Fairchild C-119

Aeromed202 , you should have a package in your mailbox :wavey:
Good luck and we all look forward to the end result :jump:

No pressure :icon_lol:
:ernae:

Pete.
 
Got it, thanks. As I was reading it over I was wondering about the weight and balance section of the CFG

[WEIGHT_AND_BALANCE]
max_gross_weight = 26200 // (pounds)
empty_weight = 16145 // (pounds)

The lit refers to a max of about 60000 lbs. Do the numbers in this balance section really show FS simulated weight? Did the author mean that his 26200=60000 in FS? Is FS architecture set up to understand pounds, square feet of wing area and the like realistically or is it up to the aircraft modeller? Before I get into it I need to have the right starting points. I can just use what is there but if I'd rather use real-world numbers if possible.
 
In Section 2 ( in the red box ) it lists the normal t/o wgt as 64,000 lbs and landing gross wgt as 60,000 lbs.

But then the charts at the rear of the manual have the t/o wgts as 54, 64 & 74,000 lbs.

Max ldg wgt is 60,000 lbs.

Hope this helps,

Pete.
 
Not quite. I have always wondered if those values entered as max_gross_weight and empty_weight in the CFG are true pounds in the creation of the model. If they are then I should change them to reflect reality. If they are not and do not try to relate to real weight, like a value for roll stability has no meaning other than a scalar effect value, then I can just alter them as needed to produce a result. Does that make sense?


So far I've loaded Miltons update then started making adjustments to make performance follow the manuals information. I am at the point where I try to simulate 60000 to 70000lbs of weight and need to know if those CFG weights are trying to be real or not. I think I can pretty much have it fly well no matter which way I go but for those who want to play with payloads I would prefer do it the right way.
 
Use all real world numbers. The SDK says this:

max_gross_weight = nnnnnn pounds: Maximum design gross weight of the aircraft. This parameter is used solely in FSEDIT to help determine the aerodynamic coefficients.

empty_weight = nnnnnn pounds: Total weight (in pounds) of the aircraft minus usable fuel, passengers, cargo, and expendable armament (Combat Flight Simulator aircraft). If not specified, the value previously set in the .air file will be used.

Also, recompute the MOIs
 
I am curious as to which engine you will model for, the 3350 or 4360 ...

The aircraft.cfg engines are confusing looking at the statements:
[piston_engine]
power_scalar = 1.0 //Piston power scalar
cylinder_displacement= 130.71 //Cubic inches per cylinder
compression_ratio= 6.7 //Compression ratio
number_of_cylinders=14 //Number of cylinders
max_rated_rpm= 3700 //Max rated RPM
max_rated_hp= 1200 //Max rated HP

That is not a 3350-85.

Even data about the 3350's differ in places regarding HP:

R-3350-85 : 2,500 hp (1,900 kW)
R-3350-89A : 3,500 hp (2,600 kW)
R-3350-93W : 3,500 hp (2,600 kW)

Most of the 3350's used were -85's but some say 3500 HP which were -93W's. I think the -85's were most prolific and later some 4360's.

I suspect the 3350-85 is the most likely choice.
 
[piston_engine]
max_rpm_mechanical_efficiency_scalar=1.000
idle_rpm_mechanical_efficiency_scalar=1.000
max_rpm_friction_scalar=1.000
idle_rpm_friction_scalar=0.860 // LP 2104/10
cylinder_displacement=186.000 // real world 186=3350/18 cuin
compression_ratio=6.7 //8.500
number_of_cylinders=18
max_rated_rpm=2900.000
max_rated_hp=3400.000
fuel_metering_type=1 //car heat on
cooling_type=0
normalized_starter_torque=0.70 //was 0.0125->Because of power scalar
turbocharged=1
max_design_mp=66.8 // LP 2104/10 //58.500 // turbocompound chargers and 145 hi-octane fuel
min_design_mp=7.0 //6.70 // LP 2104/10
critical_altitude=600 //9600 //16400.000 // limit ceiling alt, not equal to real ceiling ! // LP 2104/10
emergency_boost_type=1
emergency_boost_mp_offset=0.000
emergency_boost_gain_offset=0.700
fuel_air_auto_mixture=0 // 1 = automix on, 0 = manual mixture set
auto_ignition=0
power_scalar=1.00 //0.932 // was 1.030 but due to fuel_metering influence

This is the engine section for our our L-1649A Starliner. This is of course the R-3350-EA-2 engine with Turbo-Compound system. But you can maybe start with this as a baseline.


[piston_engine]
max_rpm_mechanical_efficiency_scalar=1.000
idle_rpm_mechanical_efficiency_scalar=1.000
max_rpm_friction_scalar=1.000
idle_rpm_friction_scalar=0.800 // 1.00
cylinder_displacement=186.000 // real world 186=3350/18 cuin
compression_ratio=6.700
number_of_cylinders=18
max_rated_rpm=2800.000
max_rated_hp=2500.000
fuel_metering_type=1 // 1=Gravity Carburetor, the only way to have CARB HEAT active
cooling_type=0
normalized_starter_torque=0.0185 //0.0125 use the smaller number for manual engine starts using the FE controls or assigned keyboard keys for a slightly more realistic visual animation of a radial engine start.
turbocharged=1
max_design_mp=51.500
min_design_mp=6.60 //6.800
critical_altitude=9200.000 // not equal to real ceiling, set to reproduce HB METO power with altitude !
emergency_boost_type=0
emergency_boost_mp_offset=0.000
emergency_boost_gain_offset=0.000
fuel_air_auto_mixture=0 // 1 = automix on, 0 = manual mixture set
auto_ignition=0
power_scalar=1.00

Or the numbers for the R-3350-75

Looking forward to finally getting a fully functional C-119.

Stefan
 
Sorry for the delay, I was hijacked by the missus for the usual work to do stuff. After reading sections of the manual, I was still unsure of some of the weights. At one point it discussed a fictional flight to drop 19000 lbs of equipment so I took that as an upper limit for payload. That plus the empty weight and full fuel load (4200 lbs) I got about what I was reading was the max takeoff weight of about 70000 lbs and an empty weight of about 46000 lbs. What I've done so far is use Miltons update, changed weights to the above values then went to work on dynamics. Currently it will rotate and takeoff at about 100-110 kts, cruise at 200, and land full flaps approach speed of 98-110 mph depending on loading. I changed up the station loads to just three with the last one usable as payload (19000 lbs max).

Two snags I can't seem to make right are 1: I can't seem to make the landing gear soften at all on landing. It hits hard and drops the nose gear to the runway too fast. 2: I had to make excessive elevator force to enable rotation (related to #1?). Something just made it not want to respond to a normal elevator scalar value. Having to do this this made other values changes necessary to compensate so it wouldn't pitch like a butterfly in a gale on elevator input, a bit crude but effective. Overall it seems to fly pretty well. The original model didn't have the problem as much. As for the engines I defer to others more knowledgable in that area. I only changed the power and thrust values.

Time for some testers. Below are my changes. Copy and paste them from [general] on down since I don't know what textures people have. Give me some feed back and we'll get this done.

[General]
atc_type=Fairchild
atc_model=C119
editable=0
performance= \n \n \n \n \n \n
[WEIGHT_AND_BALANCE]
max_gross_weight = 70000 // (pounds)
empty_weight = 46000 // (pounds)
reference_datum_position = 19.25, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position = -23.00, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
max_number_of_stations =50
station_load.0 = "170.0, -5.4, -2.0, 0.0, Pilot" //Weight, Lat, Lon, Vert Position
station_load.1 = "170.0, -5.4, 2.0, 0.0, Co-Pilot" //Weight, Lat, Lon, Vert Position
station_load.2 = "0.0, -27.0, 0.0, 0.0, Cargo, max 19000" //Weight, Lat, Lon, Vert Position
;Moments of Inertia
empty_weight_pitch_MOI = 477699.03
empty_weight_roll_MOI = 57179.10
empty_weight_yaw_MOI = 331797.97
empty_weight_coupled_MOI = 1000.0
[flight_tuning]
cruise_lift_scalar = 0.9
parasite_drag_scalar = 1.12
induced_drag_scalar = 1.0
elevator_effectiveness = 2.4
aileron_effectiveness = 0.55
rudder_effectiveness = 0.6
pitch_stability = 3.6
roll_stability = 0.85
yaw_stability = 0.4
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0
p_factor_on_yaw = 0.5
torque_on_roll = 1.0
gyro_precession_on_yaw = 1.0
gyro_precession_on_pitch = 1.0
[flaps.0] //Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.5 // 0.0 .. 1.0
extending-time = 9 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 11 // degrees
flaps-position.2 = 23 // degrees
flaps-position.3 = 34 // degrees
flaps-position.4 = 45.0 // degrees
damaging-speed = 140 // KIAS
blowout-speed = 175 // KIAS
lift_scalar = 1.6
drag_scalar = 1.2
pitch_scalar= 0.3
system_type = 1 //0=Electric, 1=Hydraulic, 2=Pneumatic, 3=Manual, 4=None
[GeneralEngineData]
engine_type = 0 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = -9.75, -9.1, -1.8 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = -9.75, 9.1, -1.8 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar= 1.0 //Fuel flow scalar
min_throttle_limit = 0.0 //Minimum percent throttle. Generally negative for turbine reverser
master_ignition_switch = 1 //Master Ignition Switch
[piston_engine]
power_scalar = 1.38 //Piston power scalar
cylinder_displacement= 130.71 //Cubic inches per cylinder
compression_ratio= 6.7 //Compression ratio
number_of_cylinders=14 //Number of cylinders
max_rated_rpm= 3700 //Max rated RPM
max_rated_hp= 1200 //Max rated HP
fuel_metering_type= 1 //0=Fuel Injected, 1=Gravity Carburetor, 2=Aerobatic Carburetor
cooling_type= 0 //0=Cooling type Air, 1=Cooling type Liquid
normalized_starter_torque= 0.3 //Starter torque factor
turbocharged= 1 //Is it turbocharged? 0=FALSE, 1=TRUE
max_design_mp= 47 //Max design manifold pressure, (inHg)
min_design_mp= 10 //Min design manifold pressure, (inHg)
critical_altitude= 7000 //Altitude to which the turbocharger will provide max design manifold pressure (feet)
emergency_boost_type= 0 //0=None, 1=Water Injection, 2=Methanol/Water injection, 3=War Emergency Power
emergency_boost_mp_offset= 0 //Additional manifold pressure supplied by emergency boost
emergency_boost_gain_offset= 0 //Multiplier on manifold pressure due to emergency boost
fuel_air_auto_mixture= 0 //Automixture available? 0=FALSE, 1=TRUE
auto_ignition= 0 //Auto-Ignition available? 0=FALSE, 1=TRUE
max_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on maximum RPM mechanical efficiency
idle_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on idle RPM mechanical efficiency
max_rpm_friction_scalar= 1.0 //Scalar on maximum RPM friction
idle_rpm_friction_scalar= 1.0 //Scalar on idle RPM friction
[propeller]
thrust_scalar = 1.5 //Propeller thrust scalar
propeller_type= 0 //0=Constant Speed, 1=Fixed Pitch
propeller_diameter= 11.53 //Propeller Diameter, (feet)
propeller_blades= 3 //Number of propeller blades
propeller_moi= 40.2 //Propeller moment of inertia
beta_max= 35.0 //Maximum blade pitch angle for constant speed prop, (degrees)
beta_min= 18.0 //Minimum blade pitch angle for constant speed prop, (degrees)
min_gov_rpm= 1400 //Miminum governed RPM
prop_tc= 0.1 //Prop time-constant
gear_reduction_ratio= 1.778 //Propeller gear reduction ratio
fixed_pitch_beta= 0.0 //Fixed pitch angle of fixed pitch prop, (degrees)
low_speed_theory_limit= 80.0 //Speed at which low speed theory becomes blended in (feet/second)
prop_sync_available= 1 //Prop synchronization available? 0=FALSE, 1=TRUE
prop_deice_available= 1 //Prop de-icing available? 0=FALSE, 1=TRUE
prop_feathering_available= 1 //Prop feathering available? 0=FALSE, 1=TRUE
prop_auto_feathering_available= 0 //Prop auto-feathering available? 0=FALSE, 1=TRUE
min_rpm_for_feather= 700.0 //Minimum RPM for prop feathering
beta_feather= 89.5 //Feathering pitch angle (degrees)
power_absorbed_cf= 0.9 //Coefficient of friction for power absorbed by propeller in feather
defeathering_accumulators_available= 0 //Defeathering accumulators available? 0=FALSE, 1=TRUE
prop_reverse_available= 0 //Prop reverse available? 0=FALSE, 1=TRUE
minimum_on_ground_beta= 0.0 //Miminum pitch angle on ground, (degrees)
minimum_reverse_beta= 0.0 //Minimum pitch angle in reverse, (degrees)
feathering_switches = 1 //Switches which invoke feathering
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
[contact_points]
point.0=1, -10.04, 0.0, -10.30, 1600.0, 0, 1.10, 40.0, 1.40, 1.5, 0.50, 9.0, 9.0, 0.0, 0.0, 0.0
point.1=1, -32.60, -16.06, -9.45, 1600.0, 1, 1.50, -7.0, 1.00, 1.5, 0.60, 13.0, 13.0, 7.0, 166.0, 166.0
point.2=1, -32.60, 16.06, -9.45, 1600.0, 2, 1.50, -7.0, 1.00, 1.5, 0.60, 10.0, 10.0, 7.0, 166.0, 166.0
point.3=2, -34.62, -54.74, 3.18, 800.0, 0, 0.00, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -34.62, 54.74, 3.18, 800.0, 0, 0.00, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -86.36, -16.06, 2.81, 800.0, 0, 0.00, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2, -86.36, 16.06, 2.81, 800.0, 0, 0.00, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0
point.7=2, 0.03, 0.0, -1.2, 800.0, 0, 0.00, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0
static_pitch = 0
static_cg_height = 8.56
gear_system_type=1 //Hydraulic
tailwheel_lock = 0
[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 0.0 //Flap angle that activates warning at idle
flap_limit_power = 16.0 //Flap angle that activates warning at above idle
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 0.9 //Brake scalar
[hydraulic_system]
normal_pressure = 732.0 //PSI
electric_pumps = 0 //no electric pumps
engine_map = 1,1,0,0 //pumps on Eng1,2
[Views]
eyepoint = -2.41, -1.74, 2.92
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -34.62, -54.74, 3.20, fx_navred ,
light.1 = 3, -34.62, 54.74, 3.20, fx_navgre ,
light.2 = 3, -86.36, -14.24, 5.63, fx_navwhi ,
light.3 = 3, -86.36, 14.24, 5.63, fx_navwhi ,
light.4 = 1, -82.13, -14.24, 17.89, fx_beacon ,
light.5 = 1, -82.13, 14.24, 17.89, fx_beacon ,
light.6 = 4, -3.00, 0.00, 1.95, fx_vclighth,
light.7 = 3, -34.62, -54.74, 3.20, fx_strobe ,
light.8 = 3, -34.62, 54.74, 3.20, fx_strobe ,
//light.9 = 3, -10.04, 0.0, -9.32, fx_navredh //testlight
[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 1
Com.2 = 1, 1
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1
Adf.2 = 1
Transponder.1 = 0
Marker.1 = 1
[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator =200, 1000
aileron =200, 1000
rudder =200, 1000
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=1,0
direction_indicator.1=2,0
[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 1
attitude_indicator.1 = 2
[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2=Vacuum Gyro
turn_indicator.0=2,0
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
startup=fx_engstrt_jenny
touchdown=fx_tchdwn, 1
[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 25
max_generator_alternator_amps = 100
[fuel]
LeftMain = -22.55, -6.7, -3.0, 202.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain= -22.55, 6.7, -3.0, 202.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center1 = -22.55, 0.0, -2.7, 200.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 1 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 2
electric_pump=1
[airplane_geometry]
wing_area = 987.0 //Square feet
wing_span = 95.0 //Feet
wing_root_chord = 6.85 //Feet
wing_dihedral = 5.0 //Degrees
wing_incidence = 2.0 //Degrees
wing_twist = -1.0 //Degrees
oswald_efficiency_factor= 0.65 //Measure of lift effeciency of wing
wing_winglets_flag = 0 //Are winglets available?
wing_sweep = 14.5 //Degrees, wing leading edge
wing_pos_apex_lon = -12 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert = -2.7 //Feet, vertical distance from reference point, positive going up
htail_area = 95.8 //Square feet
htail_span = 28.25 //Feet
htail_pos_lon = -52.7 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert = -52.7 //Feet, vertical distance from reference point, positive going up
htail_incidence = -1.0 //Degrees
htail_sweep = 27.0 //Degrees, horizontal tail leading edge
vtail_area = 37.9 //Square feet
vtail_span = 11.49 //Feet, tip to body
vtail_sweep = 50.4 //Degrees, vertical tail leading edge
vtail_pos_lon = -51.4 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert = 6.7 //Feet, vertical distance from reference point, positive going up
elevator_area = 83.4 //Square feet
aileron_area = 102.8 //Square feet
rudder_area = 46.7 //Square feet
elevator_up_limit = 30.0 //Degrees
elevator_down_limit = 20.0 //Degrees
aileron_up_limit = 27.0 //Degrees
aileron_down_limit = 18.0 //Degrees
rudder_limit = 30.0 //Degrees
elevator_trim_limit = 12.0 //Degrees
spoiler_limit = 0.0 //Degrees
spoilerons_available = 0 //Spoilerons Available?
aileron_to_spoileron_gain = 0 //Aileron to spoileron gain
min_ailerons_for_spoilerons = 0 //Degrees
min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate
[Reference Speeds]
flaps_up_stall_speed = 87.5 //Knots True (KTAS)
full_flaps_stall_speed = 71.5 //Knots True (KTAS)
cruise_speed = 225.0 //Knots True (KTAS)
max_indicated_speed = 250 //Red line (KIAS)
[autopilot]
autopilot_available= 1
flight_director_available= 0
pitch_takeoff_ga=0.0
default_vertical_speed=700.000000
autothrottle_available=0
direction_indicator=1
attitude_indicator =1
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain = 0.0
default_bank_mode=2 //Default to Heading Hold
[forcefeedback]
ground_bumps_magnitude1=2600 ; 0 - 10000
ground_bumps_angle1=8900 ; 0 - 35999 degrees
ground_bumps_intercept1=5.0
ground_bumps_slope1=0.6
ground_bumps_magnitude2=1200 ; 0 - 10000
ground_bumps_angle2=9100 ; 0 - 35999 degrees
ground_bumps_intercept2=0.085
ground_bumps_slope2=0.65
crash_magnitude1=10000 ; 0 - 10000
crash_direction1=01000 ; 0 - 35999 degrees
crash_magnitude2=10000 ; 0 - 10000
crash_direction2=9000 ; 0 - 35999 degrees
crash_period2=75000 ; in microseconds
crash_duration2=3500000 ; in microseconds
[stall_warning]
type=1
[exits]
number_of_exits = 1
exit_rate.0 = 0.4 ;Percent
 
Not sure how much it matters but you still have it set to 14 cylinders and it should of course be 18 for the R-3350s.

Stefan
 
She flies pretty well for me, takeoff was no issue lifting off smoothly nor was the landing without the nose slam you mentioned. Touchdown should be around 85-90 knots depending on weight.

However, I would recommend increasing elevator trim range to 20:
elevator_trim_limit = 20.0 //Degrees

And, correcting the CoG from 37% MAC to 25+, I used this to move it:
wing_pos_apex_lon = -13 //Feet, longitudinal distance from reference point, negative going aft


And, changing the engine section as Sunny9850 suggested with the 3350-75 parameters as a start. Cruise is in the ballpark of 227 kias at 32" MP after that change.

Drag seems too low now with the increased weight, both parasitic and induced, but I had no issues getting her to slow with patience and a flatter approach.

Lift from flaps seems weak once speeds get to short final ... keeping power on is essential for the lift but then the weak drag creates a speed issue.

Hope this provides another perspective for you.
 
Hello all:

OK lads, got a problem.

I like the bird and in the past I tried to do something with it (wishful thinking!!) the results are better forgotten :isadizzy: so I decided to follow the advice of the gurus.

Took careful note of the whole thread, dutifully copied all the archives and merrily started configuring the beast.

Try 1: Got Aeromed cfg, added the modifications from Milton and the engine section from Sunny9850. Airfile beech_baron_58. Got to the strip, fire the engines and throttled up. Sweet Jesus, left behind the SR-71 in the paralel runway, the airframe was vibrating (first time I've seen this in FS9) flying like a bat out of hell... The experiment finished when I overstressed the airframe by overspeeding when climbing at 1300fpm on cruise settings. Oops

Never mind, me bad

Try 2: Got Aeromed cfg, added the modifications from Milton and the engine section from Sunny9850. Airfile Fairchild C119 (the original, me thinks). Got to the strip, fire the engines, throttle up. Calm, relax, it is bound to accelerate... give a shave to the squirrell in the tree at the end of the runway and at 100mph, balls to the wall, AoA was over 5 degrees, climb rate zilch and unable to accelerate except in a dive (I think, was not high enough to try!!)

Now, all this seems to indicate that I'm doing something wrong.

Can somebody tell me which combination of air file and aircraft.cfg are we talking about so I can follow the development, which BTW i find pretty interesting, and that the bird desserves.

Thanks in advance chaps and again thanks for taking up the subject, you made us proud!!!:ernae:
 
I'm going to post some new flight models in a bit. Should fix all issues.
First will be a C-119-C/F with P&W 4369, Aeroproducts 4 blade prop.

I think with the different mdl's we've got, and the different performance values between engines and props, I'll issues files with the idea that different planes will be divided into separate folders. these will be unfinished betas, Flightsim enthuisiast's input required.

Probably put'em up in a few hours.

Who knows the signifigance of Daisuke's long nose/ short nose models? I remember the RCAF running C-119 G's with long nose...I imagine all weather radar. Was this specific to certain models, perhaps late fifties, early sixties??
 
I'm going to post some new flight models in a bit. Should fix all issues.
First will be a C-119-C/F with P&W 4369, Aeroproducts 4 blade prop.

I think with the different mdl's we've got, and the different performance values between engines and props, I'll issues files with the idea that different planes will be divided into separate folders. these will be unfinished betas, Flightsim enthuisiast's input required.

Probably put'em up in a few hours.

Who knows the signifigance of Daisuke's long nose/ short nose models? I remember the RCAF running C-119 G's with long nose...I imagine all weather radar. Was this specific to certain models, perhaps late fifties, early sixties??

The long nose housed a radar antenna for weather and navigation. They were used by the Canadians and the USMC. Checking in Aerofax's C-82 and C-119 reference book, I can find no other military operator's of these versions. Post military service, the Canadian C-119s were flown as fire tankers and retired from that when banned from fire fighting due to structural fatigue and failures. Looking forward to your updates!

Dave
 
Okay. These are some files that I started about a year ago when I rediscovered Daisuke's C-82 and C-119 models. I recalled that Jay McDaniel ( Farmboy) wrote a flight model update for the C.82 Packet. It's here in the library, so I downloaded, installed, and liked it.
The C-119 was lacking, though.

Reading this thread gave me the kick required to refocus my effort. This is really an attractive and well done visual rendition of such a legendary craft. (See Brian Gladden's link above....amazing still...!)

So, okay. We've got a pile of MDL files, long nose, short nose, three blade, four blade, a kerosene burner on the roof.....yeah, yeah, yeah.

Let's make it simple.

Let's begin with a new folder. Label it something like C-119C, or C-119C R4360, or whatever you like, as long as it's distinctive and easy to remember, easy to find.

Copy into this new folder (From Daisuke's original C-119 folder) the folders labeled,"model, model.nose4prop, panel, sound, and texture." Add the files from the zip attatched here, and you've assembled the basic kit for a Fairchild C-119C with Pratt&Whitney R.4360's, and Hamilton Standard four bladed props.

That I would describe this as a "C" model airframe, please note that I do this loosely. Let's say it's a facsimily of "C", the essence of Pratt&Whitney.

I wanted this flight model to have a family feel comparable to Jay McDaniel's C-82 physics. Some of his entries have been referenced to maintain a likeness, as if they existed in the same universe. It is...a flight simulator....even if only for the desktop in a massively destandard real world techie manner.

What to look for:

I've quoted limiting specs from an FAA data sheet issued in 1970. Operating speeds, etc. The plane will easily exceed those. It'll run as it would have in the early nineteen-fifties. FlightSim doesn't seem to recognize the octane rating (or lack of.....)from those generic little fuel pump stations that populate the flightsim world. I wouldn't over-run one of these old ladies in real life, and it'd sure be nice to nail down some sort of gauge that would punish flyers who ran her over fifty-two lbs on takeof....etc,etc.
A gauge that could program a prop runaway or involuntary prop-reverse could be a hoot. Fouling fifty-six sparkplugs or generating an magnesium case fire that melts a wing spar in fifteen seconds would be a....ummm....well....let's forget the magnesium flare effect, and just focus on trying to replace fifty-six spark plugs in an eight hour shift.....

And..... that's all beyond me...I table those whims as a distant wish.

I did find a conversation over at Cal-Classic regarding a gauge in the new Convair C.340 that provides cowl flap drag....good one to try later.

As well...I'm at a bit of a loss for the moment as to how one could evoke reverse pitch on a piston engine prop in FS.
Again...some talk about a Martin Bar in Cal Classic's DC-7C.....heady stuff for a guy who spends most of his time in France and Italy floating around in biplanes. That'll be looked at later. Anybody want to dig in now, I'd be happy.

What to look for here:

I'm uncertain about the flaps. They seemed small for the plane, and yes...real world pilots have mentioned that. Did I create a believeable effect here? Do they generate enough lift, drag....too much(?)....does the plane pitch the right way......believably?

Fuel......I've got FAA data on fuel tank capacity, I know this tank sits in the wing outboard of the engine nacelle, that tank sits inboard....but then there's a pair that sit within the fuselage....but where? I put them up top, inline with the other fuel tanks, away from the cargo area, where the main spar passes through the fuselage. It seems a logical guess.....would they be there on the real aircraft?

The cargo bay.

She's got 10,000 pounds of stuff to haul by my default. Seems reasonable. To keep the plane balanced, I've loaded her like this:

Cargo Bay Payload Points, 1000 lbs each default:

(Points 0-2 are flight deck crew.)

+14 feet CoG, lateral placement, 3 ft. left and right of center, No's 3 and 4

+8 feet CoG, lateral placement, 3 ft. left and right of center, No's 5 and 6

+2 feet CoG, lateral placement, 3 ft. left and right of center, No's 7 and 8

-4 feet CoG, lateral placement, 3 ft. left and right of center, No's 9 and 10

-10 feet CoG, lateral placement, 3 ft. left and right of center, No's 11 and 12

...With this data, the user can modify the loadouts through FS, or go right into the Aircraft.CFG and create heavier and/or more concentrated loads and easily maintain an effectively balance aircraft knowing the relavance of each load point to the aircraft's CoG. Users with the ACM program can simply load up the C-119 and visually randomize the load pattern with even less effort.

Next I'll work out a Curtiss Wright powered plane, a later three bladed prop variant, and then look at those jet-pod things. I haven't the slightest idea how to render a multi-type powerplant aircraft in the flight model.

Just approximating the thrust with an average of "three" piston engines seems disatisfying. My mind wanders back to gauges. Could an XML guru come with a way to evoke an auxilary jet turbine, and trigger a separate sound set as well as the thrust value, repleat with throttle lag?

Hmmmm.

Here's the files. Have at'er boys. Let me know what it does on your FS setup. It's just beta, I'm open to changes any which way but loose.

View attachment 23423
 
oh yes, one last point.

Effects.

I always fiddle the effects as planes come aboard the little world in my computer. When releasing a flight model, I always rewrite to flightsim default (yawn) effects so users recieve a standard treatment. Many will trick out the effects to suit themselves afterwards.

This aircraft.cfg still has a few non standard effects entries.

[effects]
wake = fx_wake
water = fx_spray
dirt = fx_dustrun
concrete = fx_sparks
touchdown = fx_tchdwn, 1
contrail = fx_wop_contrail_s
startup = fx_wop_engstrt-b29
windshield_rain_effect_available = 1

Dustrun is by Bill lyons. It was included in most of his releases, and is still my favorite way to evoke a dust devil in FS. Available wherever Bill Lyon's aircaft are downloadable.

A couple of entries pointing to Wings of Power aircraft effects, the B-29 startup puts the exhaust in the right place....if indeed for an impossibly tight and clean starting compound-radial mill....

If you don't have the Wings of Power b-29 installed, or Bill Lyons "dustrun" effect, be aware you need to add something of your own.

....also....this entry:

[smokesystem]
smoke.0 = -8.0, -50.0, 15.0, fx_nicks_watrsnoland_m
smoke.1 = -8.0, -50.0, -15.0, fx_nicks_watrsnoland_m

.....Gee....I remember that vaguely. Some amazing effects under Nick's name...but this one doesn't click. I wonder what it did...? I'll check it out tomorrow after work. In the mean time, users be aware....change it if the effect does nothing in your sim.
 
Excellent magoo ... will check it out. :jump:

EDIT: WOW! Just took her through the flight tests ... everything feels perfect through all phases of flight and taxi. Very stable, believeable, expected responses were right on in drag, pitch, yaw, and throttle responses. Induced and parasitic drags seemed perfect. Pitch from gear and flaps were right on re: my expectations. Takeoff, climbout, crusie, approach, and finals were perfect for me. Excellent work all around. Thank you very much Magoo. :))) This is a keeper. I did not give much attention to the ancilliary things but will check them out later today. The lights look great and sitting static on the tarmac and suspension is much better. :)
 
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