Lippisch P.13a ramjet

Wonder what kind of flight time they would have gotten out of it? Couldn't have been very long I suspect.
 
thank you guys for the nice comments and also to wiekniera for the new great looking P.13a ingame shots... just wow, it looks hell better then at my CFS3 settings ;) can you post some Nr.92 and Nr.11 skin shots aswell, please? ;)

this Lippisch project still is early wip and the test files are given only to two people which I know from the previous CFS3 airplane initial cooperation (Messerschmitt Me 163B Komet). I think none of you will be surprised now of the disclosure the wip stuff I am sharing with gecko aswell... still he is busy with other projects sofar.

the actual Lippisch version use a stock CFS3 Gotha cockpit, but right now I am trying to make own P.13a interiror mesh, using some of the Komet instrument panel items.
because there doesnt exists any cockpit photo, I am limited with my phantasy only, however, it should be a simple mesh solution. will see...
I cant say how long the P.13a project will take, a true is I would like to make it simple as it gets, not so complex like the Komet.

currently I am on a simracing modding vacancy (just need a break to recharge battery), but seems I cant live without any creation acitivity so Ive turned for a while into the flightsim stuff now.

another thing is I am seriously thinking on a brand new Heinkel He 162A jet project for CFS3, which would be started mainly because of the enhancament ability, I mean to add to the german fleet the B, C, D or such differently winged / engined He 162 types.
 
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when speaking about the Lippisch P.13a cockpit, Ive just found one paint scheme at Waffen Arsenal Lippisch monography, see bellow.
however, I am not sure if I should keep this paint as any regular source, eg. there is no place for Revi gunsight item for example, which CFS3 players really need to have ;)

note: if anyone does know /share some better or alternative source, feel free.
 

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thanks a lot, mate :)

yeah, Ive found such image colelction a few days back too. as we can see, it dramaticaly differs from the black-n-white interiror picture above :)

ok, the wip CFS3 cpit Revi gunsight item (from Komet) is now positioned similar way, which is very close to the canopy glass infact, but its acceptable ingame. more will come later...

 
36 minutes of mayhem !!!!!
LOL!

as to the P.13a progress, having some issues to visualy separate mesh from CFS3 interiror views for the Lippsich project, ok whats wrong?

well, the virtual cpit could be twice smoother mesh comparing to the external model, but once I am doing it, the virtual cpit smooth frame egde mesh doesnt fit with the low poly frame egde mesh, which is just the exteriror airplane body... of course :)

check the attached test image.

the external CFS3 model is just visible together with the virtual cpit mesh, and thats not good. could be something wrong with the text editable xdp file vs the gmax project name convention and /or dummy node hierarchy.

needs to say I am not expert relating to all CFS3 modding aspects, just going the same way like the CFS3 Me 163B Komet, means exporting the virtual cpit stuff always from a standalone gmax virtual interior project.
 

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Where are the guns on this model ? Is this something to be done later? Looking really good with this interesting interceptor . Thank you for all the work done/doing on this cool project .
 
the external CFS3 model is just visible together with the virtual cpit mesh, and thats not good. could be something wrong with the text editable xdp file vs the gmax project name convention and /or dummy node hierarchy.

you probably know by now that you can split off the external framing and attach to "cockpit" hierarchy in gmax . Then it wont be visible from vc. Thanks for the updates.
 
no worries, somethink like the guns will be there, they just arent modelled sofar ;)
they will be eighter a simple hole paint, as it is solved at the Komet, or I will create it bit more seriously :) important is there are the gun nodes already ;)

as to the external / internal mesh visibility I think I know the needed CFS3 gmax airplane structure, seems I just doing something wrong :)
 
This is one exciting aircraft ! Am greatly pleased with the Me-163Bes and if this comes close to it this interceptor will be great when done. Like the idea of keeping it simple too.I'm just learning how to use GMax and it looks challenging .:dizzy: Thank you for all the time and effort . Best Regards , Scott
 
oh, thank you ;)

I am glad the Komet got the public release stage, it was possible because of a great support by other people relating to various flightsim modding aspects. thanks to all involved ;)

the Lippisch and basically all the few other CFS3 projects I am presenting here are dependent on such kind of help too, still I would really take it all much simpler this time :)

well, now I need to beat the VC vs exteriror visibility problem...
 
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wow! really spooky when imagine this would meet the allied pilots on the sky. a heartbreak event.
 
Hope you get the help needed to complete this awesome interceptor . I know this is a long process but well worth it. Really into Luft '46 aircraft . Glad WW II ended before they could take to the sky. It would be a shock to the Allies if the Luftwaffe produced these jet/rocket aircraft. Best Regards , Scott
 
I hope too, mate ;)

well, to be honest I didnt got any mail post for more then 1.5 month from gecko, so I know literary zero if I should somehow bother with the P.13a gauge panel, relating to the fact it may be technically two engined aircaft (rocket + ramjet). we also can take it simply like a single engined jet fighter with a rocket booster, which will be not implemented.

I am even not sure if gecko ever tried the CF3 model, eg. to tell me what to change or improve (sample: wing moving part properities).

 
Hope gecko responds and any others that can contribute to its completion . Good luck. Getting a book(used) on GMax (GMax Bible with cd). Which should help me out learning how to use this 3d program . After that cockpits ,.air files..... Maybe then i could give back to the community . Thanks,Scott
 
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