Legacy Aircraft

Manfred,
it's a bug introduced in the previous patch and not fixed in this one.
Originally cockpit click-spots worked but were badly positioned and there was one big spot covering the whole cockpit, apparently chosen at random.
Then they broke it and clicking crashed MSFS.
Then they fixed it, then they broke it and it's still broken.
Cheers
Keith
 
Manfred, I think this was one of your favourites...
Unfortunately only half the instruments work and no VTOL but it looks good (better than P3DV5...)


Click for bigger picture :) (Can't upload images to SOH again?)
Cheers
Keith

tenor.gif


Oh My Godness! Even if it is not perfect, I am satisfied that this will be possible near future! (included VTOL...)
Thank you so much for this appatizer! Did you manage it with "Legacy Importer"?
 
Yes, so far I've just done the '5 minute conversion' - more effort should improve the flight model but I doubt we will ever have VTOL.
And in fact buying the old girl has pushed me beck to P3D for a while - I resurrected P3DV2 and everything on the Harrier works :) (V5 not so good)

I've posted 3 comparison videos - same plane, same Welsh valley, 3 sims. The videos illustrate
a, the differences between the sims
b, the poor performance of my elderly system :(
https://youtu.be/m2m_i--qo6Y
https://youtu.be/MMcL_tt5-1I
https://youtu.be/J-UUD25sT9c

There are also videos of the Razbam Harrier in MSFS on my channel, that one does STOL but not VTOL, but even less of the instruments work.
Cheers
Keith
 
Assuming there is no way to get the shackleton? I need one multi engine prop for msfs2020 thats not a turbo unless its the dash 7. I miss the old school flying. Any ideas of anything we can get?
 
I think it's just an import so if you have the FSX Shackleton you can do it yourself...
I've imported the First Class Lancaster, I think the Flight Replicas DC4 and Liberator import well, I know the Heron does.
The A2A Boeing 377 worked for a while.
There are several old twins too.
Cheers
Keith
 
I'm still hoping for an L-1049 or even the L-1649. With either of those, I might not ever fly anything else!:jump:
 
Manfred,
it's a bug introduced in the previous patch and not fixed in this one.
Originally cockpit click-spots worked but were badly positioned and there was one big spot covering the whole cockpit, apparently chosen at random.
Then they broke it and clicking crashed MSFS.
Then they fixed it, then they broke it and it's still broken.
Cheers
Keith

Thanks for the reply, Keith.

At least I know I wasn't doing something wrong.

Guess the waiting continues for that fix.
 
I'm not impatient, but I am getting fed up with GA only in MSFS.. how is this coming along? Maybe you need more textures...?

They're on their way Jan, it's being handled by some very devoted fans who are becoming experts at native conversions of freeware. I've seen their work and it's awesome, full native behavior file coding, PBR, sound, you name it. I believe they have now started on the RF-61 and P-61, or are imminently about to.

ETA: I also have a P-47 Thunderbolt lined up for Q2 2021. So many planes I want to do, so little time...
 
Couple of port-overs that work quite well.

JF Zero
JFZero1.jpg



JFZero2.jpg


Gauges are 3d, so are OK. Internal canopy glass needed lightening.
Camel1.jpg
 
Classic Wings Sopwith Camel

camel1.jpg


Camel2.jpg


Camel3.jpg


All gauges 3d. Windscreen needed a texture. Flight model - unflyable! Had to do some serious butchery to get it flying (Sorry Pam!).
 
A2A J3

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A2A P47D

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Last edited:
Test release of WP-3D version 0.9

Test release of WP-3D version 0.9 (size 187MB/644MB)
This model has been re-edited and refurbished in GMAX for MSFS. However, it does not have the same gimmick as the conventional model.
Since it is intended to be merged with Beechcraft VC, this model has two of the four engines dummy. In a sense, it will be a dedicated model, so it is better not to use it in FSX or P3D.
In the future, when MSFS has four turboprop engines, these P-3s may be edited again.
As for the sounds, the sounds of C-130BASE of P3DV4 is specified in layout.json. This sounds is not included in the package, so please prepare and install it yourself. If you do not have this sound files, please apply another sound files.
Includes a cockpit red ambient effect and an effect that enhances the ground reflection of the navigation light, which does not exist by default.

https://drive.google.com/drive/folders/1CZ-6vF6XvXri7qGKI92h38PI8J3E-YLL?usp=sharing

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Paul's Duck works reasonably well, although it is very nosedown in the water, and I can pull the gear up, but not get it down..

jk9036

jk9033

jk9050

Also strange, on Murphy's duck the wings are very shiny, but not on the USNavy one?
 
If you're talking about lowering the gear while you're on water, that's a known issue - the Icon has the same problem.
 
Test release of WP-3D version 0.9 (size 187MB/644MB)
This model has been re-edited and refurbished in GMAX for MSFS. However, it does not have the same gimmick as the conventional model.
Since it is intended to be merged with Beechcraft VC, this model has two of the four engines dummy. In a sense, it will be a dedicated model, so it is better not to use it in FSX or P3D.
In the future, when MSFS has four turboprop engines, these P-3s may be edited again.
As for the sounds, the sounds of C-130BASE of P3DV4 is specified in layout.json. This sounds is not included in the package, so please prepare and install it yourself. If you do not have this sound files, please apply another sound files.
Includes a cockpit red ambient effect and an effect that enhances the ground reflection of the navigation light, which does not exist by default.

https://drive.google.com/drive/folders/1CZ-6vF6XvXri7qGKI92h38PI8J3E-YLL?usp=sharing

attachment.php


For those who have already installed this model.
There are changes to each coordinate of the light. Please change to the following contents.

systems.cfg

[LIGHTS]


lightdef.0 = Type:6#Index:0#LocalPosition:29.0,-0.70,-2.2#LocalRotation:-12,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Taxi;
lightdef.1 = Type:6#Index:0#LocalPosition:29.0,0.70,-2.2#LocalRotation:-12,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Taxi;
lightdef.2 = Type:5#Index:0#LocalPosition:-4.8,-25.00,0.50#LocalRotation:-10,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Landing ;
lightdef.3 = Type:5#Index:0#LocalPosition:-4.8,25.00,0.50#LocalRotation:-10,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Landing ;
lightdef.4 = Type:13#Index:0#LocalPosition:31.57,-0.40,4.970#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMinimalAmbiant_red#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiant_red;
lightdef.5 = Type:13#Index:0#LocalPosition:31.57,0.40,4.970#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMinimalAmbiant_red#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiant_red;
lightdef.6 = Type:3#Index:0#LocalPosition:-0.30,-51.9,4.36#LocalRotation:0,-30,30#EffectFile:LIGHT_ASOBO_NavigationRed_int02#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_NavigationRed_int02;
lightdef.7 = Type:3#Index:0#LocalPosition:-0.30,51.9,4.36#LocalRotation:0,30,-30#EffectFile:LIGHT_ASOBO_NavigationGreen_int02#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_NavigationGreen_int02;
lightdef.8 = Type:13#Index:0#LocalPosition:22.07,1.00,4.270#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMinimalAmbiantLarge#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiantLarge;
lightdef.9 = Type:13#Index:0#LocalPosition:22.07,-1.00,4.270#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMinimalAmbiantLarge#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiantLarge;
lightdef.10 = Type:13#Index:0#LocalPosition:22.07,2.00,4.270#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMinimalAmbiantLarge#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiantLarge;
lightdef.11 = Type:13#Index:0#LocalPosition:22.07,-2.00,4.270#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMinimalAmbiantLarge#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiantLarge;
lightdef.12 = Type:1#Index:0#LocalPosition:-16.59,0.0,-1.8#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_BeaconTop#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_BeaconTop ;
lightdef.13 = Type:1#Index:0#LocalPosition:-22.31,0.0,10.4#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_BeaconTop#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_BeaconTop ;
lightdef.14 = Type:2#Index:0#LocalPosition:-16.59,0.0,-1.7#LocalRotation:90,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_StrobeSimple ;
lightdef.15 = Type:2#Index:0#LocalPosition:-22.31,0.0,10.3#LocalRotation:-90,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_StrobeSimple ;
lightdef.16 = Type:2#Index:0#LocalPosition:-16.59,0.0,-1.7#LocalRotation:-90,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_StrobeSimple ;
lightdef.17 = Type:2#Index:0#LocalPosition:-22.31,0.0,10.3#LocalRotation:90,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_StrobeSimple ;
 
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