Legacy Aircraft

Speaking of Turkeys. Vertigo bird works very well.

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Great to see the ol' Turkey back in MSFS, Todd ! :encouragement: (eventhough it's not our own bird.. Rob was working on a native FSX version, i might've to look into that.. ;-)
 
my flight replica hispano_ha_1112_buchon is amazing sept the gauges dont show there 3d

i am running out of ideas all the files are in the correct places :banghead:

Have you checked the transparency of the instrument glass?
Load it into ModelConverterX - will report missing textures and show what glass is in the instruments.
The FR 109 G6 works fine, the FR Heron has white instruments, due to a missing texture - FSX leaves it transparent but MSFS renders white.
 
Is there an easy fix for that issue with the Heron? I gave up on it because of the gauge issue but would like to have it back.

August
 
Have you checked the transparency of the instrument glass?
Load it into ModelConverterX - will report missing textures and show what glass is in the instruments.
The FR 109 G6 works fine, the FR Heron has white instruments, due to a missing texture - FSX leaves it transparent but MSFS renders white.

ok where can i find the fsx sdk?
 
Is there an easy fix for that issue with the Heron? I gave up on it because of the gauge issue but would like to have it back.

August

yeah gauges wont show
 

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OK, which textures, where to put them, and does it fix the Buchon as well?

August

still tracking down textures

will let you know soon

DC-4
PA18
P40

still no gauges though

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Vintage Navy. Loving the F6F Hellcat. Works perfectly IMHO in the legacy mode.


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Hi all, long time lurker but signed up to post now.

Hello guys,

Wondering if there's a solution you guys have for this. I transferred over Just Flight F4U Corsair (Birdcage) and Dunkirk Spitfire from FSX to MSFS 2020. However, in game I can only see the wings. The fuselage and cockpit textures/model is missing. Any ideas?
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This is almost always caused by visibility conditions applied to parts of the model. Sometimes this is for copy protection, sometimes it is for advanced features which don't work in MSFS anyway. You can remove the visibility conditions by editing the mdl in ModelConverter if you want to.
 
Hi all, long time lurker but signed up to post now.



This is almost always caused by visibility conditions applied to parts of the model. Sometimes this is for copy protection, sometimes it is for advanced features which don't work in MSFS anyway. You can remove the visibility conditions by editing the mdl in ModelConverter if you want to.



Seery, thank you very much for the response good sir. I will definitely try your suggestion. I also appreciate you bringing up the new installer for spitfire (realair). I had purchased the aircraft via simmarket over a decade ago but when I tried to reinstall it into FSX (for portover purposes), it failed because of bad installer. I will definitely get the new installer. Thanks once again and have a great day.
 
I got the Buchon working today. As others have noted, it converted fine but most of the gauges were blank. The problem was the glass texture over the gauges, which was not rendering transparent.

I never had used ModelConverterX before, but yesterday I downloaded it and taught myself enough about it to start working with materials.

I played around with the materials and their textures trying to get them to be transparent, but I couldn't figure it out, so I just ended up deleting them. Not the most elegant solution, but it works. Now there is no glass over my instruments but they look and work fine. The plane flies nice. I am using the legacy flight model, and it seems even a bit less squirrelly than it is in P3D. As in P3D, the safest method of takeoff is to hold the stick back and fly off in the 3-point attitude. I am still tweaking the handling and performance.

If you want to do what I did, here's how.

- Get ModelConverterX and make sure it knows where to find the MDL writer exe in your FSX SDK.
- Convert the models using Legacy Importer in the usual way. Do the following operations on your new FS2020 folders, NOT your original FSX/P3D install!
- Load each model. If you bought the full Buchon package, there are two different versions (original panel and modern with GPS), and there are three different model folders in the original one and two more in the modern, and each has an internal and an external model. That's 10 models to edit in all.
- When the model is loaded, click on the Material Editor button. For me that's the seventh button on the upper of the two toolbars.
- In the list that comes up, highlight glass_t, p40_reflections and sc_reflections_t, then click the Remove button at the top of that window. The models in the original cockpit version will only have the glass_t and not the other two.
- Export as an FSX MDL with the same filename, replacing the original file.

You're done, the plane should work now.

August
 
Here are some pics of the Aircraft Factory F4U-1A and F4U-1D which I converted today.

This one took some extra work. When converted with Legacy Importer, it looked great except that all of the cockpit transparencies were opaque, both from inside and outside.

Since I had just taught myself ModelConverterX to get the Buchon working, I took a shot at editing the materials. The cockpit glass materials are non-textured in this plane, which made things easier.

It took a few hours to figure this out and what I had to do was a bit complicated, so I'm not explaining it here. But I always feel these posts are more helpful when they explain how-to rather than just flex about what you did, so if folks want to know, I will try to post some instructions.

Getting the drop tanks to disappear was another issue. In the FSX model, these are animations controlled by a clicky gauge in the cockpit. There is no key command mapping, therefore no way to make them go away with the restrictions imposed on legacy models in FS2020.

My solution was to edit the models to delete the tanks. I created new model folders with planes without drop tanks, and added liveries to the aircraft.cfg referring to different model folders, so I can select whether I want tanks visible or not at the livery selection screen.

The cockpit looks great and all of the major gauges work except for the manifold pressure and tach. You have to judge your power setting and rpm from your control positions, which is not too hard.

The surfaces are very matte except for one livery which is very glossy. I need to play with the spec textures to get those the way I like them.

For flying, if you convert this plane I recommend using the modern flight model. If you use legacy, it is crazy twitchy in the roll axis. Whichever one you use, I found it underpowered. I couldn't get it much over 250 knots in level flight on the deck. The Milviz in P3D or this plane in FSX will hit 300. I increased the power scalar in the aircraft cfg to 1.50 and now it seems about right. Maybe the sim is still modeling the drag of the drop tanks. It would be good to be able to jettison them for real. I wonder if it is possible to set that parameter in the .flt file.

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I'm happy to have this airplane in the game. I know the Vertigo Hellcat converts more easily, but a Hellcat just isn't a Corsair.

August
 

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