One of the key problems of the new module is the players’ work “not according to the rules”. It’s good when everyone steers and flies as in life — that is, they are supposed to follow the rules of taxiing, work with their deck crew, take off, get in touch with the landing and withstand the landing and crew parameters. But if the player does something wrong, to teach the AI to resolve such situations turned out to be very difficult, although from a third perspective everything is simple and obvious. But the light at the end of the tunnel is already visible (and this is not an oncoming train). |
It's out!
I just found it in my modules. Tried two simple launches and recoveries in the F-18. The crew animations are amazing! I love how you have to "salute" to launch and the instructions for proper hookup. Lots to investigate but the first feel is really good!
As a genuine carrier "nut" this is a long awaited dream for me...![]()
I still haven't taken the time to configure my controllers and successfully fly the Tomcat, let alone try carrier ops. Much as I'd like to have the Hornet (especially as I was with VFA-106 when they commissioned, 6 months before they received their 1st F/A-18D), I can't rationalize spending the cash on it right now. NC
Also, I do admit to being somewhat lazy, when it comes to flight simming. P3D is easier for me than DCS. Not as complex.