Quax d. Bruchpilot
Charter Member
maybe.. I was just searching. All the instruments you can see without registering. But yep, one needs registering for further details ... any probs with that ? Lemme know pls.
maybe.. I was just searching. All the instruments you can see without registering. But yep, one needs registering for further details ... any probs with that ? Lemme know pls.
I didn't see any instruments... how did get to them?
Its a little bit difficult, indeed. First switch to english language. Than search at the left site for an entry "misc Equipement" / "instruments" thats for the second. also the first site should work like this. After you have found instruments klick on them ... Not easy to explain for me sry. But I hope it was helpfull ??? At the first site search for equipement catalogue, klick on it and onesmore at the next appearing site. At the left, klick what you are searching for. sry for my bad english !
A.
Nice work gaucho!
Cees
Whenever I find graphics are blurry, I load them into DXTBmp, and re-save them without MipMaps. That usually solves the blurries.
gaucho
On the right side of the DXTbmp window, there is a box for Alpha Channel, and below that there is a box for MipMaps. Make sure that those two boxes are NOT checked. MipMaps are lower res versions of the main texture file that are generated and encoded into the saved file and displayed by the sim at various distances and angles. Back in the day when systems were not so powerful, mipmaps helped preserved frame rates...but are not needed but on the oldest and slowest systems today.
FDE means Flight Dynamics Elephant (not sure what the E stands for and elephant is what my alphabet book showed for the letter E). Basically, it's the aircraft.cfg and air file for a plane. Those two files dictate the way the plane flies and behaves in the sim. FDE work is a mix of science and Voodoo, or at least from my way of thinking it is.....I can only produce a decent FDE set when I sacrifice a bucket of chicken wings, a 6-pack of ice cold lager and at least a pack of full flavor cigarettes.
OBIO
I did as you suggested... minus the MipMaps... and it worked very well... the Sabreliner now really looks good... now I seem to remember those mip things... in the old CFS 1 textures... so that the plane looks right at different distances from the point of view... right? At any rate... it worked fine... and btw... I don't have any problems with that continuing deterioration of the original... I used to... but I started working on a PSP file for the finishing... instead of the original itself..and then put it over the DXT file ... so everytime I open the original is still pristine... (as the last repaint of change) because my reworked texture is a brand new PSP each time... (also keeping the originals in PSP helps with repaintings... like code numbers, roundels, details, etc. are in specific different layers..and all I have to do is change the basic color scheme... or put a natural metal finish and add the same or different details,codes, national insignia,etc.