Fairchild C-119

I just broke my C-119 package down into individual models. Makes it a bit easier when selecting the various models for flights...and hopefully there will be dedicated FDE for the various types soon.

C-119A = 3 Blade Prop, Short Nose
C-119B = 3 Blade Prop, Long Nose, Jet Pack
C-119C Short Nose = 4 Blade Prop, Short Nose
C-119C Long Nose = 4 Blade Prop, Long Nose
C-119D Short Nose = 4 Blade Prop, Jet Pack, Short Nose
C-119 D Long Nose = 4 Blade Prop, Jet Pack, Long Nose

I have a paint kit done for the C-119 (and the C-82) but I never got around to doing a single complete skin. I do need to make a couple tweaks to the panel lines on the fuselage to reduce some jaggies in a few spots...but other than that the paint kit is ready to roll.

OBIO

My favorite variant of the C-119 is the 3 blade, short nose version.
 
I see the huge cowl flaps fully open. For most such installations, such as DC6 etc, the cowl flaps can cause a huge drag (1/2 total airplane drag for the KC97) and certainly severe buffeting of the tail surfaces. For the DC6, a 4 deg trail was about the max in flight. Sometimes after a long taxi, the FE would start the takeoff run with them open and move them to trail as airspeed gathered.

I suppose one could tie the cowl flap position to a spoiler drag effect, though not sure how a buffet could be implemented.

Good work guys! T
 
Hi,

cowl flap drag modelled as spoiler drag is indeed modeleld in most aircraft hosted at CalClassic.Com. It might be worth looking into their gauge folders. I dont' think the gauge designers will refuse you permission to use their gauges if you ask them.

Best regards,
Volker
 
The only slight catch with that use of Spoiler drag is that you might have the occasional user that runs into performance problems due to extended spoiler simulation on an aircraft that doesn't actually have a spoiler as such....usually that is caused by having a spoiler axis assigned in FSUIPC. So a warning in a Readme would probably be advisable.

But then again who reads those :salute::salute:

Stefan
 
I little more research to find another shot that shows the tail markings and this one will be ready:
 
Finally had a chance to take this "new" C-119 out for a quick test flight. And I think one word tots it up nicely. WOW.

It is way more than a modification. It's a transformation that finally makes this superbly modeled airplane fly like it should. Heavy or light I think she feels quite right for the airplane she is.

Thank you very much.... this is what I had been hoping for when I discussed this with Pete and then some.

Cheers
Stefan
 
Here's my first small contribution to the updating and restoration of the C-119. A revised engine texture file. I lightened it to allow the rear cylinders to be slightly visible and added some nice hi-vis orange performace plug wires.

View attachment 23692

OBIO
 
....And here's a flight model with slight adjustments to render a facsimily of the Curtiss Wright R3350 mill and Aeroproducts four bladed prop. I was a little surprised with the realization of how few entries we have to differentiate between these two very different powerplants. I guess the bottom line is that with each new release of flightsim leaves us with fewer working detail entries in the airfile, while the aircraft.cfg grows in plain text values that denote more generic physics. (Lament....:costum:)

I haven't had much time to test this small change, but sim pilots should find roughly the same performance values, map is still 60 lbs (Low octane users please restrict to 52 lbs max....), but now one will find the props run up to 2900 rpm.

The torque curve may be a bit flatter, and if I got it right, there may be marginally better performance at high altitude.

I took her out for a ten minute cruise from Tofino, BC last night, full load, full fuel. With this setup things seemed to be an bit sluggish, but it may have been me after a hard day at work.

Please let me know if this is the case, it should come across as a load of the same old beans, on a slightly different plate.

Pete Ham, please sent that info over anytime, I've setup the meat grinder and am keen to get through it.

thanks all, see the files attached.
 
I always ignored this download until you reincarnated it!
The input you lot have given is incredible!
I have been following the thread step by step and wouldn't know who to thank first!
This is one of my 'favourites' now!
Thanks to everybody!

Stuart View attachment 23708
 
The original textures are 4096x4096. For FS9, what size is ideal and should it be 32bit or DXT3 or both?
 
I've had some enquiry about Jay McDaniel's (Farmboy) flight model for the C-82 Packet by Daisuke. It's listed in the Library archive at this site, but I've checked and recieved a 404 code when trying to download.

I've managed to retrieve Farmboy's original file from my personal deep storage, and have just uploaded it to the library here. It includes an upgraded mdl integrated with the flight model, and a panel upgrade. Essentially the entire aircraft model is in there, ready to fly.

A prayer for Jay's blessing that we're still enjoying his work, and my hope that he's happy and thriving. Last I heard he had departed on a BMW flat twin for a really long pub crawl across the continental USA.
 
As far as I know, FS9 won't play nice with anything over 1024x1024. As far as format, try both. Some models don't display DXT textures well, while some systems get bogged down by 32-bit.

D'OH! Didn't catch John's response...
 
As far as I know, FS9 won't play nice with anything over 1024x1024. As far as format, try both. Some models don't display DXT textures well, while some systems get bogged down by 32-bit.

D'OH! Didn't catch John's response...
Thanks Tom, once completed (one more day probably), I'll release it for FS9 with 1024x1024 and 32bit/DXT3 textures. In FSX 4096x4096/2048x2048/32bit.:salute:
 
Ok, here is a link to download the livery:
http://www.box.net/shared/y88t1gqkrs

The zip contains two folders, one "32bit" and one "DXT3". copy all the textures from your main C-119 texture folder into a new one named "texture.733". Next copy the textures from whatever folder you want to use into the new folder and overwrite when asked. Load the aircraft and take a look. I did not add alpha channels yet so there is no shine to it. This is more of an experiment to see if the skins work and if anyone sees anything obvious that needs to be changed.

Thanks!
 
One thing that strikes me about the C-119 models is the amount of specular shine assigned to the material that makes up external aircraft. Far too much specular shine for my taste...so I am going to reduce it by at least 50%.

For those who want to make similar adjustments to the MDL material settings, NORAB uploaded a nice PDF version of the tutorial I wrote up on using Martin Wright's MDLmat utility to adjust specular shine. The PDF tutorial is in the FS2004 library, under OTHER. It's an easy adjustment to make...just make a back up copy of the original MDL files, open the MDL in MDLmat and adjust the Specular setting on the very first material in the list. In stock form it is set to 255, 255, 255 (which is the max specular setting). I have adjusted mine down to 100, 100, 100. Much better more to my liking.

OBIO
 
Anyone have a recommendation for a good replacement for the stock 3-blade prop texture. I;m sure BananaBob or Cazzie have more than a few great 3-blade prop textures....I just don't know where they might be found.

OBIO
 
rohan

The prop texture in that package is for the 4-blade prop. Looks great! But it has one blade too many to be useful for the 3-blade prop.

OBIO
 
... oops ... then I guess Bob didn't do a 3 blade version, otherwise it would be in my library,
Ro
 
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