Like many others, I have been busy with work and life, but I have been keeping an eye on FS24. I will get it eventually, but with that really rough launch, the bugs plaguing default aircraft that should not have them, and the current lack of compatibility support for add-on air; I’m in no hurry to switch from FS20.
As a user experience designer by trade, that is a sentence that I hunt for when I conduct research, I look for it when I test, and a phrase I never want to hear after release.
No UI is perfect, but egads! A person should not have to struggle to figure out the UI for a game unless that is the game (even then I would call that an excuse for poor design). I haven’t seen the FS24 UI in detail, but your statement modelr supports my perspective that FS24 was rushed out the door.