Hs 129 is in the paintshop!

Here's the first finished skin, I've got a couple more waiting in the wings, Ted just has to do a couple of tweaks, then it will be complete!

I'll be moving onto the cockpit next!

I've been reading about this aeroplane, very interesting stuff!, This gun actually slowed the aircraft down by 6 mph when it was fired!

Here's some extracts from actual pilots who flew the Hs 129!

Flying his Hs 129 B-3, Gebhard Weber recalled a successful attack he made against a Russian tank in a street in Breslau. As the tank was situated in a built up area, an attack from the side was not possible and Weber made his approach against it's rear. Flying along the street at low level, Weber opened fire. The tank exploded almost immediately, the force of the explosion sending the turret cartwheeling through the air high above the attacking aircraft. It eventually crashed through the roof of a house some distance away.

"We would normally open fire at a distance from the target of between 45 and 60 metres, and from such a close range the 30 to 40 degree firing angle brought the aircraft dangerously close to it's target"
( Hauptmann Franz Oswald II.//Sch.G 1, 8 (Pz)/Sch.G 2, 13.(Pz)/SG 9 Fuhrer der Panzerjager, Kommandofuhrer Erprobungskommando 26.)

"When we land, our groundcrews find that all of our aircraft have been hit by machine gun fire. They set to work immediately to repair the damage, though this is their sixth night without an hours sleep. how they manage to mend and restore our damaged machines to working order is often unbelievable".
(Feldwebel Otto Ritz 10.(Pz)/SG 9)

My Staffel attacked in relays and the enemy suffered heavy losses. Our pilots could see the panic-stricken response of the Russian tank crews and retreating armour presented splendid targets for us. each pilot made his run-in at low level and fired his armour-piercing shell at just the right instant, just like a firing range. when we went in for the kill, a steady approach and well aimed shot were vital to knock out a tank- I would say that it was a real art."
(Oberleutnant Geog "Drops" Dornemann Staffelkapitan 4./Sch. G1 & 10.(Pz)/SG 9)
 
Between dancat and yourself, you're making the rest of us look like tortoises! Really fine work John, it should look especially good when I can use high-res textures on my new rig. :ernae::ernae::friday::ernae::ernae::friday:
 
Loic, yes I can, it's me being lazy!:d

Thanks for the comments guy's, your gonna like this one!
 
Lovely stuff, and a long overdue plane may I add.
Do I see that right, are there some little issues with the spinner mappings?
 
:kilroy:Oh, Geez, guys. Would you please hurry? This waiting and seeing, but not having is killing me. LOLOLOLOL Keep up the very good work!:d
 
What's left of it, yes. It looks even worse when there's a spotlight on the baldness.:costumes:

Never mind what Master Johnson say's, he's a very naughty boy, and shouldn't speak to his elders like that!:costumes:
 
On the mapping issue.
I think the best is to use planar mapping for spinners, all in one piece from the front.
Apply a planar UVW modifier, rotate as shown using the angle snap tool.
Set size to whatever is appropriate.

http://www.classics-hangar.de/privat/mapping/grab_046.jpg

There'll be a helluva of stretching now that we need to unwrap.
Let's apply an Unwrap UVW modifier.
Should look like this:

http://www.classics-hangar.de/privat/mapping/grab_047.jpg
The poligons farther to the rear have almost no pixel space on the texture sheet so we need to scale up the crossections, progressively more as we go to the rear of the spinner.
Selecting vertices is best done by going to the "sideview" in the Unwrapper by selecting the UW mode from the dropdown list.

http://www.classics-hangar.de/privat/mapping/grab_049.jpg

Now select all crossection but those that allready have enough space on the sheet. Go back to the default UV view in the modifier and scale the vertivces up a bit so that the inner poligons on the sheet occupy fairly as much space as they do in the actual geometry.

http://www.classics-hangar.de/privat/mapping/grab_050.jpg

Go back to UW view and unselect the inner crossection, or in other words, select one crossection less than before.
Back to UV and scale up again.
Repeat until it all looks fairly even and equally spaced on the sheet.
Hope that makes sense.

http://www.classics-hangar.de/privat/mapping/grab_053.jpg

http://www.classics-hangar.de/privat/mapping/grab_055.jpg
 
"Oh look Holmes, this Bravo fellow is painting aeroplanes! And who is this Mathias fellow?"

"Hmmm Watson, I have seen the wanted poster for this Bravo chap, but I'm not sure about this Mathias character! Must be part of Prof Moriarity's gang! Either way, they shouldn't be talking about baldness and grey hair! Why do they think I wear a hat like this, because it looks good?

I shall track them both down, they will pay for this! Come Watson, the games afoot!!"
 
Thanks Mat, I'll let Ted know!



Sherlock, if you do manage track us down, you'll need more than that metalwork in you avatar to stop us!! :173go1:
 
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