• Guest Please check out the Help Wanted thread in Ickie's NewsHawks.
    The future of the Outhouse depends on you!
    Help Wanted

How goes the work?

Yes I do wonder what that placard in pic no.5 should say? :costumes: Looking very good, Milton; you've given me a couple of ideas.

But with reference to my last post, a few pointers to the flight model building process would be great. I've got Jerry's FDWB and AirWrench (paid for) and have managed to tie myself in knots over what to do first, next, etc. - the pics of the Tempest in flight were made borrowing a stock MS aircraft, just dropping in my .m3d from gmax suitably renamed. :banghead: I expect you did the same, pw?
 
For a flight model, simply start with some aircraft that is of the same caliber as yours. That is, a twin prop taildragger, or single engine tricycle gear, a 2-engine jet, etc. Rename the .air file to be for your project. Change the .cfg parameters to describe your aircraft, especially the geometry and engine and props.

Now open airwrench and point to your air and cfg file folder.
Fill in the parameters on each tab in airwrench.

That's the basics off the top of my head.

The author, Sparks, is in a sister forum here on Flight Dynamics:

http://www.sim-outhouse.com/sohforums/forumdisplay.php?f=42
 
Windrunner is developing some awesome textures for the XP47J. I think you will love it! I am just getting into the VC heavy ... slow painful work.

I just love WIP pics, don't you? :jump:
 
Yes,basically that is what i did,and i also found AirWrench and another named Aired,but since i dont have the serial for airwrench,i cant do an accurate .air file or simply make the plane touch the ground
 
There's a very useful program which lets you do this visually. It displays your model and you place and move the contact points around until they're where and how you want them. Calculating static height and pitch is also a pushover. Unfortunately it's no longer supported (or sold) but it can still be found if you look hard enough. The name is Aircraft Container Manager for FS2002/2004

To get AirWrench to work, you need certain pieces of paper. Green ones. Twenty, to be precise. Or you can use Jerry Beckwith's Flight Dynamics Workbook if you already have MS Excel. FDWB is free.
 
A few screenshots here as Windrunner finishes up the exterior textures for the factory bare metal. I am still trudging along in the VC. :faint:
 
Gramps took pity on me and gave me his work to finish out. I learn a lot from reverse engineering as well.

Will be doing a CFS2 model.. but this baby is going to shine in FSX as I redo the textures up to a real high resolution with all the power of FSX material including lighting and bump mapping.

Have already started tagging the model and setting up the FSX animations
Some minor changes will be made to the existing aircraft to include the arresting gear and the clamshell doors at the bottom of the aircraft below the pilots feet.... for the bombadier's position.

Of course we will get the interior model done as well. Lots of detail to add there to include the bombadiers positions (above and below) as well as tail gunner/radioman.
 
Is there a posibility that one of these two come out for CFS3?,or they can be used in FSX?

The Grizzly and XP47J can be used in FS2002 or FS2004. Either version can be converted to CFS2. However, I think that CFS3 requires changes. I will make the gmax source available for anyone who wishes to convert it for use in CFS3.

There will not be an FSX version (meaning native FSX).
 
Grizzly Update

Damian is in the final phase of exterior textures and she is looking sweet! His bare metal work is striking. :jump:

Hopefully we will get the XA-38 out during April.
 
Back
Top