint:applause::ernaehrung004:
 
Last edited:
No problem at all Jan!

I have not used the process of adding liveries via the community folder, so this issue is not something I would have known how to check for really. I can't think what's causing it at the moment, but hopefully will have a revelation at some point or other.

HI Dean,i have also copy all textures from comon and texture i the mod for test,run auto_Json......it still not show right?
must be some thing wrong,i made a lot Mods for the Bell47G all work,maybee me? but i have no way to get it work.......
see
https://de.flightsim.to/c/liveries/bell-47-g2/ all paints from Easyraider,that´s me:wavey:
 
This look like the "default" texture are NOT found. Also adding a repaint via the main-packet and run Auto-Jason is not a wise thing to do.

Better to make a separate repaint packets, which refers to the main-packet.

Example of the "Spitfire repaint":

Code:
[VERSION]
major =1
minor =0
[I][U][B]
[COLOR=#00ff00][VARIATION]
base_container = "..\flyingiron_spitfire"[/COLOR][/B][/U][/I]

[PILOT]
pilot =""
copilot =""
instructor =""
pilot_default_animation ="","","","","","","","","","","","","","","",""
copilot_default_animation ="","","","","","","","","","","","","","","",""
pilot_attach_node ="PILOT_0"
copilot_attach_node ="PILOT_1"


;===================== FLTSIM =====================

[FLTSIM.0]
Title="Supermarine Spitfire Mk IX, RAF 322 Sqn, W3-B, MK265"
Model=""
Panel=""
Sound=""
Texture="mk265"
KB_Checklists=""
KB_Reference=""
description="Spitfire IXc RAF 322 Sqn, W3-B, MK265, Repaint by Marcel Ritzema."
wip_indicator=2
ui_manufacturer="Supermarine"
ui_type="Spitfire Mk IX"
ui_variation="RAF 322 Sqn, W3-B, MK265"
ui_typerole="Fighter"
ui_createdby="FlyingIron Simulations, Repaint by Marcel Ritzema"
ui_thumbnailfile=""
ui_certified_ceiling=44000
ui_max_range=350
ui_autonomy=2
ui_fuel_burn_rate=-1
atc_id="POLLY"
icao_airline="RFR"
atc_id_enable=1
atc_airline=""
atc_flight_number=""
atc_heavy=0
atc_id_color="0x00000000"
atc_id_font=""
isAirTraffic=0
isUserSelectable=1
atc_parking_types="ANY"
atc_parking_codes=""

HI,
that´s wat i have do with all paints i make for the Bell47G,there it work......
for me no way to get it work at the Stearman,
it work only Fsx way in the planefolder,and edit the Json via Auto_Json,then all show right. (3 paints this way work)
 
@ Dean: while i probabely was waiting for your MSFS Stearman more then anyone else i just bought it today. Thought i'd wait for "the dust to settle" and for the promised patch as well. After my first expanded circuit i gotta say i think it's a delight ! :applause:

It's a delight to look at, from the inside and even more from the outside, a delight to fly, and a delight to listen to. It has become my fav MSFS plane instantly. No need to lock my MSFS default aircraft hangar anymore while i'm away, i don't care if any of 'em get stolen. Don't need any of 'em anymore. Mind you, fav plane until that four engined, fire breathing, smoke belching, oil dripping mistress finally arrives of course. But then your Stearman will still remain my fav single engine biplane naturally.

Kudos particularly also for the soundsuite, Dean. Love the way you integrated the sound of the onslaught of the wind onto the airframe and wires and struts and all and how it becomes a deafening torture while i put the plane in an almost vertical dive and becomes totally silence during a stall. Well done ! And not to forget the Continental R-670 sound itself, absolutely lovely. (edit: although i just became aware that it's 'Sim Acoustics' that did the soundsuite for your Stearman so kudos to them too, but it's still *your* Stearman.. ;-)

What i'd be most looking for in a possible future patch is that you may find a solution for the currently not visible passenger/student in the front seat from the aft VC. No doubt not that easy to correct neither is the appearance of the fuselage and hstab/rudder spars (longerons, stringers) which look a tad too pronounced currently. (IMHO naturally)

Thanks very much for your wonderful edition of, what i believe, is one of the prettiest aeroplanes ever designed. Well done, Dean, LOVE it ! :encouragement:

@ All repainters: keep 'em coming, i love 'em all ! ( i mean, look at Heywooood's screenie above, pretty as a picture, isn't it. Well done, Ralf ! Good to see you're having fun too ! ;-)
:ernaehrung004:

HI,Dakota

Yes,i have Fun........still but miss our Baby in this Sim......i have it working,but no switches......it is still one off the best Vc in this new Sim:ernaehrung004:
in this Sim it is a beauty......

miss also the Good old Betatest time and the Team,was a great Time:encouragement:

All Best to You,
and if you ever start at the DC3 again,i am on Standby!!!

Cheers Ralf
 
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