HMS Bounty Project 17th century Harbour scenery - FS9/FSX

Hi Milton.
Any further news on Nigel and his new computer?
Cheers Chris

My last email to him was October 5th ... no response.

I just bumped him again. I'm sure when he gets back online, he will jump in here for a "hello" as a minimum.

Thanks
 
My last email to him was October 5th ... no response.

I just bumped him again. I'm sure when he gets back online, he will jump in here for a "hello" as a minimum.

Thanks

Well and truly BUMPED :)
Greetings to all and apologies for delays - it's just that RW stuff that gets in our way
now and again.

Migrating from my beloved XP to Windows 7.0 has set half my scenery programs adrift, particularly sbuilder which I understand requires me to install certain modules to get it running again. Will continue the scenery - INCLUDING a landing strip for Willy, when I can get it all sorted out :wavey:
 
Just glad to hear you're still in the game Nigel. Welcome back!

I know what you mean about programs and Windows upgrades. I went from XP to 8.1 a few months ago. Fortunately, my preferred paint programs still work.

Now that you're back, have you solved the issue with the people cutouts?
 
Just glad to hear you're still in the game Nigel. Welcome back!

I know what you mean about programs and Windows upgrades. I went from XP to 8.1 a few months ago. Fortunately, my preferred paint programs still work.

Now that you're back, have you solved the issue with the people cutouts?

Thanks Willy - glad to be back among great friends.

Re the people cutouts - I think so but the program I use to remove shadows frome people and tree models is on the above mentioned list.

The airstrip will take most traffic - have tried out all Miltons models of course, Dc-3, Curtiss C-46 (standing on the brakes when giving it throttle first!!!), Boeing 727; easy-peasy and our big faithful Douglas 4's and 6's for good measure.

I'd love to see some of the PV-2's, Lodestars and Mallards you talented people have been working magic on too!!!

Might just be able to squeeze in a few animations for good measure. :wiggle:

This is where I got to before meltdown:

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Everything's backed up though, so no worries :)
 

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Well and truly BUMPED :)
Greetings to all and apologies for delays - it's just that RW stuff that gets in our way
now and again.

Migrating from my beloved XP to Windows 7.0 has set half my scenery programs adrift, particularly sbuilder which I understand requires me to install certain modules to get it running again. Will continue the scenery - INCLUDING a landing strip for Willy, when I can get it all sorted out :wavey:

HIP HIP HURRAH!!! Nigel's back in the House!!! :jump:
 
Thanks Willy - glad to be back among great friends.

Re the people cutouts - I think so but the program I use to remove shadows frome people and tree models is on the above mentioned list.

The airstrip will take most traffic - have tried out all Miltons models of course, Dc-3, Curtiss C-46 (standing on the brakes when giving it throttle first!!!), Boeing 727; easy-peasy and our big faithful Douglas 4's and 6's for good measure.

I'd love to see some of the PV-2's, Lodestars and Mallards you talented people have been working magic on too!!!

Might just be able to squeeze in a few animations for good measure. :wiggle:

This is where I got to before meltdown:

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Everything's backed up though, so no worries :)

Looks outstanding! You sir, are a true artist.

On aircraft, going back to the early CFS days, if we wanted something "invisible", we used to paint the bits we didn't want to see pure black (0,0,0,). Make an alpha layer for it with those bits on the alpha also pure black. Voila, no can see in the sim. It's still done for 2d panels to see out the front. I'm not sure how it would work with scenery though, but it is a thought.

I've got an old CFS 2 paint for the simTech Do 335 (that I call ol' Bulletcatcher) that has holes shot all through it using this technique. It still works very well in FS9. Haven't tried it in FSX though but I see no reason why it wouldn't at least on aircraft.
 
Looks outstanding! You sir, are a true artist.

On aircraft, going back to the early CFS days, if we wanted something "invisible", we used to paint the bits we didn't want to see pure black (0,0,0,). Make an alpha layer for it with those bits on the alpha also pure black. Voila, no can see in the sim. It's still done for 2d panels to see out the front. I'm not sure how it would work with scenery though, but it is a thought.

I've got an old CFS 2 paint for the simTech Do 335 (that I call ol' Bulletcatcher) that has holes shot all through it using this technique. It still works very well in FS9. Haven't tried it in FSX though but I see no reason why it wouldn't at least on aircraft.

Willy; you're spot on re 'black holes' that's the correct way to go (unless of course, the surface you're working on has a designated reflection map - in which case you'll get a sun-bright shine instead of a hole).

It's the method used by fs for autogen trees - we'll get to the bottom of this :)
 
Gentlemen, I just talked with Nigel yesterday and all is well on the home front after a well deserved break and diversion. He intends to complete these these projects, and more. Hopefully he will have a chance to pop in before long. Don't know about you but I miss me fishin' buddy. :wavey:
 
Gentlemen, I just talked with Nigel yesterday and all is well on the home front after a well deserved break and diversion. He intends to complete these these projects, and more. Hopefully he will have a chance to pop in before long. Don't know about you but I miss me fishin' buddy. :wavey:

You bet I do too. Too quiet without ole Nigel. :D
 
Gentlemen, I just talked with Nigel yesterday and all is well on the home front after a well deserved break and diversion. He intends to complete these these projects, and more. Hopefully he will have a chance to pop in before long. Don't know about you but I miss me fishin' buddy. :wavey:

Glad to hear he's doing okay. I was starting to wonder what happened to him.
 
Speedy70, lemonadedrinker, zswobbie1, Milton, Maarten, Willy; dear friends 'Fishin'Buddies', missed y'all awesome!

Did I miss some tarts being passed around here?

Bounty scenery is a GO!

Milton's beautiful little skiff is definitely a GO!

EVERYTHING'S a GO!

Even the Tutor's a GOOOOOO!... just a quick OT peek until I post properly...


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Nigel, as I have said to you several times already, this is an awesome looking model. Love all the details inside and out. :applause:
 
That is an absolutely beautiful plane you've got there. What model is it?

About the transparency issues - perhaps modifying one of the building textures to take reflection rather than transparency would solve the issue. I've noticed that throughout all versions of FS so far, if there are two textures with transparency that are behind one another as you view them, the combination is displayed as fully transparent. This might be solved by making sure one of the textures (as in the building behind your props, perhaps) is not set up for transparency.
 
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