Victory103
SOH-CM-2024
NC, that is great to see and very interested now that I might be able to at least fly all my mil trainers in the new sim. Continuing to follow the progress.
NC, that is great to see and very interested now that I might be able to at least fly all my mil trainers in the new sim. Continuing to follow the progress.
Top right > Submit a request
https://flightsimulator.zendesk.com/hc/en-us/categories/360001769531-Microsoft-Flight-Simulator
I can email you two JSON files, that should be all you need...pm me your email.Create the folder structure \Community\Islander\SimObjects\Airplanes\and copy your "Flight One BN-2 Islander" folder into it from an existing installation.Put the two .JSON files into the Islander folderStart MSFSThe Islander SHOULD be there and flyable, I don't know if anyone has tried this before but it should work....Yes, I had that GPS for P3D, it doesn't help for MSFS as the problem is only 3D gauges in the MDL file are supported for now.CheersKeith
I'm going to throw these out here... don't know if anyone can suggest anything, but after porting all the aircraft.cfg and airfile data for the Lotus L-39 into MSFS, a few observations on it's handling (I'm using the 'modern' flight model FWIW):
1) Response to flight controls is sluggish - they seem to have about half the 'authority' then P3D, e.g. a roll in P3D takes about 4 seconds, it takes 8 in MSFS. Aileron, Elevator & Rudder all equally lacking. I also noticed that the amount of physical deflection of the control surfaces in the animations are significantly reduced at speed compared to on the ground. Coincidence (this does NOT occur in P3D)? Any ideas as to what tables/variables to look at?
2) Jet engine seems significantly overpowered... to the drag is wrong. Thoughts?
3) The landing gear is fine when starting cold and dark (i.e. at a gate/ramp parking spot), but on a runway, ready to fly, landing gear is retracted. Has anyone figured out how to fix this?
My pleasureThank you very much for the files. It worked perfectly to get the bird in the game.
This happened to me following the latest patch...don't know if it was a one off or will happen again.CheersKeith3) The landing gear is fine when starting cold and dark (i.e. at a gate/ramp parking spot), but on a runway, ready to fly, landing gear is retracted. Has anyone figured out how to fix this?
I would be very happy to help with that!Could someone help bring Mine and Roberts P-61s into MSFS?? I couldnt understand what needed to be done to do it..
Pam..
I would be very happy to help with that!
Are you wanting to do a quick port over our a full native conversion?
I can have the port over done in an afternoon, full native takes a little longer ️️
Very happy to walk you through the process as well!
You guys do know Dean is working on his P-61C and F-15 Reporter (Not to mention F-15 Eagle Package) for MSFS right now? I just wanted to give you guys a heads up. He has images of his Black Widow in MSFS at his Facebook page.
I'm going to throw these out here... don't know if anyone can suggest anything, but after porting all the aircraft.cfg and airfile data for the Lotus L-39 into MSFS, a few observations on it's handling (I'm using the 'modern' flight model FWIW):
1) Response to flight controls is sluggish - they seem to have about half the 'authority' then P3D, e.g. a roll in P3D takes about 4 seconds, it takes 8 in MSFS. Aileron, Elevator & Rudder all equally lacking. I also noticed that the amount of physical deflection of the control surfaces in the animations are significantly reduced at speed compared to on the ground. Coincidence (this does NOT occur in P3D)? Any ideas as to what tables/variables to look at?
2) Jet engine seems significantly overpowered... to the drag is wrong. Thoughts?
3) The landing gear is fine when starting cold and dark (i.e. at a gate/ramp parking spot), but on a runway, ready to fly, landing gear is retracted. Has anyone figured out how to fix this?
In the options under Flight model, it's possible to change it to 'FSX' settings, but in my experience, the plane flies even worse than default MSFS FSX import.
With regards the runway start- edit the runway.flt file and look for anything related to landing gear.
Hey Sundog, I've spoken to Dean and he doesn't have time to do those conversions and was just playing around with the PlaneConverter (doesn't actually convert anything just creates the right folder structure) tool.You guys do know Dean is working on his P-61C and F-15 Reporter (Not to mention F-15 Eagle Package) for MSFS right now? I just wanted to give you guys a heads up. He has images of his Black Widow in MSFS at his Facebook page.
Hey Sundog, I've spoken to Dean and he doesn't have time to do those conversions and was just playing around with the PlaneConverter (doesn't actually convert anything just creates the right folder structure) tool.
He is happy however for anyone else who might like to tackle their conversions (with due credit and notification of course) but has lost the original 3D Assets.