And a wee tweak of the contact points. I found the arse of the float was staying submerged. This gets her butt out of the water(crosses fingers) and changes scrape points to float points( I was getting flying sparks off the water in some places!) Copy and paste.
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
point.0 = 1.000, -15.000, 0.000, -4.900, 1600.000, 0.000, 0.500, 90.000, 0.100, 2.500, 0.900, 5.000, 4.000, 0.000, 195.000, 250.000
point.1 = 1.000, 1.700, -4.000, -8.600, 1600.000, 1.000, 1.500, 0.000, 0.200, 2.500, 0.850, 6.000, 5.000, 2.000, 195.000, 250.000
point.2 = 1.000, 1.700, 4.000, -8.600, 1600.000, 2.000, 1.500, 0.000, 0.300, 2.500, 0.850, 6.000, 5.000, 3.000, 195.000, 250.000
point.3 = 3.000, 12.000, -2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.4 = 3.000, 12.000, 2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.5 = 3.000, -14.000, -1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.6 = 3.000, -14.000, 1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.7 = 3.000, -3.100, -15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5.000, 0.000, 0.000
point.8 = 3.000, -3.100, 15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 6.000, 0.000, 0.000
point.9 = 4.000, 9.000, 0.000, -7.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000