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How goes the work?

Making some slow progress on the AT-11 with the turret in place, a larger entry door, the bomb sight in the nose, and bomb bay doors cut in. Hopefully I can get this remapped soon so the exterior textures can be started while I have a go at the VC.
 
Lots of sidetracks this past month so I invested a little time in a vintage craft exploring fabric covered wings. Nice learning exercise trying to get it just right.
 
Milton;

Thank you very much for the gmax tutorial. I learned a lot of techniques from it, and I think the quality of builds went up greatly after reading through it. I have also recommended it to others.

Here is my latest work; the Ushakov L-P-L. A 1936 design for a small flying submarine. It was seriously studied, but the technical problems could not be overcome, and it was never built.

http://www.youtube.com/watch?v=xxyf3O_SyYQ&feature=related

I am building it for CFS2, FS2002, and FS2004; so I am trying to keep the mesh as simple as possible for good frame rates. The outside is probably 95% finished.



I built my dynamics files using the FDWB. It flies well; but in FS2002, you get an Overspeed warning at the same speed it flies fine in FS2004; still trying to figure that one out. It also flies too fast in CFS2, need to figure out how to slow it down.



The guns and torpedoes work in CFS2; but am trying to get the torpedoes to work while it is sitting on the surface; since the original probably did so.



And yes, it dives under water in all three simulators! Your perspective the VC moves back and up into the "conning tower", where you are then looking out through the periscope.







Still need to finish what I think the levers and trim wheels would have looked like in the VC.



Thanks Milton for the tutorial, MoparMike for the Russian multiengine gauges, and Thicko for the torpedo load.

-James
 
Looks like a lot of fiddling with smoothing groups?

Not at all. The upper wing uses the same smoothing group; it is simply the mesh affect ... check the left "bones" picture. The double lines are the ribs and sit higher than the spread edges.
 
James,

That is some awesome project work there ... very challenging and aggressive.

The flight model seems to be quite the challenge as well. It's looking great! :applause:
 
I got started on the VC this weekend. This is usually a slow process for me due to lack of good reference material and dimensions of parts but there is progress.

And, Damian has started on the textures / templates. :)
 
Trying to test this on the FSX side at the same time with FS9. So far, just a few minor texture issues but these are temporary.
 
Its good to be back!, and whit a new model, its a F6F Hellcat, still got a lot of trouble whit landing gear and folding wings, but i think its looking good, and i can finaly fly one of Milton's models!
 
PW, that's looking like a great start there with a popular aircraft. :applause:

Just wrapping up the exterior on this one and sending to the paint shop while I work on the VC.
 
That is great!

I do wonder what became of the F7F though ... that was showing progress from StarSpeeder_3000.

And, what of the xa38? Are you still planning to convert it to CFS3?
 
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