Legacy Aircraft

I did, but I'm not going to upload an imported version. When I do it will be a proper conversion to MSFS native.
Oh, I didn't know you were going to do one proper for MSFS. Thanks!! It's been one of my favorite warbirds to fly for years. I've used it for recon runs, ball bearing runs from Sweden, low level bomb runs over the mainland, it's a great all purpose airplane. Any chance of an updated Beaufighter as well? (Yeah, I'm pushing my luck :) )
 
Are there any good tutorials that especially shows how to convert gauges / animations? As soon as it is possible to me understanding how to get my goodies into MSFS, I am sure I will give it a try.
Oh, how about converting legacy helicopter? Does anybody know if this is possible, please?

from a post from MSFS devs, it was pointing towards helicopters in MSFS will be a payware content addon in the future. This was meet with some push back from a lot of people on various media platforms

who knows?

the only concern regarding these legacy converters that some payware developers may not make the effort to compile MSFS native models but rather use these converters and make rudimentary updates and ask the full quid for purchase. Its a bit of a catch 22 with these mods are we setting ourselves up for failure for a snappy enhancement?
 
from a post from MSFS devs, it was pointing towards helicopters in MSFS will be a payware content addon in the future. This was meet with some push back from a lot of people on various media platforms

who knows?

the only concern regarding these legacy converters that some payware developers may not make the effort to compile MSFS native models but rather use these converters and make rudimentary updates and ask the full quid for purchase. Its a bit of a catch 22 with these mods are we setting ourselves up for failure for a snappy enhancement?

Mate, speaking from experience, you cannot just use these converters and then do nothing more for a native conversion. I poured in over two months on the Goose now with a couple more to go.
 
Mate, speaking from experience, you cannot just use these converters and then do nothing more for a native conversion. I poured in over two months on the Goose now with a couple more to go.
At the moment you are correct, this tool is a ever evolving and when the full sdk is available who knows what's next.Just like fsx to p3d there are many payware developers who take shortcuts when porting. And from what im seeing from digital retailers everyone is trying to make a buck on msfs addons not matter how small they are.When the market is open to xbox users what this space. The paid content is going to significantly increase. Game consoles are horrendous for paid content.
 
Oh, I didn't know you were going to do one proper for MSFS. Thanks!! It's been one of my favorite warbirds to fly for years. I've used it for recon runs, ball bearing runs from Sweden, low level bomb runs over the mainland, it's a great all purpose airplane. Any chance of an updated Beaufighter as well? (Yeah, I'm pushing my luck :) )

Yeah, the Beau will be coming as well, but don't hold your breath, it's going to be several months before either is released.
 
At the moment you are correct, this tool is a ever evolving and when the full sdk is available who knows what's next.Just like fsx to p3d there are many payware developers who take shortcuts when porting. And from what im seeing from digital retailers everyone is trying to make a buck on msfs addons not matter how small they are.When the market is open to xbox users what this space. The paid content is going to significantly increase. Game consoles are horrendous for paid content.
There has always been varying levels of quality with flight sim add-ons, so nothing new there. We the consumer decide what is and is not acceptable.
 
So after two days messing around with legacy airplanes and the Legacy Importer I have some thoughts that will perhaps be of interest to other newbs who got the program for the holidays and are still getting their feet wet in the legacy thing.

Thought 1. THANK YOU Wookiee for the Goose. The difference between a carefully developed native plane and a jiffy legacy conversion is enormous. It is a delight to fly and your extra effort is much appreciated. The only tweak I made was to turn off "available for AI" since although it was fun to see a Goose on the ramp at every airport I visited around the world, it wasn't very realistic!

Thought 2. Jiffy legacy conversions do have their uses, at least for now, and at least for some users. In my case, these rough, partly-functional conversions will tide me over until there are some categories of planes, mainly vintage, available in more fully developed form. I know that the flight models aren't accurate (although some are surprisingly not bad) and I miss having access to many of the secondary controls and systems. When I want to fly planes that handle like they are supposed to, I still have Prepar3d and FSX. The legacy planes, for me, are just when I want to do what FS2020 does best - peep at scenery - from an open cockpit biplane, or use a P-51 to get around a little quicker than the Bonanza. For that reason, I don't need, and am not trying to convert, every warbird in my P3D hangar. Just a few that fly decently are fine, and I don't need dozens more with basically similar performance. When proper native versions come out, I'll happily delete the legacy planes, and maybe eventually build up a 300-plane hangar in FS2020 as I did in P3D. Or maybe not! Thus far, even with the stock aircraft, P3D still feels better as a simulator to me, and I may keep FS2020 mainly for scenery peeping, which doesn't require many different rides.

Thought 3. That Legacy Importer is a mighty impressive piece of programming. It deserves a lot of praise for being able to turn many FSX airplanes into reasonably flyable FS2020 models in 30 seconds on almost a turn-key basis. Good, no-nonsense interface, too.

Thought 4. Some planes jiffy convert a lot better than others! Personally, I have no interest in converting large or complex aircraft that I'm used to flying with pop-up panels or a lot of use of the mouse-clickable VC. That means basically nothing with a glass cockpit or a lot of complexity, and the biggest "big iron" I've converted so far has been the Just Flight Lockheed 10A. If you are interested in these jiffy conversions, it might be best to stick with the more primitive types.

Thought 5. Legacy converter success seems to vary by publisher, not surprising as they each have their habitual ways of doing gauges, textures etc., some more "standard" and amenable to conversion than others. My results thus far:
- Flight Replicas P-40N converted well; I have not tried other Flight Replicas products, but the P-40 is so good that I'm tempted to try one of the 109s.
- Golden Age Simulations planes convert well, give or take some funky sheen/opacity on the textures.
- Warbirdsim P-51s and Warwick Carter's T-6s converted quite nicely.
- Rob Richardson's planes seem to convert well. I did the Vampire F.3 and it is delightful. I know that others have had success with Rob's other planes.
- I have not had any luck with Alabeo/Carenado planes. They end up with missing parts and/or gauges.
- Milviz is a bit of a mixed bag. The F-86 looks fine but I have some doubts about the flight model. The P-38 that came with P3Dv4 has a few glitches but is flyable. The Corsair had missing skins and just didn't work.
- A2A I have not tried. If their hype about Accu-Sim is even partly true, with so much of the flight model bypassing the standard FSX/P3D process, then they shouldn't convert easily.
- Just Flight/Aeroplane Heaven seems okay. Several people on this thread have reported success with these. I haven't tried many of them.
- RealAir's Spitfires seem to convert beautifully, thank goodness, since we won't be getting any authorized native conversion of these. This is the one plane that I'm willing to learn how to tweak legacy flight models for the sake of having.
- Virtavia's FSX-native products seem to work okay for me so far.

Thought 6. The one consistent flight model issue that many legacy conversions seem to have is wild swinging on takeoff. When I did the Iris P-40E and PC-9, this was so severe that even full trim, rudder and differential braking together couldn't keep it straight. Editing the scalars for these in the aircraft.cfg did not seem to help. My solution was to switch to the legacy flight model and dial down the p-factor, torque and gyro to 50%. That still gives more swing than it did in FSX, but at least it's controllable. It seems to help make other legacy planes behave more like they originally did, as well.

Anyway. I hope this is helpful to someone.

August
 
Thank for that report, August. I know that will be helpful. I've had the same experience. Payware aircraft port much better since they mostly have 3D gauges, however I've noticed that the single engine recip warbirds typically have the crazy takeoff behavior you noted. Thanks much for the tweaking tips, can't wait to try them. It seems that jets or multi-engine warbirds fare much better. Some of the better ones I've tried: Daan's Fokker T5, Flight Replicas Me262, Vertigo F9F, Iris A-10.

Having said that, this is a temporary fix for my own warbird craving in the new sim. I'll be the first one in line when and if MSFS native versions come out.


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Yes, it seems like torque and related effects are one of the things that isn't yet being translated well from the FSX to the FS2020 flight models, although I'm sure Legacy Importer will do a better job as more is learned about the new sim.

I figure we can never have enough pilot reports and detailed conversion/tweaking advice in this thread.

I spent a couple of hours tuning the RealAir Spitfires tonight. If you just accept Legacy Importer's defaults, it flies all right in Modern flight model, but it is sluggish in roll. If you switch to Legacy flight model, even with the torque/p/gyro facts set to 50%, the roll is nice and snappy, but it is also so sensitive to torque that you will probably scrape both your wingtips off before you get airborne. I am finding that it feels better if you go into the aircraft.cfg and replace the following values.

In the [WEIGHT_AND_BALANCE] section:
empty_weight_roll_moi = 1000.000 ; originally 4020 for full span wings or 3880 for clipped

In the [FLIGHT_TUNING] section:
aileron_effectiveness = 5.0 ; originally 1.0
roll_stability = 5.0 ; originally 1.0

These would be crazy numbers in FSX, but they make the Spit's roll less sensitive to torque etc. while maintaining the aileron effectiveness. With flight model set to Legacy and torque/p/gyro sliders at 50%, so far this is the closest I've come to what Spitfires feel like in other sims.

August
 
So after two days messing around with legacy airplanes and the Legacy Importer I have some thoughts that will perhaps be of interest to other newbs who got the program for the holidays and are still getting their feet wet in the legacy thing.

Thought 1. THANK YOU Wookiee for the Goose. The difference between a carefully developed native plane and a jiffy legacy conversion is enormous. It is a delight to fly and your extra effort is much appreciated. The only tweak I made was to turn off "available for AI" since although it was fun to see a Goose on the ramp at every airport I visited around the world, it wasn't very realistic!

Thought 2. Jiffy legacy conversions do have their uses, at least for now, and at least for some users. In my case, these rough, partly-functional conversions will tide me over until there are some categories of planes, mainly vintage, available in more fully developed form. I know that the flight models aren't accurate (although some are surprisingly not bad) and I miss having access to many of the secondary controls and systems. When I want to fly planes that handle like they are supposed to, I still have Prepar3d and FSX. The legacy planes, for me, are just when I want to do what FS2020 does best - peep at scenery - from an open cockpit biplane, or use a P-51 to get around a little quicker than the Bonanza. For that reason, I don't need, and am not trying to convert, every warbird in my P3D hangar. Just a few that fly decently are fine, and I don't need dozens more with basically similar performance. When proper native versions come out, I'll happily delete the legacy planes, and maybe eventually build up a 300-plane hangar in FS2020 as I did in P3D. Or maybe not! Thus far, even with the stock aircraft, P3D still feels better as a simulator to me, and I may keep FS2020 mainly for scenery peeping, which doesn't require many different rides.

Thought 3. That Legacy Importer is a mighty impressive piece of programming. It deserves a lot of praise for being able to turn many FSX airplanes into reasonably flyable FS2020 models in 30 seconds on almost a turn-key basis. Good, no-nonsense interface, too.

Thought 4. Some planes jiffy convert a lot better than others! Personally, I have no interest in converting large or complex aircraft that I'm used to flying with pop-up panels or a lot of use of the mouse-clickable VC. That means basically nothing with a glass cockpit or a lot of complexity, and the biggest "big iron" I've converted so far has been the Just Flight Lockheed 10A. If you are interested in these jiffy conversions, it might be best to stick with the more primitive types.

Thought 5. Legacy converter success seems to vary by publisher, not surprising as they each have their habitual ways of doing gauges, textures etc., some more "standard" and amenable to conversion than others. My results thus far:
- Flight Replicas P-40N converted well; I have not tried other Flight Replicas products, but the P-40 is so good that I'm tempted to try one of the 109s.
- Golden Age Simulations planes convert well, give or take some funky sheen/opacity on the textures.
- Warbirdsim P-51s and Warwick Carter's T-6s converted quite nicely.
- Rob Richardson's planes seem to convert well. I did the Vampire F.3 and it is delightful. I know that others have had success with Rob's other planes.
- I have not had any luck with Alabeo/Carenado planes. They end up with missing parts and/or gauges.
- Milviz is a bit of a mixed bag. The F-86 looks fine but I have some doubts about the flight model. The P-38 that came with P3Dv4 has a few glitches but is flyable. The Corsair had missing skins and just didn't work.
- A2A I have not tried. If their hype about Accu-Sim is even partly true, with so much of the flight model bypassing the standard FSX/P3D process, then they shouldn't convert easily.
- Just Flight/Aeroplane Heaven seems okay. Several people on this thread have reported success with these. I haven't tried many of them.
- RealAir's Spitfires seem to convert beautifully, thank goodness, since we won't be getting any authorized native conversion of these. This is the one plane that I'm willing to learn how to tweak legacy flight models for the sake of having.
- Virtavia's FSX-native products seem to work okay for me so far.

Thought 6. The one consistent flight model issue that many legacy conversions seem to have is wild swinging on takeoff. When I did the Iris P-40E and PC-9, this was so severe that even full trim, rudder and differential braking together couldn't keep it straight. Editing the scalars for these in the aircraft.cfg did not seem to help. My solution was to switch to the legacy flight model and dial down the p-factor, torque and gyro to 50%. That still gives more swing than it did in FSX, but at least it's controllable. It seems to help make other legacy planes behave more like they originally did, as well.

Anyway. I hope this is helpful to someone.

August


Thanks for that description. The couple I've tried failed pretty miserably (engine wouldn't start in one and I'm hopeless at aircraft stuff, haven't put the time in, and the other well, pretty much didn't go at all and I'm pretty sure there's no hope for it (JF Warrior)).

Carenado's Mooney and Seminole are both suffering from the wild swings on takeoff since the latest update.
 
Here's one that has some real utility for slowing down and inspecting the scenery. The FSAddon Fi 156 Storch converts easily with the Importer and flies like a Storch should using the Modern flight model with no tweaks to the cfg file. Until we get rotorcraft in the sim, it's the next best thing to the drone cam for floating around looking at stuff!

Here I am inspecting the Deutsches Museum Flugwerft Schleissheim (EDNX) where I spent an enjoyable afternoon a couple of years ago. There is a real Storch in the museum. FS2020 did a nice job of photogrammetry-ing the museum buildings. It even height mapped and textured the An-2 parked out front! I think the museum was not within the FS2020 airport boundary which is why the museum buildings were not wiped out and replaced with generic hangars.

August
 

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Bit of trouble still with the legacy importer. Sometimes it works, sometimes it didn't. Latest version works again...
Flightmodel needs loads of tweaking.
But gears-up landing works, including bent props... (wasn't my intention, but nice to know)
We will make a native model for MSFS.
Most gauges workwith the importer.
Maybe diving into the legacy importer will get more gauges going.

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Best, Rob
 

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Hi guys, I tried importing Miltons La Patrona Tigercat. I use the bmp to dxt texture converter, but the model appears all white. Is that an alpha layer issue? Thanks, Ken
 
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