Okay. These are some files that I started about a year ago when I rediscovered Daisuke's C-82 and C-119 models. I recalled that Jay McDaniel ( Farmboy) wrote a flight model update for the C.82 Packet. It's here in the library, so I downloaded, installed, and liked it.
The C-119 was lacking, though.
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What to look for here:
I'm uncertain about the flaps. They seemed small for the plane, and yes...real world pilots have mentioned that. Did I create a believeable effect here? Do they generate enough lift, drag....too much(?)....does the plane pitch the right way......believably?
Fuel......I've got FAA data on fuel tank capacity, I know this tank sits in the wing outboard of the engine nacelle, that tank sits inboard....but then there's a pair that sit within the fuselage....but where? I put them up top, inline with the other fuel tanks, away from the cargo area, where the main spar passes through the fuselage. It seems a logical guess.....would they be there on the real aircraft?
The cargo bay.
She's got 10,000 pounds of stuff to haul by my default. Seems reasonable. To keep the plane balanced, I've loaded her like this:
Cargo Bay Payload Points, 1000 lbs each default:
(Points 0-2 are flight deck crew.)
+14 feet CoG, lateral placement, 3 ft. left and right of center, No's 3 and 4
+8 feet CoG, lateral placement, 3 ft. left and right of center, No's 5 and 6
+2 feet CoG, lateral placement, 3 ft. left and right of center, No's 7 and 8
-4 feet CoG, lateral placement, 3 ft. left and right of center, No's 9 and 10
-10 feet CoG, lateral placement, 3 ft. left and right of center, No's 11 and 12
...With this data, the user can modify the loadouts through FS, or go right into the Aircraft.CFG and create heavier and/or more concentrated loads and easily maintain an effectively balance aircraft knowing the relavance of each load point to the aircraft's CoG. Users with the ACM program can simply load up the C-119 and visually randomize the load pattern with even less effort.
Next I'll work out a Curtiss Wright powered plane, a later three bladed prop variant, and then look at those jet-pod things. I haven't the slightest idea how to render a multi-type powerplant aircraft in the flight model.
Just approximating the thrust with an average of "three" piston engines seems disatisfying. My mind wanders back to gauges. Could an XML guru come with a way to evoke an auxilary jet turbine, and trigger a separate sound set as well as the thrust value, repleat with throttle lag?
Hmmmm.
Here's the files. Have at'er boys. Let me know what it does on your FS setup. It's just beta, I'm open to changes any which way but loose.
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