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Lockheed Jetstar II

Ed, I got it flying OK last night with the "light" panel .cfg file and the FSX-specific .mdl file, I guess you did too. I found that the vcrainstopped0000.bmp file in the XATCN texture folder was the key to clearing the windows in the VC view. I copied it and dropped it in the other texture folders and that fixed the window glass. :encouragement:
Excellent, Thanks!!
 
Using just the original Fraser McKays 2D panel,(with new vc), I have no CTD and almost all switches and gauges work.

I changed fuel tanks in aircraft.cfg to correspond with panel.

Interesting. Based on your report I made up a new a/c with the Fraser M 2D panel (original d/l from flightsim.com) with the current VC. No CTD (only used the cab gauge file from FM). It starts with Ctrl + E and only then some of the electrical gauges respond but I could not get a cold and dark procedure from battery or GPU to a manual start. Could not get lights or other functions to work from the FM pop ups. Even once up and running, none of the main 2D Fraser M engine gauges respond. Copied his air.cfg entries for fuel, electrics but that made no difference. In fact, I have never found a way to manually start this aircraft. Am in P3Dv4.5 are you too?
 
Interesting. Based on your report I made up a new a/c with the Fraser M 2D panel (original d/l from flightsim.com) with the current VC. No CTD (only used the cab gauge file from FM). It starts with Ctrl + E and only then some of the electrical gauges respond but I could not get a cold and dark procedure from battery or GPU to a manual start. Could not get lights or other functions to work from the FM pop ups. Even once up and running, none of the main 2D Fraser M engine gauges respond. Copied his air.cfg entries for fuel, electrics but that made no difference. In fact, I have never found a way to manually start this aircraft. Am in P3Dv4.5 are you too

Ah sorry, I am FSX(A).
 
OK, I thought of something and added this to my panel.cfg. Eureka! I have electrics and the starter system works (with GPU) and engine gauges in the Fraser M 2D panel are working normally now.





//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vpanel7


//gauge00=dsd_fs9_fuel_dump!fuel_dump, 6,0,1,1
//gauge01=dsd_xml_sound3!dsd_xml_sound3,4,0,1,1,.\Aircraft\FM_Cockpit_Sounds\L1329_sound.ini
gauge02=L1329!Systems_Process_L1329,0,0,1,1
gauge03=L1329!Collins_IFS_Computer,2,0,1,1
gauge04=L1329!Autopilot_Junction_Box,8,0,1,1
 
(wish I could do more)

One other thing - getting this panel to work pretty much fully caused the landing lights to not work. Solved that by changing the light coding from "4" back to "8" - Wing Lights - as there is only a wing light switch in the Fraser 2D pop up for lights. There is also a working wing light switch in the VC that also should then control the landing lights but I want to go back and test that.
 
(wish I could do more)

One other thing - getting this panel to work pretty much fully caused the landing lights to not work. Solved that by changing the light coding from "4" back to "8" - Wing Lights - as there is only a wing light switch in the Fraser 2D pop up for lights. There is also a working wing light switch in the VC that also should then control the landing lights but I want to go back and test that.

These landing and taxi switches work for me in FSX(A). They are a little tricky finding the mouse click areas.


light.8=6, 21.677873, -0.6053, -5.0, fx_landing , //taxi

light.12=5, 8.9, -12.63, -4.2, fx_landing , //fx_JS2_landing,
light.13=5, 8.9, 12.8, -4.2, fx_landing , //fx_JS2_landing,
light.14=5, 8.9, -12.63, -3.7, fx_landing , //fx_JS2_landing,
light.15=5, 8.9, 12.8, -3.7, fx_landing , //fx_JS2_landing,

ll sw.jpg
 
Didn't see those - helpful to know!

Also: it looks like you can assign more than one light type code for the same entry from your cfg?

i.e., light.12=5, 8.9, -12.63, -4.2, fx_landing , //fx_JS2_landing,
 
Gauges

For me in FSX(A) gauges are fuzzy and not clear.
For those not having this problem you might try Fraser gauges in the vc which work for me. In green boundary.

gauges.jpg
 
For me in FSX(A) gauges are fuzzy and not clear.
For those not having this problem you might try Fraser gauges in the vc which work for me. In green boundary.
Noticed that right off the bat and considered that this is early beta (or late Alpha, lol) and much will change. However I'm a stickler for sharp gauges so I set out to correct it the best way I knew how (adjusting the "pixel_size" in the panel config file). I was surprised to see it was set to 4096x4096, which obviously had no affect. It's my understanding that the resolution of the gauges in the VC is dictated, at least in part, based on the size of the texture sheet the panel is on. In this case that happens to be a very small area of a 1024x1024. I plan on resizing that texture sheet to 4096x4096 to see if the gauges get any clearer. Just my opinion, but as it stands I think that no matter what gauges are used the clarity won't be much better until the texture sheet is enlarged.
 
ok, WRONG!! lol

No affect. After checking the gauges in FSPanel Studio (crystal clear), could it be linked to the model file? Coding possibly?
 
Ed, I know you have been successful improving vc textures on other aircraft. In addition to clearer gauges, the VC surfaces themselves could be higher resolution. In this bird, the gauges cover most of the main panel surfaces already, so not as much of an issue but other parts - particularly the window frames and adjacent panel surfaces aren't too sharp, at least by today's current standards. I know this VC was modelled a long time ago and I know little about VC modelling and should not expect doing this would be easy or it is realistic to compare against other, e.g., payware VC's. Just for comparison, however, I also show the Aerosoft DC-8 VC which I was using in the JetStar earlier to test it out.

k0ZJlJc.png


Ne8Txeu.png
 
ok, WRONG!! lol

No affect. After checking the gauges in FSPanel Studio (crystal clear), could it be linked to the model file? Coding possibly?

I have a version ( not fully ready), where I moved from 1024x1024 panel resolution to 2048-->you have to double every gauge parameter

But that didnt change much at all

When ( there is real world too) I do the VC model again I have a deeper look in this.

If on the original panel.cfg, you zoom close to engine gauges you see that some bleed over to their gauge cases. usually if they are to big. Just does not follow rational criteria

Working on this and many other tasks

At least community can fly -->BELOW that is 2560x1440 screen resolution-->Panel Background $VCjspnl.bmp increased to 2048,2048
2021-11-5_17-6-56-679.jpg
 
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Future gauges

In latest version I see a folder "Future gauges" which contains many bmp files of clearer looking gauges. As is, can not use these, so have to ask why was it included
or is there a future catalyst file that will make use of these bmp gauge images?
 
In latest version I see a folder "Future gauges" which contains many bmp files of clearer looking gauges. As is, can not use these, so have to ask why was it included
or is there a future catalyst file that will make use of these bmp gauge images?

These are for the volunteers to replace every gauge with the correct ones

I am right now doing FuelFlow and ITT
 
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