This model simply looks fantastic and the animation work exceeds everything I saw so far in this simming world! We will have to sit outdoors with the simulator when sailing it so we can feel the soft breeze and dream about reaching far away tropical islands...![]()
Thank you KL791
It is one of the more enjoyable and challenging projects I have ever done. Because it has been a "filler" project, its course had time to evolve and gave me time to delve into sailing knowledge, gauge construction, and modeled-in animations well beyond what I expected. Sail arm, sails, and rigging animations are way beyond what I expected to do. Four wind-speed driven flags also show wind direction and a sense of wind speed by their movements.
But what really brought this HMS Bounty to life for me in the sim is the programming that Rob Berandregt brought to the project.
With his contributions, no engines are needed; only wind is required for forward and lateral (drift) travel. Sails must be set to catch the wind, and she will not tack through a headwind due to her weight and speed.
Speeds achieved vary based on wind speed, wind direction, and sail position. This is quite realistic. She does some keeling in crosswinds and turns, and will stop when sails are positioned into the wind.
If you get into a "no-go" or "locked irons" situation, and you are patient, if the wind is strong enough, and you set sails to face the wind, she will back up very slowly allowing use of rudder to turn out of the situation. Once this happens, you can flip the sails around to "catch the wind" and ease on your way.
Thanks to Rob Berandregt for taking this to a whole new level of sailing experience.
All of this works equally well in FS9 and FSX although FSX has the edge in water textures, flow, and smoothness of Rob's programming.
Nigel is doing the sounds and taking on the textures, (including gauge bmps), and I have the basic sailing dynamics ("flight model").
We feel certain you will enjoy sailing this "tall ship" square rigger. There is also an AI model available to just have her sit in the harbor, or on programmed routes.
It's just amazing!!! My son who is a great FS fan but mostly go for Tac Pack while I model will soon have the chance to get some new challenges - someone told me it should also be possible to navigate after the stars in FSX![]()
excellent news that Milton, going to be a real challenge putting this girl in her berthing at a harbour or port!
used to be able to with a program called AutoStar... all i can find is the FSX version though....
EDIT:
Think this is the one....... http://airspeedsflyingvisit.webplus.net/simdls.html
Wow! This thread is remarkable. What an awesome ship you've under construction, Milton! Darn good stuff. Can't wait to furl the main yard, and tack the spanker, and heave ho the windlass, and brace the cat heads, and such...
P.S. On nautical sailor talk. I'm reading a book about the US clipper ship Flying Cloud. When they went through a rain storm they called it an "Irish hurricane", because it was "common knowledge" on the foc'sle that people from the Green Hills exaggerated a lot...
Well, "push-back" doesn't work for water but maybe you can find an amphibious "tow plane".![]()
Hi Milton,
Nice thread ....
In fact, this would be a nice addition ??
Something like (when sails are stowed):
- Fore/aft speed controlled by Elevator (yoke/stick fore/aft).
- Lateral speed controlled by Ailerons (yoke/stick left/right)
- Yaw controlled by Rudder
Rob
Wow! What an eye-opener these videos are!
I never thought that it would have been this complex.
Euhh.... just to put things into perspective:
Some fine links to beautifull YT video's on how sailing ships work IRL ....
But before expectations on this Bounty addon rises too high: this thread IS about an addon for Microsoft FLIGHT Simulator.
A game/simulator (whatever you want to call it) that has absolutely no clue/hooks/facilities of moving around wind-driven sailing ships in the MS-FS water scenery.....
Rob
Euhh.... just to put things into perspective:
Some fine links to beautifull YT video's on how sailing ships work IRL ....
But before expectations on this Bounty addon rises too high: this thread IS about an addon for Microsoft FLIGHT Simulator.
A game/simulator (whatever you want to call it) that has absolutely no clue/hooks/facilities of moving around wind-driven sailing ships in the MS-FS water scenery.....
Rob
Well, NOW you got me curious on your definition on "filler" projects ......Rob, well thanks to your major contributions on wind-driven mechanics, we now at least have a very nice suspension of disbelief
And now that Nigel is working on the textures, your contributions will soon be enjoyed by the masses.![]()