To cut down on the complexity of my first project - expecting texturing and animation to take me a while to muddle through - I started a second, more basic plane today.
I'll call this one "inspired by the
Zenair CH750" (link). I say "inspired" because as close as most of the fuselage and wings are to the real thing, the nose is way off and I worked on three different versions of the nose for more than two hours just to get it this close. I spent longer on the nose that entire rest of the aircraft.
I've still got a lot of work to do on it, but I think it will be easier to finish this one than the previous one since I won't have any landing gear or many other details to animate. I'll come back to the other one once I get through with this one.
I've got it imported into Gmax now, but glancing through the tutorials just now, I realized that the version of Gmax I have installed (the one from my FSX Deluxe SDK) doesn't have an option to export to .MDL.
Is there a script I need to download to do that or am I missing something???
I work quickly on the modeling part because I've been playing with this same program for about 8 years now so I know all the tricks to get things done fast, but the texturing it going to be the hard part for me. I've never messed with anything like that before. The modeling program I use (SolidEdge) handles all of the texturing inside of the program in a much different way than 3DStudio or GMAX do, so I'm exporting the model to GMAX and dealing with textures from there.