Before starting I look in the panel.cfg file - if it's full of XML gauges in the VCOCKPITnn sections I don't bother.
Start simple and work up...the FSX Civilian P51D Racer is an easy conversion and works well - just do the basic conversion.
I always do a basic conversion plus the runway file and then if I really want that aircraft I will try the more complex conversion with airfile export etc.
Before starting I look in the panel.cfg file - if it's full of XML gauges in the VCOCKPITnn sections I don't bother.
You CAN do gauge conversion but it's not really worth the effort.
Old planes tend to give the best results, more likely to have 3D cockpits.
Some imports work with legacy FM, some are better with modern, no idea why.
You need to restart MSFS to pick up new models, you can change textures and just reload the aircraft.
CFG changes you need to use developer mode to resync.
Keith, can you please tell us what you do mean with this?
Here are some parts of the MILVIZ F-4 panel.cfg, but I can't find any hint regarding xml. The lines behind "gauges = " only refer to the dll files in the P3D gauges folder...
//--------------------------------------------------------
[Vcockpit32]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$F4E_16_C_R
gauge00=MV_F4E_LT!L16, 0,0,1024,1024, R
//--------------------------------------------------------
[Vcockpit33]
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=1024,1024
texture=$F4E_17
gauge00=MV_F-4E_Sys!Radar, 0,256,512,256
gauge01=MV_F-4E_Sys!RWR, 0,0,512,256
//--------------------------------------------------------
[Vcockpit34]
Background_color=0,0,0
size_mm=32,32
visible=1
pixel_size=32,32
texture=$F4E_sys
gauge00=MV_F-4E_Sys!SV, 0,0,1,1
[Color]
Day=255,255,255
Night=25,10,5
Luminous=202,220,147
[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=4000
Did I find the wrong file?
I believe it's xml gauges that work, dll don't. And I think you mean 3D gauges, not cockpits (all vc's are 3D). But they have to be native FSX models, with separate external and vc models.
Have you checked the Nord in FSX/P3D? I seem to remember the engines are tricky there too.For example, what is cure for engines going off after a while - in freeware Nord 2501 Noratlas, which converted nicely they stop after 20 seconds and can not be run...
For example, what is cure for engines going off after a while - in freeware Nord 2501 Noratlas, which converted nicely they stop after 20 seconds and can not be run...
Thanks again & regards !
Yeah, very good points and hints ! I will excercise all these options AF B-17, Fairey Barracuda and Iris A-10 (old FSX version) converted nicely, FR Me-262 too, but glass not transparent inside VC, JF Electra working well but unfortunately props are not visible... JF Dove, AH C46 failed (white VC without textures)... will test few more during weekend.
So after two days messing around with legacy airplanes and the Legacy Importer I have some thoughts that will perhaps be of interest to other newbs who got the program for the holidays and are still getting their feet wet in the legacy thing.
Thought 1. THANK YOU Wookiee for the Goose. The difference between a carefully developed native plane and a jiffy legacy conversion is enormous. It is a delight to fly and your extra effort is much appreciated. The only tweak I made was to turn off "available for AI" since although it was fun to see a Goose on the ramp at every airport I visited around the world, it wasn't very realistic!
Thought 2. Jiffy legacy conversions do have their uses, at least for now, and at least for some users. In my case, these rough, partly-functional conversions will tide me over until there are some categories of planes, mainly vintage, available in more fully developed form. I know that the flight models aren't accurate (although some are surprisingly not bad) and I miss having access to many of the secondary controls and systems. When I want to fly planes that handle like they are supposed to, I still have Prepar3d and FSX. The legacy planes, for me, are just when I want to do what FS2020 does best - peep at scenery - from an open cockpit biplane, or use a P-51 to get around a little quicker than the Bonanza. For that reason, I don't need, and am not trying to convert, every warbird in my P3D hangar. Just a few that fly decently are fine, and I don't need dozens more with basically similar performance. When proper native versions come out, I'll happily delete the legacy planes, and maybe eventually build up a 300-plane hangar in FS2020 as I did in P3D. Or maybe not! Thus far, even with the stock aircraft, P3D still feels better as a simulator to me, and I may keep FS2020 mainly for scenery peeping, which doesn't require many different rides.
Thought 3. That Legacy Importer is a mighty impressive piece of programming. It deserves a lot of praise for being able to turn many FSX airplanes into reasonably flyable FS2020 models in 30 seconds on almost a turn-key basis. Good, no-nonsense interface, too.
Thought 4. Some planes jiffy convert a lot better than others! Personally, I have no interest in converting large or complex aircraft that I'm used to flying with pop-up panels or a lot of use of the mouse-clickable VC. That means basically nothing with a glass cockpit or a lot of complexity, and the biggest "big iron" I've converted so far has been the Just Flight Lockheed 10A. If you are interested in these jiffy conversions, it might be best to stick with the more primitive types.
Thought 5. Legacy converter success seems to vary by publisher, not surprising as they each have their habitual ways of doing gauges, textures etc., some more "standard" and amenable to conversion than others. My results thus far:
- Flight Replicas P-40N converted well; I have not tried other Flight Replicas products, but the P-40 is so good that I'm tempted to try one of the 109s.
- Golden Age Simulations planes convert well, give or take some funky sheen/opacity on the textures.
- Warbirdsim P-51s and Warwick Carter's T-6s converted quite nicely.
- Rob Richardson's planes seem to convert well. I did the Vampire F.3 and it is delightful. I know that others have had success with Rob's other planes.
- I have not had any luck with Alabeo/Carenado planes. They end up with missing parts and/or gauges.
- Milviz is a bit of a mixed bag. The F-86 looks fine but I have some doubts about the flight model. The P-38 that came with P3Dv4 has a few glitches but is flyable. The Corsair had missing skins and just didn't work.
- A2A I have not tried. If their hype about Accu-Sim is even partly true, with so much of the flight model bypassing the standard FSX/P3D process, then they shouldn't convert easily.
- Just Flight/Aeroplane Heaven seems okay. Several people on this thread have reported success with these. I haven't tried many of them.
- RealAir's Spitfires seem to convert beautifully, thank goodness, since we won't be getting any authorized native conversion of these. This is the one plane that I'm willing to learn how to tweak legacy flight models for the sake of having.
- Virtavia's FSX-native products seem to work okay for me so far.
Thought 6. The one consistent flight model issue that many legacy conversions seem to have is wild swinging on takeoff. When I did the Iris P-40E and PC-9, this was so severe that even full trim, rudder and differential braking together couldn't keep it straight. Editing the scalars for these in the aircraft.cfg did not seem to help. My solution was to switch to the legacy flight model and dial down the p-factor, torque and gyro to 50%. That still gives more swing than it did in FSX, but at least it's controllable. It seems to help make other legacy planes behave more like they originally did, as well.
Anyway. I hope this is helpful to someone.
August
THE VOICES ... MAKE THEM STOP ...
I wanted to share the results of an experiment I just did with the ATC entries in aircraft.cfg.
This all started because I got tired of the ATC in the sim calling out other aircraft as "Generic," as in, "Caution, watch for Generic on the runway" or "You are number two behind Generic on final." These call-outs are for the sim's stock generic AI airliner, turboprop, etc. This broke the immersion for me because a controller would never call out an aircraft as "Generic." In FSX and P3D the ATC uses "Experimental" when no other value is specified, which at least is something a controller would sometimes use.
When you go to the aircraft.cfg for these stock planes, the relevant line is
atc_type = "$$:Generic"
Those of us who are used to editing FSX and P3D cfg files will be unfamiliar with that "$$:" format. My guess, which turns out to be correct, was that it is because the ATC in MSFS uses text-to-speech (TTS) rather than piecing together what it says from a fixed vocabulary as in FSX and P3D. It does have a stock vocabulary, which is called in a different format, but the "$$:" is the signal to the ATC that it needs to try to sound out the following string phonetically. This means that MSFS has the ability to say anything you want, and we won't need vocabulary supplements like EditVoicePack to cover all the obscure aircraft types, airline names, etc. Nice to know. Anyway, I substituted appropriate aircraft types in this line for "Generic" and now my ATC calls the generic AI planes "Boeing," "Beechcraft," etc. rather than "Generic". All good.
When I started flying converted legacy planes, I noticed that ATC was never calling out my aircraft type, only my ID. That's because Legacy Importer doesn't put a "$$:" in front of the atc_type, it just leaves it the way it was in the FSX version that you converted. MSFS ATC will not try to pronounce that.
I set about modifying my converted aircraft cfgs and sure enough, ATC now calls out my aircraft name correctly, no matter what word I use. As the acid test, I tried substituting my own name, which I'm confident is not in the program's vocabulary, for the aircraft type. And the sim still got it right.
So, bottom line. After converting a plane, one further step you should take, if you care about ATC calling out your aircraft type, is to alter the atc_type and atc_model lines in your aircraft config to something like
atc_type = "$$:North American"
atc_model = "$$:Mustang"
or whatever you want. This should also work in your atc_airline line. This is in the [FLTSIM.x] section for each livery. Change it to atc_airline="$$:American" or whatever.
I think it will NOT work in the atc_id or atc_flight_number lines which, as in FSX and P3D, accept only limited-length strings and just reads out the letters and numbers. You don't need the quote marks or dollar signs there.
If you're wondering whether you still need to use the "$$:" format if your aircraft type is something like P-51, the answer is still yes, you should have it as "$$-51". The sim's TTS does a pretty good job of getting this right. However, you may help it out if you want it read a certain way. For example, if you want the sim to say "Messerschmitt One Oh Nine" rather than "Messerschmitt One Hundred and Nine" or "Messerschmitt One-Zero-Nine," you may want to use a line like aircraft_model = "$$:1-O-9" using a letter O rather than number zero.
August