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The Staff of SOH
Anyone have a recommendation for a good replacement for the stock 3-blade prop texture. I;m sure BananaBob or Cazzie have more than a few great 3-blade prop textures....I just don't know where they might be found.
OBIO
You sound knowledgeable in this area of model tweaking... I have an excellent visual model of a Connie EC-121 that has the front landing gear placed wrongly... IT IS AT A 90 DEGREE ANGLE TO THE MIDLINE OF THE AIRCRAFT instead of being IN LINE fore and aft... is there a remedy for this??? I have no way to contact the original designer... Please advise via private message if you know of a solution to this problem...Here are the tweaks I did just to get her more flyable. She is not accurate but at least easily flyable.
For a more accurate FM, I would start from scratch because the air file tables need to match up better with this aircraft but this is useable.
Thanks for taking on the task aeromed202.![]()
Can be a solution to try (work with some Posky models when you use third party panel as it's the same nosewheel prob.. )In case that is the one you are talking about and not the older Mike Stone version then you most likely tried to modify the package for example by using a different panel folder.
That does not work .... and can in some instances cause the model animations to go haywire.
Okay. These are some files that I started about a year ago when I rediscovered Daisuke's C-82 and C-119 models. I recalled that Jay McDaniel ( Farmboy) wrote a flight model update for the C.82 Packet. It's here in the library, so I downloaded, installed, and liked it.
The C-119 was lacking, though.
[...]
What to look for here:
I'm uncertain about the flaps. They seemed small for the plane, and yes...real world pilots have mentioned that. Did I create a believeable effect here? Do they generate enough lift, drag....too much(?)....does the plane pitch the right way......believably?
Fuel......I've got FAA data on fuel tank capacity, I know this tank sits in the wing outboard of the engine nacelle, that tank sits inboard....but then there's a pair that sit within the fuselage....but where? I put them up top, inline with the other fuel tanks, away from the cargo area, where the main spar passes through the fuselage. It seems a logical guess.....would they be there on the real aircraft?
The cargo bay.
She's got 10,000 pounds of stuff to haul by my default. Seems reasonable. To keep the plane balanced, I've loaded her like this:
Cargo Bay Payload Points, 1000 lbs each default:
(Points 0-2 are flight deck crew.)
+14 feet CoG, lateral placement, 3 ft. left and right of center, No's 3 and 4
+8 feet CoG, lateral placement, 3 ft. left and right of center, No's 5 and 6
+2 feet CoG, lateral placement, 3 ft. left and right of center, No's 7 and 8
-4 feet CoG, lateral placement, 3 ft. left and right of center, No's 9 and 10
-10 feet CoG, lateral placement, 3 ft. left and right of center, No's 11 and 12
...With this data, the user can modify the loadouts through FS, or go right into the Aircraft.CFG and create heavier and/or more concentrated loads and easily maintain an effectively balance aircraft knowing the relavance of each load point to the aircraft's CoG. Users with the ACM program can simply load up the C-119 and visually randomize the load pattern with even less effort.
Next I'll work out a Curtiss Wright powered plane, a later three bladed prop variant, and then look at those jet-pod things. I haven't the slightest idea how to render a multi-type powerplant aircraft in the flight model.
Just approximating the thrust with an average of "three" piston engines seems disatisfying. My mind wanders back to gauges. Could an XML guru come with a way to evoke an auxilary jet turbine, and trigger a separate sound set as well as the thrust value, repleat with throttle lag?
Hmmmm.
Here's the files. Have at'er boys. Let me know what it does on your FS setup. It's just beta, I'm open to changes any which way but loose.
View attachment 23423